Related papers: A survey of comics research in computer science
This paper outlines ongoing dissertation research located in the intersection of science fiction, human-computer interaction and computer science. Through an interdisciplinary perspective, drawing from fields such as human-computer…
Vision-language models have recently evolved into versatile systems capable of high performance across a range of tasks, such as document understanding, visual question answering, and grounding, often in zero-shot settings. Comics…
The emergence and popularization of online social networks suddenly made available a large amount of data from social organization, interaction and human behavior. All this information opens new perspectives and challenges to the study of…
There has been a remarkable increase in work at the interface of computer science and game theory in the past decade. In this article I survey some of the main themes of work in the area, with a focus on the work in computer science. Given…
What does the cost of academic publishing look like to the common researcher today? Our goal is to convey the current state of academic publishing, specifically in regards to the field of computer science and provide analysis and data to be…
Computer graphics, often associated with films, games, and visual effects, has long been a powerful tool for addressing scientific challenges--from its origins in 3D visualization for medical imaging to its role in modern computational…
Recent work investigated the potential of comics to support the teaching and learning of programming concepts and suggested several ways $coding$ $strips$, a form of comic strip with its corresponding code, can be used. Building on this…
Social science concerns issues on individuals, relationships, and the whole society. The complexity of research topics in social science makes it the amalgamation of multiple disciplines, such as economics, political science, and sociology,…
The comic domain is rapidly advancing with the development of single-page analysis and synthesis models. However, evaluation metrics and datasets lag behind, often limited to small-scale or single-style test sets. We introduce a novel…
Current computer graphics research practices contain racial biases that have resulted in investigations into "skin" and "hair" that focus on the hegemonic visual features of Europeans and East Asians. To broaden our research horizons to…
Possible for science itself, conceptually, to have and will understand differently, let alone science also seen as technology, such as computer science. After all, science and technology are viewpoints diverse by either individual,…
Storytelling has always been vital for human nature. From ancient times, humans have used stories for several objectives including entertainment, advertisement, and education. Various analyses have been conducted by researchers and creators…
In contrast to many other scientific disciplines, computer science considers conference publications. Conferences have the advantage of providing fast publication of papers and of bringing researchers together to present and discuss the…
Computer science is a relatively young discipline combining science, engineering, and mathematics. The main flavors of computer science research involve the theoretical development of conceptual models for the different aspects of computing…
The distinction between sciences is becoming increasingly more artificial -- an approach from one area can be easily applied to the other. More exciting research nowadays is happening perhaps at the interfaces of disciplines like Physics,…
Comics, as a medium, uniquely combine text and images in styles often distinct from real-world visuals. For the past three decades, computational research on comics has evolved from basic object detection to more sophisticated tasks.…
Comics offer a compelling yet under-explored domain for computational narrative analysis, combining text and imagery in ways distinct from purely textual or audiovisual media. We introduce ComicScene154, a manually annotated dataset of…
Comic strips are a popular and expressive form of visual storytelling that can convey humor, emotion, and information. However, they are inaccessible to the BLV (Blind or Low Vision) community, who cannot perceive the images, layouts, and…
Understanding how humans communicate and perceive narratives is important for media technology research and development. This is particularly important in current times when there are tools and algorithms that are easily available for…
Manga, Japanese comics, has been popular on a global scale. Social networks among characters, which are often called character networks, may be a significant contributor to their popularity. We collected data from 162 popular manga that…