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We develop a new framework for multi-agent collision avoidance problem. The framework combined traditional pathfinding algorithm and reinforcement learning. In our approach, the agents learn whether to be navigated or to take simple actions…

Multiagent Systems · Computer Science 2020-12-17 Hongda Qiu

Deep reinforcement learning (DRL) has effectively enhanced gameplay experiences and game design across various game genres. However, few studies on fighting game agents have focused explicitly on enhancing player enjoyment, a critical…

Artificial Intelligence · Computer Science 2025-04-11 Shouren Wang , Zehua Jiang , Fernando Sliva , Sam Earle , Julian Togelius

We study a sequential mechanism design problem in which a principal seeks to elicit truthful reports from multiple rational agents while starting with no prior knowledge of agents' beliefs. We introduce Distributionally Robust Adaptive…

Computer Science and Game Theory · Computer Science 2026-04-22 Qiushi Han , David Simchi-Levi , Renfei Tan , Zishuo Zhao

Optimizing the injection process in particle accelerators is crucial for enhancing beam quality and operational efficiency. This paper presents a framework for utilizing Reinforcement Learning (RL) to optimize the injection process at…

Accelerator Physics · Physics 2025-03-19 Awal Awal , Jan Hetzel , Ralf Gebel , Jörg Pretz

We present Robust Agent Compensation (RAC), a log-based recovery paradigm (providing a safety net) implemented through an architectural extension that can be applied to most Agent frameworks to support reliable executions (avoiding…

Artificial Intelligence · Computer Science 2026-05-19 Srinath Perera , Kaviru Hapuarachchi , Frank Leymann , Rania Khalaf

In this paper we design and evaluate a Deep-Reinforcement Learning agent that optimizes routing. Our agent adapts automatically to current traffic conditions and proposes tailored configurations that attempt to minimize the network delay.…

Networking and Internet Architecture · Computer Science 2017-09-22 Giorgio Stampa , Marta Arias , David Sanchez-Charles , Victor Muntes-Mulero , Albert Cabellos

Deep Reinforcement Learning is emerging as a promising approach for the continuous control task of robotic arm movement. However, the challenges of learning robust and versatile control capabilities are still far from being resolved for…

The learning from practice paradigm is crucial for developing capable Agentic AI systems, yet it is severely hampered by inefficient experience generation, a bottleneck especially pronounced in complex benchmarks like GAIA. To address this,…

This work focuses on adversarial learning over graphs. We propose a general adversarial training framework for multi-agent systems using diffusion learning. We analyze the convergence properties of the proposed scheme for convex…

Machine Learning · Computer Science 2023-03-06 Ying Cao , Elsa Rizk , Stefan Vlaski , Ali H. Sayed

A key aspect of intelligence is the ability to demonstrate a broad spectrum of behaviors for adapting to unexpected situations. Over the past decade, advancements in deep reinforcement learning have led to groundbreaking achievements to…

Machine Learning · Computer Science 2024-06-04 Luca Grillotti , Maxence Faldor , Borja G. León , Antoine Cully

Training agents to act competently in complex 3D environments from high-dimensional visual information is challenging. Reinforcement learning is conventionally used to train such agents, but requires a carefully designed reward function,…

Machine Learning · Computer Science 2025-12-30 Adam Jelley , Yuhan Cao , Dave Bignell , Amos Storkey , Sam Devlin , Tabish Rashid

Deep reinforcement learning in continuous domains focuses on learning control policies that map states to distributions over actions that ideally concentrate on the optimal choices in each step. In multi-agent navigation problems, the…

Robotics · Computer Science 2022-10-20 Chenning Yu , Hongzhan Yu , Sicun Gao

In this paper, we devise three actor-critic algorithms with decentralized training for multi-agent reinforcement learning in cooperative, adversarial, and mixed settings with continuous action spaces. To this goal, we adapt the MADDPG…

Machine Learning · Computer Science 2025-03-11 Diego Bolliger , Lorenz Zauter , Robert Ziegler

Making sophisticated, robust, and safe sequential decisions is at the heart of intelligent systems. This is especially critical for planning in complex multi-agent environments, where agents need to anticipate other agents' intentions and…

Robotics · Computer Science 2020-01-29 Yichuan Charlie Tang

Modern agents built on frontier language models often cannot adapt their weights. What, then, remains trainable? We argue it is the agent's \emph{workspace}, the structured external substrate it reads, writes, and tests; we call its…

Artificial Intelligence · Computer Science 2026-05-12 Elad Sarafian , Gal Kaplun , Ron Banner , Daniel Soudry , Boris Ginsburg

Two player zero sum simultaneous action games are common in video games, financial markets, war, business competition, and many other settings. We first introduce the fundamental concepts of reinforcement learning in two player zero sum…

Machine Learning · Computer Science 2021-10-12 Patrick Phillips

Existing approaches in reinforcement learning train an agent to learn desired optimal behavior in an environment with rule based surrounding agents. In safety critical applications such as autonomous driving it is crucial that the rule…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Arjun Srinivasan , Anubhav Paras , Aniket Bera

Quantum computing offers efficient encapsulation of high-dimensional states. In this work, we propose a novel quantum reinforcement learning approach that combines the Advantage Actor-Critic algorithm with variational quantum circuits by…

We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and action spaces than those of traditional 1v1 games, such as…

This paper presents an algorithmic framework for learning robust policies in asymmetric imperfect-information games, where the joint reward could depend on the uncertain opponent type (a private information known only to the opponent itself…

Artificial Intelligence · Computer Science 2020-03-05 Macheng Shen , Jonathan P. How