Related papers: Talking Face Generation by Conditional Recurrent A…
The presence of a corresponding talking face has been shown to significantly improve speech intelligibility in noisy conditions and for hearing impaired population. In this paper, we present a system that can generate landmark points of a…
Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other…
Technological developments have produced methods that can generate educational videos from input text or sound. Recently, the use of deep learning techniques for image and video generation has been widely explored, particularly in…
Audio-driven human animation methods, such as talking head and talking body generation, have made remarkable progress in generating synchronized facial movements and appealing visual quality videos. However, existing methods primarily focus…
Generative adversarial networks (GANs) have demonstrated impressive image generation quality and semantic editing capability of real images, e.g., changing object classes, modifying attributes, or transferring styles. However, applying…
Despite the significant progress in recent years, very few of the AI-based talking face generation methods attempt to render natural emotions. Moreover, the scope of the methods is majorly limited to the characteristics of the training…
Deep generative models have demonstrated the ability to create realistic audiovisual content, sometimes driven by domains of different nature. However, smooth temporal dynamics in video generation is a challenging problem. This work focuses…
Most of these text-to-video (T2V) generative models often produce single-scene video clips that depict an entity performing a particular action (e.g., 'a red panda climbing a tree'). However, it is pertinent to generate multi-scene videos…
One of the major challenges in acoustic modelling of child speech is the rapid changes that occur in the children's articulators as they grow up, their differing growth rates and the subsequent high variability in the same age group. These…
Voice profiling aims at inferring various human parameters from their speech, e.g. gender, age, etc. In this paper, we address the challenge posed by a subtask of voice profiling - reconstructing someone's face from their voice. The task is…
We aim to edit the lip movements in talking video according to the given speech while preserving the personal identity and visual details. The task can be decomposed into two sub-problems: (1) speech-driven lip motion generation and (2)…
In the task of talking face generation, the objective is to generate a face video with lips synchronized to the corresponding audio while preserving visual details and identity information. Current methods face the challenge of learning…
Generating realistic, dyadic talking head video requires ultra-low latency. Existing chunk-based methods require full non-causal context windows, introducing significant delays. This high latency critically prevents the immediate,…
Since the beginning of the COVID-19 pandemic, remote conferencing and school-teaching have become important tools. The previous applications aim to save the commuting cost with real-time interactions. However, our application is going to…
This paper studies an efficient multimodal data communication scheme for video conferencing. In our considered system, a speaker gives a talk to the audiences, with talking head video and audio being transmitted. Since the speaker does not…
This paper proposes a talking face generation method named "CP-EB" that takes an audio signal as input and a person image as reference, to synthesize a photo-realistic people talking video with head poses controlled by a short video clip…
Despite numerous completed studies, achieving high fidelity talking face generation with highly synchronized lip movements corresponding to arbitrary audio remains a significant challenge in the field. The shortcomings of published studies…
Audio-driven talking video generation has advanced significantly, but existing methods often depend on video-to-video translation techniques and traditional generative networks like GANs and they typically generate taking heads and…
In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…
We propose a two-stage framework for audio-driven talking head generation with fine-grained expression control via facial Action Units (AUs). Unlike prior methods relying on emotion labels or implicit AU conditioning, our model explicitly…