Related papers: Computing Shapley values in the plane
The Shapley value is a common tool in game theory to evaluate the importance of a player in a cooperative setting. In a geometric context, it provides a way to measure the contribution of a geometric object in a set towards some function on…
Let $P$ be a set of $n$ points in the plane. We compute the value of $\theta\in [0,2\pi)$ for which the rectilinear convex hull of $P$, denoted by $\mathcal{RH}_\theta(P)$, has minimum (or maximum) area in optimal $O(n\log n)$ time and…
We consider the problem of reporting convex hull points in an orthogonal range query in two dimensions. Formally, let $P$ be a set of $n$ points in $\mathbb{R}^{2}$. A point lies on the convex hull of a point set $S$ if it lies on the…
We introduce space-efficient plane-sweep algorithms for basic planar geometric problems. It is assumed that the input is in a read-only array of $n$ items and that the available workspace is $\Theta(s)$ bits, where $\lg n \leq s \leq n…
We study the following range searching problem: Preprocess a set $P$ of $n$ points in the plane with respect to a set $\mathcal{O}$ of $k$ orientations % , for a constant, in the plane so that given an $\mathcal{O}$-oriented convex polygon…
Let $P$ be a set of $n$ points in the plane. We show how to find, for a given integer $k>0$, the smallest-area axis-parallel rectangle that covers $k$ points of $P$ in $O(nk^2 \log n+ n\log^2 n)$ time. We also consider the problem of, given…
Shapley value is originally a concept in econometrics to fairly distribute both gains and costs to players in a coalition game. In the recent decades, its application has been extended to other areas such as marketing, engineering and…
Let $P$ be a set of $n$ points in $\mathbb{R}^3$ in general position, and let $RCH(P)$ be the rectilinear convex hull of $P$. In this paper we obtain an optimal $O(n\log n)$-time and $O(n)$-space algorithm to compute $RCH(P)$. We also…
This paper concerns the analysis of the Shapley value in matching games. Matching games constitute a fundamental class of cooperative games which help understand and model auctions and assignments. In a matching game, the value of a…
$\renewcommand{\Re}{\mathbb{R}}$We present an efficient $O (n + 1/\varepsilon^{4.5})$-time algorithm for computing a $(1+\varepsilon$)-approximation of the minimum-volume bounding box of $n$ points in $\Re^3$. We also present a simpler…
We propose the study of computing the Shapley value for a new class of cooperative games that we call budgeted games, and investigate in particular knapsack budgeted games, a version modeled after the classical knapsack problem. In these…
Let $P$ be a planar set of $n$ points in general position. We consider the problem of computing an orientation of the plane for which the Rectilinear Convex Hull of $P$ has minimum area. Bae et al. (Computational Geometry: Theory and…
Given a point set $P$ in the plane, we seek a subset $Q\subseteq P$, whose convex hull gives a smaller and thus simpler representation of the convex hull of $P$. Specifically, let $cost(Q,P)$ denote the Hausdorff distance between the convex…
Let $P$ be a set of $n$ points in the plane. We consider the problem of partitioning $P$ into two subsets $P_1$ and $P_2$ such that the sum of the perimeters of $\text{CH}(P_1)$ and $\text{CH}(P_2)$ is minimized, where $\text{CH}(P_i)$…
Computing the convex hull of a planar $n$-point set $P$ is one of the most fundamental problems in computational geometry. It has an $\Omega(n \log n)$ lower bound in the algebraic computation tree model, and many convex hull algorithms…
Extending results of Hershberger and Suri for the Euclidean plane, we show that ball hulls and ball intersections of sets of $n$ points in strictly convex normed planes can be constructed in $O(n \log n)$ time. In addition, we confirm that,…
We consider geometric problems on planar $n^2$-point sets in the congested clique model. Initially, each node in the $n$-clique network holds a batch of $n$ distinct points in the Euclidean plane given by $O(\log n)$-bit coordinates. In…
Given a convex region in the plane, and a sweep-line as a tool, what is best way to reduce the region to a single point by a sequence of sweeps? The problem of sweeping points by orthogonal sweeps was first studied in [2]. Here we consider…
The Shapley value---probably the most important normative payoff division scheme in coalitional games---has recently been advocated as a useful measure of centrality in networks. However, although this approach has a variety of real-world…
Motivated by the desire to cope with data imprecision, we study methods for taking advantage of preliminary information about point sets in order to speed up the computation of certain structures associated with them. In particular, we…