Related papers: Audio-Visual Scene Analysis with Self-Supervised M…
We propose a new framework for extracting visual information about a scene only using audio signals. Audio-based methods can overcome some of the limitations of vision-based methods i.e., they do not require "line-of-sight", are robust to…
Reverberation not only degrades the quality of speech for human perception, but also severely impacts the accuracy of automatic speech recognition. Prior work attempts to remove reverberation based on the audio modality only. Our idea is to…
Visual speech recognition is a challenging research problem with a particular practical application of aiding audio speech recognition in noisy scenarios. Multiple camera setups can be beneficial for the visual speech recognition systems in…
We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…
In recent years, an association is established between faces and voices of celebrities leveraging large scale audio-visual information from YouTube. The availability of large scale audio-visual datasets is instrumental in developing speaker…
Ambient sound scenes typically comprise multiple short events occurring on top of a somewhat stationary background. We consider the task of separating these events from the background, which we call foreground-background ambient sound scene…
With the explosive growth of video data in real-world applications, a comprehensive representation of videos becomes increasingly important. In this paper, we address the problem of video scene recognition, whose goal is to learn a…
Multimodal learning allows us to leverage information from multiple sources (visual, acoustic and text), similar to our experience of the real world. However, it is currently unclear to what extent auxiliary modalities improve performance…
A long-standing goal in the field of sensory substitution is to enable sound perception for deaf and hard of hearing (DHH) people by visualizing audio content. Different from existing models that translate to hand sign language, between…
We study self-supervised video representation learning, which is a challenging task due to 1) lack of labels for explicit supervision; 2) unstructured and noisy visual information. Existing methods mainly use contrastive loss with video…
We consider the question: what can be learnt by looking at and listening to a large number of unlabelled videos? There is a valuable, but so far untapped, source of information contained in the video itself -- the correspondence between the…
This paper introduces a new framework for supervised sound source localization referred to as virtually-supervised learning. An acoustic shoe-box room simulator is used to generate a large number of binaural single-source audio scenes.…
Self-supervised representation learning can mitigate the limitations in recognition tasks with few manually labeled data but abundant unlabeled data---a common scenario in sound event research. In this work, we explore unsupervised…
Multi-view learning can provide self-supervision when different views are available of the same data. The distributional hypothesis provides another form of useful self-supervision from adjacent sentences which are plentiful in large…
An increasing number of datasets contain multiple views, such as video, sound and automatic captions. A basic challenge in representation learning is how to leverage multiple views to learn better representations. This is further…
Large-scale vision-language models demonstrate strong multimodal alignment and generalization across diverse tasks. Among them, CLIP stands out as one of the most successful approaches. In this work, we extend the application of CLIP to…
Developing embodied agents in simulation has been a key research topic in recent years. Exciting new tasks, algorithms, and benchmarks have been developed in various simulators. However, most of them assume deaf agents in silent…
We address the problem of video representation learning without human-annotated labels. While previous efforts address the problem by designing novel self-supervised tasks using video data, the learned features are merely on a…
The objective of this paper is to learn representations of speaker identity without access to manually annotated data. To do so, we develop a self-supervised learning objective that exploits the natural cross-modal synchrony between faces…
Video-language pre-training is a typical and challenging problem that aims at learning visual and textual representations from large-scale data in a self-supervised way. Existing pre-training approaches either captured the correspondence of…