Related papers: Linear Programming Bounds for Randomly Sampling Co…
A new algorithm for exactly sampling from the set of proper colorings of a graph is presented. This is the first such algorithm that has an expected running time that is guaranteed to be linear in the size of a graph with maximum degree \(…
We prove that the mixing time of the Glauber dynamics for random k-colorings of the complete tree with branching factor b undergoes a phase transition at $k=b(1+o_b(1))/\ln{b}$. Our main result shows nearly sharp bounds on the mixing time…
We give a systematic development of the application of matrix norms to rapid mixing in spin systems. We show that rapid mixing of both random update Glauber dynamics and systematic scan Glauber dynamics occurs if any matrix norm of the…
Approximate random $k$-colouring of a graph $G$ is a well studied problem in computer science and statistical physics. It amounts to constructing a $k$-colouring of $G$ which is distributed close to {\em Gibbs distribution} in polynomial…
The hard-core model has as its configurations the independent sets of some graph instance $G$. The probability distribution on independent sets is controlled by a `fugacity' $\lambda>0$, with higher $\lambda$ leading to denser…
We consider the flexible list coloring problem, in which we have a graph $G$, a color list assignment $L:V(G) \rightarrow 2^{\mathbb N}$, and a set $U \subseteq V(G)$ of vertices such that each $u \in U$ has a preferred color $p(u) \in…
A well-studied coloring problem is to assign colors to the edges of a graph $G$ so that, for every pair of vertices, all edges of at least one shortest path between them receive different colors. The minimum number of colors necessary in…
A dynamic coloring of a graph $G$ is a proper coloring such that for every vertex $v\in V(G)$ of degree at least 2, the neighbors of $v$ receive at least 2 colors. In this paper we present some upper bounds for the dynamic chromatic number…
We study a new variant of \emph{connected coloring} of graphs based on the concept of \emph{strong} edge coloring (every color class forms an \emph{induced} matching). In particular, an edge-colored path is \emph{strongly proper} if its…
Given a graph $G$, the hard-core model defines a probability distribution over its independent sets, assigning to each set of size $k$ a probability of $\frac{\lambda^k}{Z}$, where $\lambda>0$ is a parameter known as the \emph{fugacity} and…
The spectral independence approach of Anari et al. (2020) utilized recent results on high-dimensional expanders of Alev and Lau (2020) and established rapid mixing of the Glauber dynamics for the hard-core model defined on weighted…
Gibbs sampling is a common procedure used to fit finite mixture models. However, it is known to be slow to converge when exploring correlated regions of a parameter space and so blocking correlated parameters is sometimes implemented in…
We show that the Glauber dynamics on proper 9-colourings of the triangular lattice is rapidly mixing, which allows for efficient sampling. Consequently, there is a fully polynomial randomised approximation scheme (FPRAS) for counting proper…
The property of spatial mixing and strong spatial mixing in spin systems has been of interest because of its implications on uniqueness of Gibbs measures on infinite graphs and efficient approximation of counting problems that are otherwise…
Combinatorial optimization problems near algorithmic phase transitions represent a fundamental challenge for both classical algorithms and machine learning approaches. Among them, graph coloring stands as a prototypical constraint…
Glauber dynamics is a powerful tool to generate randomized, approximate solutions to combinatorially difficult problems. Applications include Markov Chain Monte Carlo (MCMC) simulation and distributed scheduling for wireless networks. In…
We study the mixing time of the single-site update Markov chain, known as the Glauber dynamics, for generating a random independent set of a tree. Our focus is obtaining optimal convergence results for arbitrary trees. We consider the more…
Higher dimensional graphs can be used to colour two-dimensional geometric graphs. If G the boundary of a three dimensional graph H for example, we can refine the interior until it is colourable with 4 colours. The later goal is achieved if…
We examine the problem of almost-uniform sampling proper $q$-colorings of a graph whose maximum degree is $\Delta$. A famous result, discovered independently by Jerrum(1995) and Salas and Sokal(1997), is that, assuming $q > (2+\delta)…
We consider the problem of coloring the squares of graphs of bounded maximum average degree, that is, the problem of coloring the vertices while ensuring that two vertices that are adjacent or have a common neighbour receive different…