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Transfer learning has become an essential tool in modern computer vision, allowing practitioners to leverage backbones, pretrained on large datasets, to train successful models from limited annotated data. Choosing the right backbone is…
Exploratory search starts with ill-defined goals and involves browsing, learning, and formulating new targets for search. To fluidly support such dynamic search behaviours, we focus on devising interactive visual facets (IVF), visualising…
Digitalization is changing how people visit museums and explore the artifacts they house. Museums, as important educational venues outside classrooms, need to actively explore the application of digital interactive media, including games…
This paper strives for motion expressions guided video segmentation, which focuses on segmenting objects in video content based on a sentence describing the motion of the objects. Existing referring video object datasets typically focus on…
Schema matching remains fundamental to data integration, yet evaluating and comparing matching methods is hindered by limited benchmark diversity and lack of interactive validation frameworks. BDIViz, recently published at IEEE VIS 2025, is…
Blind and low-vision (BLV) users remain largely excluded from three-dimensional (3D) surface and point data visualizations due to the reliance on visual interaction. Existing approaches inadequately support non-visual access, especially in…
We present the DeepGlobe 2018 Satellite Image Understanding Challenge, which includes three public competitions for segmentation, detection, and classification tasks on satellite images. Similar to other challenges in computer vision domain…
Video-text retrieval has many real-world applications such as media analytics, surveillance, and robotics. This paper presents the 1st place solution to the video retrieval track of the ICCV VALUE Challenge 2021. We present a simple yet…
Recently, we developed a dynamic distributed end-to-end vehicle routing system (E2ECAV) using a network of intelligent intersections and level 5 CAVs (Djavadian & Farooq, 2018). The case study of the downtown Toronto Network showed that…
Video game cheats modify a video game behaviour to give unfair advantages to some players while bypassing the methods game developers use to detect them. This destroys the experience of online gaming and can result in financial losses for…
This technical report describes ChinaTelecom system for Track 1 (closed) of the VoxCeleb2023 Speaker Recognition Challenge (VoxSRC 2023). Our system consists of several ResNet variants trained only on VoxCeleb2, which were fused for better…
Sports analysis and viewing play a pivotal role in the current sports domain, offering significant value not only to coaches and athletes but also to fans and the media. In recent years, the rapid development of virtual reality (VR) and…
Real-time understanding of long video streams remains challenging for multimodal large language models (VLMs) due to redundant frame processing and rapid forgetting of past context. Existing streaming systems rely on fixed-interval decoding…
The Visual Debugger is an IntelliJ IDEA plugin that presents debug information as an object diagram to enhance program understanding. Reflecting on our past development, we detail the lessons learned and roadblocks we have experienced while…
We propose an online multi-view depth prediction approach on posed video streams, where the scene geometry information computed in the previous time steps is propagated to the current time step in an efficient and geometrically plausible…
This paper introduces a novel dataset for video enhancement and studies the state-of-the-art methods of the NTIRE 2021 challenge on quality enhancement of compressed video. The challenge is the first NTIRE challenge in this direction, with…
360{\deg} videos enable users to freely choose their viewing paths, but blind and low vision (BLV) users are often excluded from this interactive experience. To bridge this gap, we present Branch Explorer, a system that transforms 360{\deg}…
In this paper, we present a low-cost virtual reality (VR) collaborative system equipped with a haptic feedback sensation system. This system is composed of a Kinect sensor for bodies and gestures detection, a microcontroller and vibrators…
On-disk graph-based vector search (GVS) has become the dominant approach for serving large-scale vector databases at high recall, but prior systems struggle to sustain concurrent search and update throughput on high-dimensional workloads.…
As more and more collections of data are becoming available on the web to everyone, non expert users demand easy ways to retrieve data from these collections. One solution is the so called Visual Query Systems (VQS) where queries are…