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We have been developing a visualization application for CAVE-type virtual reality (VR) systems for more than a decade. This application, VFIVE, is currently used in several CAVE systems in Japan for routine visualizations. It is also used…

Graphics · Computer Science 2013-01-28 Akira Kageyama , Nobuaki Ohno

This paper is a description of the CVC4 SMT solver as entered into the 2018 SMT Competition. We only list important differences from the 2017 SMT Competition version of CVC4. For further and more detailed information about CVC4, please…

Fencing is a sport that relies heavily on the use of tactics. However, most existing methods for analyzing fencing data are based on statistical models in which hidden patterns are difficult to discover. Unlike sequential games, such as…

Human-Computer Interaction · Computer Science 2020-11-04 Mingdong Zhang , Li Chen , Xiaoru Yuan , Renpei Huang , Shuang Liu , Junhai Yong

OdoViz is a reactive web-based tool for 3D visualization and processing of autonomous vehicle datasets designed to support common tasks in visual place recognition research. The system includes functionality for loading, inspecting,…

Computer Vision and Pattern Recognition · Computer Science 2021-07-19 Saravanabalagi Ramachandran , John McDonald

Immersive videos (IVs) provide 360{\deg} environments that create a strong sense of presence and spatial exploration. Unlike traditional videos, IVs distribute information across multiple directions, making comparison cognitively demanding…

Human-Computer Interaction · Computer Science 2026-02-24 Xizi Wang , Yue Lyu , Yalong Yang , Jian Zhao

Scene video text spotting (SVTS) is a very important research topic because of many real-life applications. However, only a little effort has put to spotting scene video text, in contrast to massive studies of scene text spotting in static…

Computer Vision and Pattern Recognition · Computer Science 2021-07-27 Zhanzhan Cheng , Jing Lu , Baorui Zou , Shuigeng Zhou , Fei Wu

In content-based video retrieval (CBVR), dealing with large-scale collections, efficiency is as important as accuracy; thus, several video-level feature-based studies have actively been conducted. Nevertheless, owing to the severe…

Computer Vision and Pattern Recognition · Computer Science 2023-12-20 Won Jo , Geuntaek Lim , Gwangjin Lee , Hyunwoo Kim , Byungsoo Ko , Yukyung Choi

Video games are increasingly accessible to blind and low vision (BLV) players, yet many aspects remain inaccessible. One aspect is the joy players feel when they explore environments and make new discoveries, which is integral to many…

Human-Computer Interaction · Computer Science 2024-03-18 Vishnu Nair , Hanxiu 'Hazel' Zhu , Peize Song , Jizhong Wang , Brian A. Smith

The TREC Video Retrieval Evaluation (TRECVID) 2019 was a TREC-style video analysis and retrieval evaluation, the goal of which remains to promote progress in research and development of content-based exploitation and retrieval of…

Although deep learning methods have achieved advanced video object recognition performance in recent years, perceiving heavily occluded objects in a video is still a very challenging task. To promote the development of occlusion…

Computer Vision and Pattern Recognition · Computer Science 2021-11-16 Jiyang Qi , Yan Gao , Yao Hu , Xinggang Wang , Xiaoyu Liu , Xiang Bai , Serge Belongie , Alan Yuille , Philip H. S. Torr , Song Bai

Composed video retrieval (CoVR) searches for target videos using a reference video and a modification text, but existing methods are restricted to a single interaction round and cannot support the progressive nature of real-world visual…

Information Retrieval · Computer Science 2026-05-12 Bingqing Zhang , Yi Zhang , Zhuo Cao , Yang Li , Xue Li , Jiajun Liu , Sen Wang

The Pret a Voter cryptographic voting system was designed to be flexible and to offer voters a familiar and easy voting experience. In this paper we present a case study of our efforts to adapt Pret a Voter to the idiosyncrasies of…

Cryptography and Security · Computer Science 2015-09-22 Chris Culnane , Peter Y. A. Ryan , Steve Schneider , Vanessa Teague

Scientists across all disciplines increasingly rely on machine learning algorithms to analyse and sort datasets of ever increasing volume and complexity. Although trends and outliers are easily extracted, careful and close inspection will…

Instrumentation and Methods for Astrophysics · Physics 2021-09-16 T. H. Jarrett , A. Comrie , L. Marchetti , A. Sivitilli , S. Macfarlane , F. Vitello , U. Becciani , A. R. Taylor , J. M. van der Hulst , P. Serra , N. Katz , M. Cluver

The aim of this paper is to present a procedure for video analysis applied in an innovative way to diving performance assessment. Sport performance analysis is a trend that is growing exponentially for all level athletes. The technique here…

Computer Vision and Pattern Recognition · Computer Science 2017-05-10 Stefano Frassinelli , Alessandro Niccolai , Riccardo E. Zich

Recently, video summarization has been proposed as a method to help video exploration. However, traditional video summarization models only generate a fixed video summary which is usually independent of user-specific needs and hence limits…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Jia-Hong Huang , Chao-Han Huck Yang , Pin-Yu Chen , Andrew Brown , Marcel Worring

Vector set search, an underexplored similarity search paradigm, aims to find vector sets similar to a query set. This search paradigm leverages the inherent structural alignment between sets and real-world entities to model more…

Databases · Computer Science 2025-07-08 Yiqi Li , Sheng Wang , Zhiyu Chen , Shangfeng Chen , Zhiyong Peng

Blind and low vision (BLV) users often rely on alt text to understand what a digital image is showing. However, recent research has investigated how touch-based image exploration on touchscreens can supplement alt text. Touchscreen-based…

Human-Computer Interaction · Computer Science 2023-02-21 Vishnu Nair , Hanxiu 'Hazel' Zhu , Brian A. Smith

Collaboration in immersive systems can be achieved by using an immersive display system (i.e. CAVE and Head-Mounted Display), but how do we communicate immersion cross-surface for low immersive displays, such as desktops, tablets, and…

Human-Computer Interaction · Computer Science 2017-12-01 Rajiv Khadka , James Money , Amy Banic

The large number of user-generated videos uploaded on to the Internet everyday has led to many commercial video search engines, which mainly rely on text metadata for search. However, metadata is often lacking for user-generated videos,…

Video super-resolution (VSR) is a prominent research topic in low-level computer vision, where deep learning technologies have played a significant role. The rapid progress in deep learning and its applications in VSR has led to a…

Image and Video Processing · Electrical Eng. & Systems 2025-06-05 Arbind Agrahari Baniya , Tsz-Kwan Lee , Peter Eklund , Sunil Aryal