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Deterministic replay is a method for allowing complex multitasking real-time systems to be debugged using standard interactive debuggers. Even though several replay techniques have been proposed for parallel, multi-tasking and real-time…

The ability to record and replay program executions with low overhead enables many applications, such as reverse-execution debugging, debugging of hard-to-reproduce test failures, and "black box" forensic analysis of failures in deployed…

Programming Languages · Computer Science 2017-05-18 Robert O'Callahan , Chris Jones , Nathan Froyd , Kyle Huey , Albert Noll , Nimrod Partush

Use-cases in the Internet of Things (IoT) typically involve a high number of interconnected, heterogeneous devices. Due to the criticality of many IoT scenarios, systems and applications need to be tested thoroughly before rollout. Existing…

Networking and Internet Architecture · Computer Science 2022-08-22 Markus Toll , Ilja Behnke , Odej Kao

The ability to record and replay program executions with low overhead enables many applications, such as reverse-execution debugging, debugging of hard-to-reproduce test failures, and "black box" forensic analysis of failures in deployed…

Programming Languages · Computer Science 2016-10-10 Robert O'Callahan , Chris Jones , Nathan Froyd , Kyle Huey , Albert Noll , Nimrod Partush

Cyclic debugging requires repeatable executions. As non-deterministic or real-time systems typically do not have the potential to provide this, special methods are required. One such method is replay, a process that requires monitoring of a…

Software Engineering · Computer Science 2009-09-29 Joel Huselius , Henrik Thane , Daniel Sundmark

As most parallel and distributed programs are internally non-deterministic -- consecutive runs with the same input might result in a different program flow -- vanilla cyclic debugging techniques as such are useless. In order to use cyclic…

Software Engineering · Computer Science 2007-05-23 Michiel Ronsse , Koen De Bosschere , Jacques Chassin de Kergommeaux

GPUReplay (GR) is a novel way for deploying GPU-accelerated computation on mobile and embedded devices. It addresses high complexity of a modern GPU stack for deployment ease and security. The idea is to record GPU executions on the full…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-04-05 Heejin Park , Felix Xiaozhu Lin

Reinforcement Learning (RL) has achieved significant success in application domains such as robotics, games and health care. However, training RL agents is very time consuming. Current implementations exhibit poor performance due to…

Machine Learning · Computer Science 2021-12-24 Chi Zhang , Sanmukh Rao Kuppannagari , Viktor K Prasanna

In scientific computing and data science disciplines, it is often necessary to share application workflows and repeat results. Current tools containerize application workflows, and share the resulting container for repeating results. These…

Databases · Computer Science 2022-02-18 Naga Nithin Manne , Shilvi Satpati , Tanu Malik , Amitabha Bagchi , Ashish Gehani , Amitabh Chaudhary

The abundance of poorly optimized mobile applications coupled with their increasing centrality in our digital lives make a framework for mobile app optimization an imperative. While tuning strategies for desktop and server applications have…

Programming Languages · Computer Science 2016-01-08 Paschalis Mpeis , Pavlos Petoumenos , Hugh Leather

To support developers in writing reliable and efficient concurrent programs, novel concurrent programming abstractions have been proposed in recent years. Programming with such abstractions requires new analysis tools because the execution…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-03-19 Benjamin Morandi , Sebastian Nanz , Bertrand Meyer

A major obstacle to developing artificial intelligence applications capable of true lifelong learning is that artificial neural networks quickly or catastrophically forget previously learned tasks when trained on a new one. Numerous methods…

Machine Learning · Computer Science 2019-04-18 Gido M. van de Ven , Andreas S. Tolias

Recently experience replay is widely used in various deep reinforcement learning (RL) algorithms, in this paper we rethink the utility of experience replay. It introduces a new hyper-parameter, the memory buffer size, which needs carefully…

Machine Learning · Computer Science 2018-05-01 Shangtong Zhang , Richard S. Sutton

Using a single tool to build and compare recommender systems significantly reduces the time to market for new models. In addition, the comparison results when using such tools look more consistent. This is why many different tools and…

Information Retrieval · Computer Science 2024-10-07 Alexey Vasilev , Anna Volodkevich , Denis Kulandin , Tatiana Bysheva , Anton Klenitskiy

Continual learning, the setting where a learning agent is faced with a never ending stream of data, continues to be a great challenge for modern machine learning systems. In particular the online or "single-pass through the data" setting…

Machine Learning · Computer Science 2019-10-31 Rahaf Aljundi , Lucas Caccia , Eugene Belilovsky , Massimo Caccia , Min Lin , Laurent Charlin , Tinne Tuytelaars

A central component of training in Reinforcement Learning (RL) is Experience: the data used for training. The mechanisms used to generate and consume this data have an important effect on the performance of RL algorithms. In this paper, we…

Machine Learning · Computer Science 2021-02-10 Albin Cassirer , Gabriel Barth-Maron , Eugene Brevdo , Sabela Ramos , Toby Boyd , Thibault Sottiaux , Manuel Kroiss

With concurrency being integral to most software systems, developers combine high-level concurrency models in the same application to tackle each problem with appropriate abstractions. While languages and libraries offer a wide range of…

Programming Languages · Computer Science 2021-03-02 Dominik Aumayr , Stefan Marr , Sophie Kaleba , Elisa Gonzalez Boix , Hanspeter Mössenböck

In this paper we present lightweight record-and-replay (RR). In contrast to traditional "fully deterministic" RR solutions, lightweight RR focuses on handling nondeterminism arising from thread communication for programs with concurrent,…

Software Engineering · Computer Science 2019-09-10 Omar S Navarro Leija , Alan Jeffrey

Token-based replay used to be the standard way to conduct conformance checking. With the uptake of more advanced techniques (e.g., alignment based), token-based replay got abandoned. However, despite decomposition approaches and heuristics…

Software Engineering · Computer Science 2020-07-29 Alessandro Berti , Wil van der Aalst

In continual learning, a model learns incrementally over time while minimizing interference between old and new tasks. One of the most widely used approaches in continual learning is referred to as replay. Replay methods support interleaved…

Computer Vision and Pattern Recognition · Computer Science 2024-05-13 Truman Hickok , Dhireesha Kudithipudi
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