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In image-guided surgical tasks, the precision and timing of hand movements depend on the effectiveness of visual cues relative to specific target areas in the surgeons peri-personal space. Two-dimensional (2D) image views of real-world…

Human-Computer Interaction · Computer Science 2018-04-02 AU Batmaz , M de Mathelin , Birgitta Dresp-Langley

Background: The speed and precision with which objects are moved by hand or hand-tool interaction under image guidance depend on a specific type of visual and spatial sensorimotor learning. Novices have to learn to optimally control what…

Human-Computer Interaction · Computer Science 2018-04-02 AU Batmaz , M de Mathelin , Birgitta Dresp-Langley

Do patterns of eye-hand coordination observed during real-world object interactions apply to digital, screen-based object interactions? We adapted a real-world object interaction task (physically transferring cups in sequence about a…

Human-Computer Interaction · Computer Science 2023-06-07 Jennifer K Bertrand , Craig S Chapman

Our understanding of how visual systems detect, analyze and interpret visual stimuli has advanced greatly. However, the visual systems of all animals do much more; they enable visual behaviours. How well the visual system performs while…

Neurons and Cognition · Quantitative Biology 2023-06-22 Markus D. Solbach , John K. Tsotsos

Planning entails identifying sequences of actions to reach a goal, yet we still have incomplete knowledge of how problem constraints, such as difficulty and available time, influence the visual strategies supporting plan construction, both…

Neurons and Cognition · Quantitative Biology 2026-03-23 Mattia Eluchans , Giovanni Pezzulo

While visual search for targets within a complex scene might benefit from using augmented-reality (AR) head-mounted display (HMD) technologies helping to efficiently direct human attention, imperfectly reliable automation support could…

Human-Computer Interaction · Computer Science 2023-03-28 Amelia C. Warden , Christopher D. Wickens , Daniel Rehberg , Francisco R. Ortega , Benjamin A. Clegg

In this paper, we present an analysis of eye gaze patterns pertaining to visual cues in augmented reality (AR) for head-mounted displays (HMDs). We conducted an experimental study involving a picking and assembly task, which was guided by…

Human-Computer Interaction · Computer Science 2021-11-09 Arne Seeliger , Gerrit Merz , Christian Holz , Stefan Feuerriegel

Objective: The effect of camera viewpoint was studied when performing visually obstructed psychomotor targeting tasks. Background: Previous research in laparoscopy and robotic teleoperation found that complex perceptual-motor adaptations…

Human-Computer Interaction · Computer Science 2022-04-18 Bailey Ramesh , Anna Konstant , Pragathi Praveena , Emmanuel Senft , Michael Gleicher , Bilge Mutlu , Michael Zinn , Robert G. Radwin

Vision guided navigation requires processing complex visual information to inform task-orientated decisions. Applications include autonomous robots, self-driving cars, and assistive vision for humans. A key element is the extraction and…

Robotics · Computer Science 2022-09-20 Jaime Ruiz-Serra , Jack White , Stephen Petrie , Tatiana Kameneva , Chris McCarthy

Precision robotic manipulation tasks (insertion, screwing, precisely pick, precisely place) are required in many scenarios. Previous methods achieved good performance on such manipulation tasks. However, such methods typically require…

Robotics · Computer Science 2022-09-16 Yiwen Chen , Sheng Guo , Zedong Zhang , Lei Zhou , Xian Yao Ng , Marcelo H. Ang

We study how the choice of visual perspective affects learning and generalization in the context of physical manipulation from raw sensor observations. Compared with the more commonly used global third-person perspective, a hand-centric…

Robotics · Computer Science 2022-03-25 Kyle Hsu , Moo Jin Kim , Rafael Rafailov , Jiajun Wu , Chelsea Finn

Human eye-hand coordination relies on internal forward models that predict future states and compensate for sensory delays. During line tracing, the gaze typically leads the hand through predictive saccades, yet the extent to which this…

Neurons and Cognition · Quantitative Biology 2026-04-08 Emiko Shishido

Misalignment between the camera frame and the operator frame is commonly seen in a teleoperated system and usually degrades the operation performance. The effects of such misalignment have not been fully investigated for eye-in-hand systems…

Robotics · Computer Science 2024-01-30 Liao Wu , Fangwen Yu , Thanh Nho Do , Jiaole Wang

Recent research has proposed teleoperation of robotic and aerial vehicles using head motion tracked by a head-mounted display (HMD). First-person views of the vehicles are usually captured by onboard cameras and presented to users through…

Human-Computer Interaction · Computer Science 2020-02-03 Jingbo Zhao , Robert S. Allison , Margarita Vinnikov , Sion Jennings

This work covers multiple aspects of overt visual attention on 3D renders: measurement, projection, visualization, and application to studying the influence of material appearance on looking behaviour. In the scope of this work, we ran an…

Human-Computer Interaction · Computer Science 2019-05-28 Oleksii Sidorov , Joshua S. Harvey , Hannah E. Smithson , Jon Y. Hardeberg

This paper outlines the development and testing of a novel, feedback-enabled attention allocation aid (AAAD), which uses real-time physiological data to improve human performance in a realistic sequential visual search task. Indeed, by…

Human-Computer Interaction · Computer Science 2017-01-17 Arturo Deza , Jeffrey R. Peters , Grant S. Taylor , Amit Surana , Miguel P. Eckstein

Precise temporal and spatial alignment is critical in collaborative Augmented Reality (AR) where users rely on shared visual information to coordinate actions. System latency and object misalignment can disrupt communication, reduce task…

Human-Computer Interaction · Computer Science 2025-12-09 Michael Stern , Maurizio Vergari , Julia Schorlemmer , Francesco Vona , David Grieshammer , Jan-Niklas Voigt-Antons

The amount of interest in Virtual Reality (VR) research has significantly increased over the past few years, both in academia and industry. The release of commercial VR Head-Mounted Displays (HMDs) has been a major contributing factor.…

Human-Computer Interaction · Computer Science 2020-10-08 Diego Monteiro , Hai-Ning Liang , Jialin Wang , Hao Chen , Nilufar Baghaei

Purpose: To investigate psychophysically the ability of low vision individuals with central visual field loss (CFL) to perform a visually-guided pointing task in a virtual reality environment. Methods: Patients with CFL (n=25, ages = 67-90…

Augmented Reality is the fusion of virtual components and our real surroundings. The simultaneous visibility of generated and natural objects often requires users to direct their selective attention to a specific target that is either real…

Human-Computer Interaction · Computer Science 2021-01-15 Lisa-Marie Vortmann , Leonid Schwenke , Felix Putze
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