English
Related papers

Related papers: TacticToe: Learning to Prove with Tactics

200 papers

We introduce a theorem proving algorithm that uses practically no domain heuristics for guiding its connection-style proof search. Instead, it runs many Monte-Carlo simulations guided by reinforcement learning from previous proof attempts.…

Artificial Intelligence · Computer Science 2018-05-22 Cezary Kaliszyk , Josef Urban , Henryk Michalewski , Mirek Olšák

Human mathematicians are often good at recognizing modular and reusable theorems that make complex mathematical results within reach. In this paper, we propose a novel method called theoREm-from-prooF extrACTOR (REFACTOR) for training…

Artificial Intelligence · Computer Science 2024-02-28 Jin Peng Zhou , Yuhuai Wu , Qiyang Li , Roger Grosse

Accurately and safely predicting the trajectories of surrounding vehicles is essential for fully realizing autonomous driving (AD). This paper presents the Human-Like Trajectory Prediction model (HLTP++), which emulates human cognitive…

Artificial Intelligence · Computer Science 2024-07-10 Haicheng Liao , Yongkang Li , Zhenning Li , Chengyue Wang , Chunlin Tian , Yuming Huang , Zilin Bian , Kaiqun Zhu , Guofa Li , Ziyuan Pu , Jia Hu , Zhiyong Cui , Chengzhong Xu

This paper offers a methodological contribution at the intersection of machine learning and operations research. Namely, we propose a methodology to quickly predict tactical solutions to a given operational problem. In this context, the…

Machine Learning · Computer Science 2022-06-10 Eric Larsen , Sébastien Lachapelle , Yoshua Bengio , Emma Frejinger , Simon Lacoste-Julien , Andrea Lodi

Formal verification using interactive theorem provers ensures high-quality software. However, writing proof scripts for interactive theorem provers is labor-intensive and requires deep expertise. Recent studies have leveraged deep learning…

Logic in Computer Science · Computer Science 2026-04-28 Manqing Zhang , Yunwei Dong , Lingru Zhou , Bingxu Xiao , Yepang Liu

There has been substantial progress in the inference of formal behavioural specifications from sample trajectories, for example, using Linear Temporal Logic (LTL). However, these techniques cannot handle specifications that correctly…

Logic in Computer Science · Computer Science 2025-05-20 Rajarshi Roy , Yash Pote , David Parker , Marta Kwiatkowska

Trajectory prediction is a challenging problem that requires considering interactions among multiple actors and the surrounding environment. While data-driven approaches have been used to address this complex problem, they suffer from…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Daehee Park , Jaeseok Jeong , Sung-Hoon Yoon , Jaewoo Jeong , Kuk-Jin Yoon

We consider the popular tree-based search strategy within the framework of reinforcement learning, the Monte Carlo Tree Search (MCTS), in the context of finite-horizon Markov decision process. We propose a dynamic sampling tree policy that…

Artificial Intelligence · Computer Science 2023-05-09 Gongbo Zhang , Yijie Peng , Yilong Xu

Monte Carlo Search gives excellent results in multiple difficult combinatorial problems. Using a prior to perform non uniform playouts during the search improves a lot the results compared to uniform playouts. Handmade heuristics tailored…

Artificial Intelligence · Computer Science 2024-01-22 Tristan Cazenave

A menu description exposes strategyproofness by presenting a mechanism to player $i$ in two steps. Step (1) uses others' reports to describe $i$'s menu of potential outcomes. Step (2) uses $i$'s report to select $i$'s favorite outcome from…

Theoretical Economics · Economics 2025-10-10 Yannai A. Gonczarowski , Ori Heffetz , Clayton Thomas

Proof automation is crucial to large-scale formal mathematics and software/hardware verification projects in ITPs. Sophisticated tools called hammers have been developed to provide general-purpose proof automation in ITPs such as Coq and…

Logic in Computer Science · Computer Science 2025-05-27 Yicheng Qian , Joshua Clune , Clark Barrett , Jeremy Avigad

We present a method for learning multi-stage tasks from demonstrations by learning the logical structure and atomic propositions of a consistent linear temporal logic (LTL) formula. The learner is given successful but potentially suboptimal…

Robotics · Computer Science 2020-06-04 Glen Chou , Necmiye Ozay , Dmitry Berenson

This paper investigates how to utilize different forms of human interaction to safely train autonomous systems in real-time by learning from both human demonstrations and interventions. We implement two components of the Cycle-of-Learning…

Artificial Intelligence · Computer Science 2018-11-30 Vinicius G. Goecks , Gregory M. Gremillion , Vernon J. Lawhern , John Valasek , Nicholas R. Waytowich

This paper presents a novel algorithm for the continuous control of dynamical systems that combines Trajectory Optimization (TO) and Reinforcement Learning (RL) in a single framework. The motivations behind this algorithm are the two main…

Transfer-learning methods aim to improve performance in a data-scarce target domain using a model pretrained on a data-rich source domain. A cost-efficient strategy, linear probing, involves freezing the source model and training a new…

Machine Learning · Computer Science 2022-07-27 Utku Evci , Vincent Dumoulin , Hugo Larochelle , Michael C. Mozer

This paper presents Tratto, a neuro-symbolic approach that generates assertions (boolean expressions) that can serve as axiomatic oracles, from source code and documentation. The symbolic module of Tratto takes advantage of the grammar of…

Software Engineering · Computer Science 2025-04-23 Davide Molinelli , Alberto Martin-Lopez , Elliott Zackrone , Beyza Eken , Michael D. Ernst , Mauro Pezzè

Monte Carlo tree search (MCTS) has achieved state-of-the-art results in many domains such as Go and Atari games when combining with deep neural networks (DNNs). When more simulations are executed, MCTS can achieve higher performance but…

Artificial Intelligence · Computer Science 2020-12-16 Li-Cheng Lan , Meng-Yu Tsai , Ti-Rong Wu , I-Chen Wu , Cho-Jui Hsieh

Matching tile games are an extremely popular game genre. Arguably the most popular iteration, Match-3 games, are simple to understand puzzle games, making them great benchmarks for research. In this paper, we propose developing different…

Artificial Intelligence · Computer Science 2019-07-16 Luvneesh Mugrai , Fernando de Mesentier Silva , Christoffer Holmgård , Julian Togelius

Multi-hop inference is necessary for machine learning systems to successfully solve tasks such as Recognising Textual Entailment and Machine Reading. In this work, we demonstrate the effectiveness of adaptive computation for learning the…

Computation and Language · Computer Science 2016-11-17 Mark Neumann , Pontus Stenetorp , Sebastian Riedel

Monte Carlo Tree Search (MCTS) is particularly adapted to domains where the potential actions can be represented as a tree of sequential decisions. For an effective action selection, MCTS performs many simulations to build a reliable tree…

Artificial Intelligence · Computer Science 2018-09-10 Seydou Ba , Takuya Hiraoka , Takashi Onishi , Toru Nakata , Yoshimasa Tsuruoka
‹ Prev 1 3 4 5 6 7 10 Next ›