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Stereoscopic, head-tracked display systems can show users realistic, world-locked virtual objects and environments. However, discrepancies between the rendering pipeline and physical viewing conditions can lead to perceived instability in…

Graphics · Computer Science 2023-12-13 Phillip Guan , Eric Penner , Joel Hegland , Benjamin Letham , Douglas Lanman

We address the problem of tracking 3D object poses from touch during in-hand manipulations. Specifically, we look at tracking small objects using vision-based tactile sensors that provide high-dimensional tactile image measurements at the…

Robotics · Computer Science 2022-04-12 Paloma Sodhi , Michael Kaess , Mustafa Mukadam , Stuart Anderson

This paper proposes a process that uses two cameras to obtain three-dimensional (3D) information of a target object for human tracking. Results of human detection and tracking from two cameras are integrated to obtain the 3D information.…

Computer Vision and Pattern Recognition · Computer Science 2020-07-06 Shinya Matsubara , Akihiko Honda , Yonghoon Ji , Kazunori Umeda

Visual object tracking is a fundamental and time-critical vision task. Recent years have seen many shallow tracking methods based on real-time pixel-based correlation filters, as well as deep methods that have top performance but need a…

Computer Vision and Pattern Recognition · Computer Science 2017-09-15 Chen Huang , Simon Lucey , Deva Ramanan

We demonstrate that, under orthographic projection and with a camera fixated on a point located on a rigid body, the rotation of that body can be analytically obtained by tracking only one other feature in the image. With some exceptions,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Daniel Raviv , Juan D. Yepes , Eiki M. Martinson

Handheld Augmented Reality commonly implements some variant of magic lens rendering, which turns only a fraction of the user's real environment into AR while the rest of the environment remains unaffected. Since handheld AR devices are…

Human-Computer Interaction · Computer Science 2017-03-24 Peter Mohr , Markus Tatzgern , Jens Grubert , Dieter Schmalstieg , Denis Kalkofen

Rehabilitation is important to improve quality of life for mobility-impaired patients. Smart walkers are a commonly used solution that should embed automatic and objective tools for data-driven human-in-the-loop control and monitoring.…

Computer Vision and Pattern Recognition · Computer Science 2021-07-06 Manuel Palermo , Sara Moccia , Lucia Migliorelli , Emanuele Frontoni , Cristina P. Santos

Recovering dense and long-range pixel motion in videos is a challenging problem. Part of the difficulty arises from the 3D-to-2D projection process, leading to occlusions and discontinuities in the 2D motion domain. While 2D motion can be…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Yuxi Xiao , Qianqian Wang , Shangzhan Zhang , Nan Xue , Sida Peng , Yujun Shen , Xiaowei Zhou

Most Gaze estimation research only works on a setup condition that a camera perfectly captures eyes gaze. They have not literarily specified how to set up a camera correctly for a given position of a person. In this paper, we carry out a…

Computer Vision and Pattern Recognition · Computer Science 2022-01-19 Linh Van Ma , Tin Trung Tran , Moongu Jeon

This paper proposes a set of techniques to investigate eye gaze and fixation patterns while users interact with electronic user interfaces. In particular, two case studies are presented - one on analysing eye gaze while interacting with…

Human-Computer Interaction · Computer Science 2021-01-05 Somnath Arjun , KamalPreet Singh Saluja , Pradipta Biswas

We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 participants. In addition to presenting classical signal…

Human-Computer Interaction · Computer Science 2024-03-13 Samantha Aziz , Dillon J Lohr , Lee Friedman , Oleg Komogortsev

Recent research has demonstrated the ability to estimate gaze on mobile devices by performing inference on the image from the phone's front-facing camera, and without requiring specialized hardware. While this offers wide potential…

Computer Vision and Pattern Recognition · Computer Science 2017-11-28 Matan Sela , Pingmei Xu , Junfeng He , Vidhya Navalpakkam , Dmitry Lagun

While virtual reality (VR) holds significant potential to revolutionize digital user interaction, how visual information is presented through VR head-mounted displays (HMDs) differs from naturalistic viewing and interactions in physical…

Human-Computer Interaction · Computer Science 2026-02-11 Xiaoye Michael Wang , Matthew Prenevost , Aneesh Tarun , Ian Robinson , Michael Nitsche , Gabby Resch , Ali Mazalek , Timothy N. Welsh

Capturing the interactions between humans and their environment in 3D is important for many applications in robotics, graphics, and vision. Recent works to reconstruct the 3D human and object from a single RGB image do not have consistent…

Computer Vision and Pattern Recognition · Computer Science 2023-11-01 Xianghui Xie , Bharat Lal Bhatnagar , Gerard Pons-Moll

We address the problem of detecting attention targets in video. Our goal is to identify where each person in each frame of a video is looking, and correctly handle the case where the gaze target is out-of-frame. Our novel architecture…

Computer Vision and Pattern Recognition · Computer Science 2020-04-01 Eunji Chong , Yongxin Wang , Nataniel Ruiz , James M. Rehg

When working with 3D facial data, improving fidelity and avoiding the uncanny valley effect is critically dependent on accurate 3D facial performance capture. Because such methods are expensive and due to the widespread availability of 2D…

Computer Vision and Pattern Recognition · Computer Science 2024-06-26 Felix Taubner , Prashant Raina , Mathieu Tuli , Eu Wern Teh , Chul Lee , Jinmiao Huang

Facial motion tracking in head-mounted displays (HMD) has the potential to enable immersive "face-to-face" interaction in a virtual environment. However, current works on facial tracking are not suitable for unobtrusive augmented reality…

Human-Computer Interaction · Computer Science 2023-08-16 Yinan Xuan , Varun Viswanath , Sunny Chu , Owen Bartolf , Jessica Echterhoff , Edward Wang

Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their…

Human-Computer Interaction · Computer Science 2023-03-21 Song Zhao , Shiwei Cheng , Chenshuang Zhu

We address the problem of estimating the shape of a person's head, defined as the geometry of the complete head surface, from a video taken with a single moving camera, and determining the alignment of the fitted 3D head for all video…

Computer Vision and Pattern Recognition · Computer Science 2022-03-08 Tejas Mane , Aylar Bayramova , Kostas Daniilidis , Philippos Mordohai , Elena Bernardis

Gaze target detection aims to predict the image location where the person is looking and the probability that a gaze is out of the scene. Several works have tackled this task by regressing a gaze heatmap centered on the gaze location,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-28 Francesco Tonini , Nicola Dall'Asen , Cigdem Beyan , Elisa Ricci