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In contrast to conventional artificial neural networks, which are structurally static, we present two approaches for evolving small networks into larger ones during training. The first method employs an auxiliary weight that directly…

Machine Learning · Computer Science 2025-07-29 Anil Radhakrishnan , John F. Lindner , Scott T. Miller , Sudeshna Sinha , William L. Ditto

Often an attacker tries to disconnect a network by destroying nodes or edges, while the defender counters using various resilience mechanisms. Examples include a music industry body attempting to close down a peer-to-peer file-sharing…

Networking and Internet Architecture · Computer Science 2019-02-27 Shishir Nagaraja

Neuroevolution methods evolve the weights of a neural network, and in some cases the topology, but little work has been done to analyze the effect of evolving the activation functions of individual nodes on network size, which is important…

Neural and Evolutionary Computing · Computer Science 2017-03-22 Alexander Hagg , Maximilian Mensing , Alexander Asteroth

In real-life complex systems, individuals often encounter multiple social dilemmas that cannot be effectively captured using a single-game model. Furthermore, the environment and limited resources both play a crucial role in shaping…

Physics and Society · Physics 2025-04-15 Chengbin Sun , Alfonso de Miguel-Arribas , Chaoqian Wang , Haoxiang Xia , Yamir Moreno

We consider scenarios from the real-time strategy game StarCraft as new benchmarks for reinforcement learning algorithms. We propose micromanagement tasks, which present the problem of the short-term, low-level control of army members…

Artificial Intelligence · Computer Science 2016-11-29 Nicolas Usunier , Gabriel Synnaeve , Zeming Lin , Soumith Chintala

NeuroEvolution is one of the most competitive evolutionary learning frameworks for designing novel neural networks for use in specific tasks, such as logic circuit design and digital gaming. However, the application of benchmark methods…

Neural and Evolutionary Computing · Computer Science 2021-10-11 Haoling Zhang , Chao-Han Huck Yang , Hector Zenil , Narsis A. Kiani , Yue Shen , Jesper N. Tegner

Modern artificial intelligence works typically train the parameters of fixed-sized deep neural networks using gradient-based optimization techniques. Simple evolutionary algorithms have recently been shown to also be capable of optimizing…

Neural and Evolutionary Computing · Computer Science 2023-04-26 Maximilien Le Clei , Pierre Bellec

In typical real-time strategy (RTS) games, enemy units are visible only when they are within sight range of a friendly unit. Knowledge of an opponent's disposition is limited to what can be observed through scouting. Information is costly,…

Artificial Intelligence · Computer Science 2012-10-19 Jesse Hostetler , Ethan W. Dereszynski , Thomas G. Dietterich , Alan Fern

In the neuroevolution literature, research has primarily focused on evolving the number of nodes, connections, and weights in artificial neural networks. Few attempts have been made to evolve activation functions. Research in evolving…

Neural and Evolutionary Computing · Computer Science 2016-05-18 Justin Chen

An important goal for the machine learning (ML) community is to create approaches that can learn solutions with human-level capability. One domain where humans have held a significant advantage is visual processing. A significant approach…

Neural and Evolutionary Computing · Computer Science 2013-12-20 Phillip Verbancsics , Josh Harguess

Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…

Populations and Evolution · Quantitative Biology 2017-12-01 Pedro M. F. Pereira

The real-time strategy game StarCraft has proven to be a challenging environment for artificial intelligence techniques, and as a result, current state-of-the-art solutions consist of numerous hand-crafted modules. In this paper, we show…

Artificial Intelligence · Computer Science 2017-07-13 Niels Justesen , Sebastian Risi

While it is relatively easy to imitate and evolve natural swarm behavior in simulations, less is known about the social characteristics of simulated, evolved swarms, such as the optimal (evolutionary) group size, why individuals in a swarm…

Neural and Evolutionary Computing · Computer Science 2018-04-25 Dominik Fischer , Sanaz Mostaghim , Larissa Albantakis

Here we introduce a model in which individuals differ in the rate at which they seek new interactions with others, making rational decisions modeled as general symmetric two-player games. Once a link between two individuals has formed, the…

Populations and Evolution · Quantitative Biology 2007-05-23 Jorge M. Pacheco , Arne Traulsen , Martin A. Nowak

We investigate a network of integrate-and-fire neurons characterized by a distribution of spiking frequencies. Upon increasing the coupling strength, the model exhibits a transition from an asynchronous regime to a nontrivial collective…

Neurons and Cognition · Quantitative Biology 2015-05-19 Stefano Luccioli , Antonio Politi

Spiking Neural Networks (SNNs) represent a promising paradigm for energy-efficient neuromorphic computing due to their bio-plausible and spike-driven characteristics. However, the robustness of SNNs in complex adversarial environments…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Shuai Wang , Malu Zhang , Yulin Jiang , Dehao Zhang , Ammar Belatreche , Yu Liang , Yimeng Shan , Zijian Zhou , Yang Yang , Haizhou Li

Evolutionary game theory has been an important tool for describing economic and social behaviour for decades. Approximate mean value equations describing the time evolution of strategy concentrations can be derived from the players'…

Populations and Evolution · Quantitative Biology 2011-02-10 Mathis Antony , Degang Wu , K Y Szeto

In this work we study a weak Prisoner\^as Dilemma game in which both strategies and update rules are subjected to evolutionary pressure. Interactions among agents are specified by complex topologies, and we consider both homogeneous and…

Physics and Society · Physics 2010-11-13 A. Cardillo , J. Gomez-Gardenes , D. Vilone , A. Sanchez

Hand-crafting effective and efficient structures for recurrent neural networks (RNNs) is a difficult, expensive, and time-consuming process. To address this challenge, we propose a novel neuro-evolution algorithm based on ant colony…

Neural and Evolutionary Computing · Computer Science 2019-10-01 AbdElRahman A. ElSaid , Alexander G. Ororbia , Travis J. Desell

In this paper, the problem of self-organizing, correlation-aware clustering is studied for a dense network of machine-type devices (MTDs) deployed over a cellular network. In dense machine-to-machine networks, MTDs are typically located…

Computer Science and Game Theory · Computer Science 2018-03-02 Nicole Sawyer , Mehdi Naderi Soorki , Walid Saad , David B. Smith