Related papers: The algebra of predicting agents
Coherent sets of almost desirable gambles and credal sets are known to be equivalent models. That is, there exists a bijection between the two collections of sets preserving the usual operations, e.g. conditioning. Such a correspondence is…
Bilevel optimization problems involve two nested objectives, where an upper-level objective depends on a solution to a lower-level problem. When the latter is non-convex, multiple critical points may be present, leading to an ambiguous…
In this paper we show how the theory of monads can be used to deduce in a uniform manner several duality theorems involving categories of relations on one side and categories of algebras with homomorphisms preserving only some operations on…
For an arbitrary category, we consider the least class of functors con- taining the projections and closed under finite products, finite coproducts, parameterized initial algebras and parameterized final coalgebras, i.e. the class of…
In this paper we study compact closed categories within the context of homotopical algebra. We construct two new model category structures by localizing two (Quillen equivalent) model categories of symmetric monoidal categories with the…
We study the monoidal closed category of symmetric multicategories, especially in relation with its cartesian structure and with sequential multicategories (whose arrows are sequences of concurrent arrows in a given category). Then we…
We initiate the study of simple games from the point of view of combinatorial topology. The starting premise is that the losing coalitions of a simple game can be identified with a simplicial complex. Various topological constructions and…
Relational structures are emerging as ubiquitous mathematical machinery in the semantics of open systems of various kinds. Cartesian bicategories are a well-known categorical algebra of relations that has proved especially useful in recent…
This paper uses category theory to develop an entirely new approach to approximate game theory. Game theory is the study of how different agents within a multi-agent system take decisions. At its core, game theory asks what an optimal…
This article takes an oblique sidestep from two previous papers, wherein an approach to reformulation of game theory in terms of information theory, topology, as well as a few other notions was indicated. In this document a description is…
A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of…
Multiplier bimonoids (or bialgebras) in arbitrary braided monoidal categories are defined. They are shown to possess monoidal categories of comodules and modules. These facts are explained by the structures carried by their induced…
Bimorphic lenses are a simplification of polymorphic lenses that (like polymorphic lenses) have a type defined by 4 parameters, but which are defined in a monomorphic type system (i.e. an ordinary category with finite products). We show…
Rigid monoidal 1-categories are ubiquitous throughout quantum algebra and low-dimensional topology. We study a generalization of this notion, namely rigid algebras in an arbitrary monoidal 2-category. Examples of rigid algebras include…
We prove a categorical duality between a class of abstract algebras of partial functions and a class of (small) topological categories. The algebras are the isomorphs of collections of partial functions closed under the operations of…
We show that the category of (reflexive) graphs and graph maps carries exactly two closed symmetric monoidal products: the box product and the categorical product.
In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…
We propose a categorical framework for processes which interact bidirectionally with both an environment and a 'controller'. Examples include open learners, in which the controller is an optimiser such as gradient descent, and an approach…
Spoiler-Duplicator games are used in finite model theory to examine the expressive power of logics. Their strategies have recently been reformulated as coKleisli maps of game comonads over relational structures, providing new results in…
Algorithmic content targeting homogenizes information, with implications for strategic interactions. For example, this increased homogenization was arguably responsible for the run on the Silicon Valley Bank. We argue that existing measures…