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We present a new walking foot-placement controller based on 3LP, a 3D model of bipedal walking that is composed of three pendulums to simulate falling, swing and torso dynamics. Taking advantage of linear equations and closed-form solutions…

Robotics · Computer Science 2018-11-12 Salman Faraji , Philippe Muellhaupt , Auke J. Ijspeert

In this paper, we present a new model of biped locomotion which is composed of three linear pendulums (one per leg and one for the whole upper body) to describe stance, swing and torso dynamics. In addition to double support, this model has…

Robotics · Computer Science 2016-05-11 Salman Faraji , Auke J. Ijspeert

In this paper, we propose an efficient approach to generate dynamic and versatile humanoid walking with non-constant center of mass (COM) height. We exploit the benefits of using reduced order models (ROMs) and stepping control to generate…

Robotics · Computer Science 2020-08-07 Xiaobin Xiong , Aaron Ames

In this paper, 3D humanoid walking is decoupled into periodic and transitional motion, each of which is decoupled into planar walking in the sagittal and lateral plane. Reduced order models (ROMs), i.e. actuated Spring-loaded Inverted…

Robotics · Computer Science 2019-10-03 Xiaobin Xiong , Aaron Ames

In this paper, we present a simple control framework for on-line push recovery with dynamic stepping properties. Due to relatively heavy legs in our robot, we need to take swing dynamics into account and thus use a linear model called 3LP…

Robotics · Computer Science 2018-01-09 Salman Faraji , Hamed Razavi , Auke J. Ijspeert

Drawing inspiration from human multi-domain walking, this work presents a novel reduced-order model based framework for realizing multi-domain robotic walking. At the core of our approach is the viewpoint that human walking can be…

Robotics · Computer Science 2023-10-06 Min Dai , Jaemin Lee , Aaron D. Ames

We present a new walking controller based on 3LP, a 3D model of bipedal walking that is composed of three pendulums to simulate falling, swing and torso dynamics. Taking advantage of linear equations and closed-form solutions of 3LP, the…

Robotics · Computer Science 2018-01-09 Salman Faraji , Philippe Muellhaupt , Auke J. Ijspeert

In this paper, we holistically present a Hybrid-Linear Inverted Pendulum (H-LIP) based approach for synthesizing and stabilizing 3D foot-underactuated bipedal walking, with an emphasis on thorough hardware realization. The H-LIP is proposed…

Robotics · Computer Science 2021-11-04 Xiaobin Xiong , Aaron Ames

In this paper, we present a new walking controller based on 3LP model. Taking advantage of linear equations and closed-form solutions of 3LP, the proposed controller can project the state of the robot at any time during the phase back to a…

Robotics · Computer Science 2016-05-11 Salman Faraji , Auke J. Ijspeert

A Hybrid passive Linear Inverted Pendulum (HLIP) model is proposed for characterizing, stabilizing and composing periodic orbits for 3D underactuated bipedal walking. Specifically, Period-1 (P1) and Period-2 (P2) orbits are geometrically…

Robotics · Computer Science 2019-10-03 Xiaobin Xiong , Aaron Ames

This paper extends the forced-oscillation-based reduced-order model of walking to a model with ankles and feet. A human-inspired paradigm was designed for the ankle dynamics, which results in improved gait characteristics compared to the…

Robotics · Computer Science 2025-09-26 Chathura Semasinghe , Siavash Rezazadeh

Realizing bipedal locomotion on humanoid robots with point feet is especially challenging due to their highly underactuated nature, high degrees of freedom, and hybrid dynamics resulting from impacts. With the goal of addressing this…

Robotics · Computer Science 2024-06-21 Adrian B. Ghansah , Jeeseop Kim , Kejun Li , Aaron D. Ames

We present a framework to generate periodic trajectory references for a 3D under-actuated bipedal robot, using a linear inverted pendulum (LIP) based controller with adaptive neural regulation. We use the LIP template model to estimate the…

Robotics · Computer Science 2022-08-04 Victor Paredes , Ayonga Hereid

Humanoid robots are made to resemble humans but their locomotion abilities are far from ours in terms of agility and versatility. When humans walk on complex terrains, or face external disturbances, they combine a set of strategies,…

Robotics · Computer Science 2021-10-28 Mohammadreza Kasaei , Miguel Abreu , Nuno Lau , Artur Pereira , Luis Paulo Reis

In this work, we develop an automated method to generate 3D human walking motion in simulation which is comparable to real-world human motion. At the core, our work leverages the ability of deep reinforcement learning methods to learn…

Robotics · Computer Science 2021-03-16 Visak Kumar

We present a real-time pattern generator for dynamic walking over rough terrains. Our method automatically finds step durations, a critical issue over rough terrains where they depend on terrain topology. To achieve this level of…

Robotics · Computer Science 2017-07-26 Stéphane Caron , Abderrahmane Kheddar

Lower extremity exoskeleton has been developed as a motion assistive technology in recent years. Walking pattern generation is a fundamental topic in the design of these robots. The usual approach with most exoskeletons is to use a…

Robotics · Computer Science 2019-03-12 Jafar Kazemi , Sadjaad Ozgoli

This paper presents a Discrete-Time Model Predictive Controller (MPC) for humanoid walking with online footstep adjustment. The proposed controller utilizes a hierarchical control approach. The high-level controller uses a low-dimensional…

Robotics · Computer Science 2024-10-21 Vishnu Joshi , Suraj Kumar , Nithin V , Shishir Kolathaya

As humanoid robots enter real-world environments, ensuring robust locomotion across diverse environments is crucial. This paper presents a computationally efficient hierarchical control framework for humanoid robot locomotion based on…

Robotics · Computer Science 2025-09-08 Adrian B. Ghansah , Sergio A. Esteban , Aaron D. Ames

High dynamic jump motions are challenging tasks for humanoid robots to achieve environment adaptation and obstacle crossing. The trajectory optimization is a practical method to achieve high-dynamic and explosive jumping. This paper…

Robotics · Computer Science 2025-04-08 Haoxiang Qi , Zhangguo Yu , Xuechao Chen , Yaliang Liu , Chuanku Yi , Chencheng Dong , Fei Meng , Qiang Huang
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