Related papers: Bounded Context Switching for Valence Systems
Bounded context switching (BCS) is an under-approximate method for finding violations to safety properties in shared memory concurrent programs. Technically, BCS is a reachability problem that is known to be NP-complete. Our contribution is…
Multi-pushdown systems are a standard model for concurrent recursive programs, but they have an undecidable reachability problem. Therefore, there have been several proposals to underapproximate their sets of runs so that reachability in…
Reachability problems in infinite-state systems are often subject to extremely high complexity. This motivates the investigation of efficient overapproximations, where we add transitions to obtain a system in which reachability can be…
Dynamic networks of concurrent pushdown systems (DCPS) are a theoretical model for multi-threaded recursive programs with shared global state and dynamical creation of threads. The (global) state reachability problem for DCPS is undecidable…
We consider pushdown systems that store, instead of a single word, a Mazurkiewicz trace on its stack. These systems are special cases of valence automata over graph monoids and subsume multi-stack systems. We identify a class of such…
We study context-bounded verification of liveness properties of multi-threaded, shared-memory programs, where each thread can spawn additional threads. Our main result shows that context-bounded fair termination is decidable for the model;…
This work studies which storage mechanisms in automata permit decidability of the emptiness problem. The question is formalized using valence automata, an abstract model of automata in which the storage mechanism is given by a monoid. For…
A pushdown vector addition system with states (PVASS) extends the model of vector addition systems with a pushdown stack. The algorithmic analysis of PVASS has applications such as static analysis of recursive programs manipulating integer…
We propose an under-approximate reachability analysis algorithm for programs running under the POWER memory model, in the spirit of the work on context-bounded analysis intitiated by Qadeer et al. in 2005 for detecting bugs in concurrent…
We study pushdown vector addition systems, which are synchronized products of pushdown automata with vector addition systems. The question of the boundedness of the reachability set for this model can be refined into two decision problems…
In this paper, we study the program-point reachability problem of concurrent pushdown systems that communicate via unbounded and unordered message buffers. Our goal is to relax the common restriction that messages can only be retrieved by a…
Pushdown Vector Addition Systems with States (PVASS) consist of finitely many control states, a pushdown stack, and a set of counters that can be incremented and decremented, but not tested for zero. Whether the reachability problem is…
We examine verification of concurrent programs under the total store ordering (TSO) semantics used by the x86 architecture. In our model, threads manipulate variables over infinite domains and they can check whether variables are related…
Higher-order pushdown systems (PDSs) generalise pushdown systems through the use of higher-order stacks, that is, a nested "stack of stacks" structure. These systems may be used to model higher-order programs and are closely related to the…
The reachability analysis of weighted pushdown systems is a very powerful technique in verification and analysis of recursive programs. Each transition rule of a weighted pushdown system is associated with an element of a bounded semiring…
Vectors addition systems with states (VASS), or equivalently Petri nets, are arguably one of the most studied formalisms for the modeling and analysis of concurrent systems. A central decision problem for VASS is reachability: whether there…
We consider the reachability relation of pushdown systems whose pushdown holds a Mazurkiewicz trace instead of just a word as in classical systems. Under two natural conditions on the transition structure of such systems, we prove that the…
In the theory of games on infinite-state arenas, there is a stark contrast between (i) recursion-based models such as pushdown systems and extensions on one hand, and (ii) counter-based models like vector addition systems with states (VASS)…
Branching VASS (BVASS) generalise vector addition systems with states by allowing for special branching transitions that can non-deterministically distribute a counter value between two control states. A run of a BVASS consequently becomes…
In this note, we provide complexity characterizations of model checking multi-pushdown systems. Multi-pushdown systems model recursive concurrent programs in which any sequential process has a finite control. We consider three standard…