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Related papers: A Resourceful Reframing of Behavior Trees

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Modern network defense can benefit from the use of autonomous systems, offloading tedious and time-consuming work to agents with standard and learning-enabled components. These agents, operating on critical network infrastructure, need to…

Artificial Intelligence · Computer Science 2024-11-07 Nicholas Potteiger , Ankita Samaddar , Hunter Bergstrom , Xenofon Koutsoukos

Sequence diagrams are a widely used design notation for describing software behaviors. Many reusable software artifacts such as design patterns and design aspects make use of sequence diagrams to describe interaction behaviors. When a…

Software Engineering · Computer Science 2011-07-22 Lunjin Lu , Dae-kyoo Kim

Large Language Models demonstrate strong reasoning and generation abilities, yet their behavior in multi-turn tasks often lacks reliability and verifiability. We present a task completion framework that enables LLM-based agents to act under…

Artificial Intelligence · Computer Science 2025-12-15 Gonca Gürsun

Decomposing complex tasks into a sequence of simpler subtasks can improve learning efficiency for an autonomous agent. Reinforcement learning (RL) can be used to optimize agent policies to complete subtasks, but requires well-defined…

Machine Learning · Computer Science 2026-05-26 Nicholas Potteiger , Ankita Samaddar , Taylor T. Johnson , Xenofon Koutsoukos

There is a growing interest in Behavior Trees (BTs) as a tool to describe and implement robot behaviors. BTs were devised in the video game industry and their adoption in robotics resulted in the development of ad-hoc libraries to design…

Robotics · Computer Science 2022-06-29 Michele Colledanchise , Lorenzo Natale

The alignment of autonomous agents with human values is a pivotal challenge when deploying these agents within physical environments, where safety is an important concern. However, defining the agent's objective as a reward and/or cost…

Machine Learning · Computer Science 2023-12-15 Mattijs Baert , Sam Leroux , Pieter Simoens

We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…

Artificial Intelligence · Computer Science 2024-10-22 Yunhao Yang , Leonard Berthellemy , Ufuk Topcu

The behavior of self-driving cars must be compatible with an enormous set of conflicting and ambiguous objectives, from law, from ethics, from the local culture, and so on. This paper describes a new way to conveniently define the desired…

Artificial Intelligence · Computer Science 2019-03-04 Andrea Censi , Konstantin Slutsky , Tichakorn Wongpiromsarn , Dmitry Yershov , Scott Pendleton , James Fu , Emilio Frazzoli

While language models (LMs) have shown potential across a range of decision-making tasks, their reliance on simple acting processes limits their broad deployment as autonomous agents. In this paper, we introduce Language Agent Tree Search…

Artificial Intelligence · Computer Science 2024-06-07 Andy Zhou , Kai Yan , Michal Shlapentokh-Rothman , Haohan Wang , Yu-Xiong Wang

Traditional agentic workflows rely on external prompts to manage interactions with tools and the environment, which limits the autonomy of reasoning models. We position \emph{Large Agent Models (LAMs)} that internalize the generation of…

Artificial Intelligence · Computer Science 2025-03-11 Yuxiang Zhang , Yuqi Yang , Jiangming Shu , Xinyan Wen , Jitao Sang

The study of system complexity primarily has two objectives: to explore underlying patterns and to develop theoretical explanations. Pattern exploration seeks to clarify the mechanisms behind the emergence of system complexity, while…

Multiagent Systems · Computer Science 2026-02-18 Xiao Xue , Deyu Zhou , Ming Zhang , Xiangning Yu , Fei-Yue Wang

The next generation of autonomous agents must not only learn efficiently but also act reliably and adapt their behavior in open worlds. Standard approaches typically assume fixed tasks and environments with little or no novelty, which…

Machine Learning · Computer Science 2026-03-02 Florent Delgrange

With the advancement of robotics, machine learning, and machine perception, increasingly more robots will enter human environments to assist with daily tasks. However, dynamically-changing human environments requires reactive motion plans.…

Robotics · Computer Science 2017-08-08 Akshara Rai , Giovanni Sutanto , Stefan Schaal , Franziska Meier

Integrating the heterogeneous controllers of a complex mechanical system, such as a mobile manipulator, within the same structure and in a modular way is still challenging. In this work we extend our framework based on Behavior Trees for…

AI agents -- systems that combine foundation models with reasoning, planning, memory, and tool use -- are rapidly becoming a practical interface between natural-language intent and real-world computation. This survey synthesizes the…

Artificial Intelligence · Computer Science 2026-01-06 Bin Xu

Tree-structured neural networks encode a particular tree geometry for a sentence in the network design. However, these models have at best only slightly outperformed simpler sequence-based models. We hypothesize that neural sequence models…

Computation and Language · Computer Science 2015-11-10 Samuel R. Bowman , Christopher D. Manning , Christopher Potts

Agent-based models (ABMs) are ubiquitous in research and industry. Currently, simulating ABMs involves at least some imperative (step-by-step) computer instructions. An alternative approach is declarative programming, in which a set of…

Multiagent Systems · Computer Science 2015-04-01 David Bruce Borenstein

A planning domain, as any model, is never complete and inevitably makes assumptions on the environment's dynamic. By allowing the specification of just one domain model, the knowledge engineer is only able to make one set of assumptions,…

Artificial Intelligence · Computer Science 2020-03-02 Daniel Ciolek , Nicolás D'Ippolito , Alberto Pozanco , Sebastian Sardina

Based on decision trees, many fields have arguably made tremendous progress in recent years. In simple words, decision trees use the strategy of "divide-and-conquer" to divide the complex problem on the dependency between input features and…

Machine Learning · Computer Science 2021-01-22 Jinxiong Zhang

In the context of artificial life art and agent-based art, this paper draws on Simon Penny's {\itshape Aesthetic of Behavior} theory and Sofian Audry's discussions on behavior computation to examine how artists design agent behaviors and…

Human-Computer Interaction · Computer Science 2025-03-24 Ary-Yue Huang , Varvara Guljajeva
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