Related papers: Generating Multi-Agent Trajectories using Programm…
We study the problem of imitation learning from demonstrations of multiple coordinating agents. One key challenge in this setting is that learning a good model of coordination can be difficult, since coordination is often implicit in the…
Data driven methods for time series forecasting that quantify uncertainty open new important possibilities for robot tasks with hard real time constraints, allowing the robot system to make decisions that trade off between reaction time and…
Dynamically planning in complex systems has been explored to improve decision-making in various domains. Professional basketball serves as a compelling example of a dynamic spatio-temporal game, encompassing context-dependent…
Modeling agent behavior is central to understanding the emergence of complex phenomena in multiagent systems. Prior work in agent modeling has largely been task-specific and driven by hand-engineering domain-specific prior knowledge. We…
In this study, basketball teams are conceptualized as complex adaptive systems to examine their (re)organizational processes in response the time remaining to shoot. Using temporal passing networks to model team behavior, the focus is on…
National Basketball Association (NBA) players are highly motivated and skilled experts that solve complex decision making problems at every time point during a game. As a step towards understanding how players make their decisions, we focus…
Being able to generate realistic trajectory options is at the core of increasing the degree of automation of road vehicles. While model-driven, rule-based, and classical learning-based methods are widely used to tackle these tasks at…
Traffic microsimulators are widely used to evaluate road network performance under various ``what-if" conditions. However, the behavior models controlling the actions of the actors are overly simplistic and fails to capture realistic…
Generative Adversarial Networks (GANs) are a powerful framework for deep generative modeling. Posed as a two-player minimax problem, GANs are typically trained end-to-end on real-valued data and can be used to train a generator of…
In this paper, we predict the likelihood of a player making a shot in basketball from multiagent trajectories. Previous approaches to similar problems center on hand-crafting features to capture domain specific knowledge. Although…
A fundamental aspect of behaviour is the ability to encode salient features of experience in memory and use these memories, in combination with current sensory information, to predict the best action for each situation such that long-term…
Temporal prediction is critical for making intelligent and robust decisions in complex dynamic environments. Motion prediction needs to model the inherently uncertain future which often contains multiple potential outcomes, due to…
We extract and use player position time-series data, tagged along with the action types, to build a competent model for representing team tactics behavioral patterns and use this representation to predict the outcome of arbitrary movements.…
Recommender systems in multi-behavior domains, such as advertising and e-commerce, aim to guide users toward high-value but inherently sparse conversions. Leveraging auxiliary behaviors (e.g., clicks, likes, shares) is therefore essential.…
Traffic Intersections are vital to urban road networks as they regulate the movement of people and goods. However, they are regions of conflicting trajectories and are prone to accidents. Deep Generative models of traffic dynamics at…
Consider learning a generative model for time-series data. The sequential setting poses a unique challenge: Not only should the generator capture the conditional dynamics of (stepwise) transitions, but its open-loop rollouts should also…
Predictive process monitoring aims to predict future characteristics of an ongoing process case, such as case outcome or remaining timestamp. Recently, several predictive process monitoring methods based on deep learning such as Long…
We propose a framework of generative adversarial networks with multiple discriminators, which collaborate to represent a real dataset more effectively. Our approach facilitates learning a generator consistent with the underlying data…
Improvements in tracking technology through optical and computer vision systems have enabled a greater understanding of the movement-based behaviour of multiple agents, including in team sports. In this study, a Multi-Agent Statistically…
Generative design has been growing across the design community as a viable method for design space exploration. Thermal design is more complex than mechanical or aerodynamic design because of the additional convection-diffusion equation and…