English
Related papers

Related papers: Alive Caricature from 2D to 3D

200 papers

The human face is central to communication. For immersive applications, the digital presence of a person should mirror the physical reality, capturing the users idiosyncrasies and detailed facial expressions. However, current 3D head avatar…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Jalees Nehvi , Timo Bolkart , Thabo Beeler , Justus Thies

Creating and animating 3D biped cartoon characters is crucial and valuable in various applications. Compared with geometry, the diverse texture design plays an important role in making 3D biped cartoon characters vivid and charming.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Junshu Tang , Yanhong Zeng , Ke Fan , Xuheng Wang , Bo Dai , Kai Chen , Lizhuang Ma

Current diffusion-based portrait animation models predominantly focus on enhancing visual quality and expression realism, while overlooking generation latency and real-time performance, which restricts their application range in the live…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Zhiyuan Li , Chi-Man Pun , Chen Fang , Jue Wang , Xiaodong Cun

Recent advances in 3D human shape reconstruction from single images have shown impressive results, leveraging on deep networks that model the so-called implicit function to learn the occupancy status of arbitrarily dense 3D points in space.…

Computer Vision and Pattern Recognition · Computer Science 2022-05-10 Nicolas Ugrinovic , Albert Pumarola , Alberto Sanfeliu , Francesc Moreno-Noguer

Existing methods for image-to-3D avatar generation struggle to produce highly detailed, animation-ready avatars suitable for real-world applications. We introduce AdaHuman, a novel framework that generates high-fidelity animatable 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Yangyi Huang , Ye Yuan , Xueting Li , Jan Kautz , Umar Iqbal

Reconstructing 3D human heads in low-view settings presents technical challenges, mainly due to the pronounced risk of overfitting with limited views and high-frequency signals. To address this, we propose geometry decomposition and adopt a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Baixin Xu , Jiarui Zhang , Kwan-Yee Lin , Chen Qian , Ying He

We introduce a new silhouette-based representation for modeling clothed human bodies using deep generative models. Our method can reconstruct a complete and textured 3D model of a person wearing clothes from a single input picture. Inspired…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Ryota Natsume , Shunsuke Saito , Zeng Huang , Weikai Chen , Chongyang Ma , Hao Li , Shigeo Morishima

We introduce AvatarBooth, a novel method for generating high-quality 3D avatars using text prompts or specific images. Unlike previous approaches that can only synthesize avatars based on simple text descriptions, our method enables the…

Computer Vision and Pattern Recognition · Computer Science 2023-06-19 Yifei Zeng , Yuanxun Lu , Xinya Ji , Yao Yao , Hao Zhu , Xun Cao

Synthesizing high-quality 3D face models from natural language descriptions is very valuable for many applications, including avatar creation, virtual reality, and telepresence. However, little research ever tapped into this task. We argue…

Computer Vision and Pattern Recognition · Computer Science 2023-05-08 Menghua Wu , Hao Zhu , Linjia Huang , Yiyu Zhuang , Yuanxun Lu , Xun Cao

Sparse representation of 3D images is considered within the context of data reduction. The goal is to produce high quality approximations of 3D images using fewer elementary components than the number of intensity points in the 3D array.…

Image and Video Processing · Electrical Eng. & Systems 2019-06-12 Laura Rebollo-Neira , Daniel Whitehouse

Reconstructing animatable 3D humans from casually captured images of articulated subjects without camera or pose information is highly practical but remains challenging due to view misalignment, occlusions, and the absence of structural…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Lingteng Qiu , Peihao Li , Heyuan Li , Qi Zuo , Xiaodong Gu , Yuan Dong , Weihao Yuan , Rui Peng , Siyu Zhu , Xiaoguang Han , Guanying Chen , Zilong Dong

Recently, multiple formulations of vision problems as probabilistic inversions of generative models based on computer graphics have been proposed. However, applications to 3D perception from natural images have focused on low-dimensional…

Computer Vision and Pattern Recognition · Computer Science 2014-07-08 Tejas D. Kulkarni , Vikash K. Mansinghka , Pushmeet Kohli , Joshua B. Tenenbaum

Additive manufacturing builds physical objects by accumulating layers upon layers of solidified material. This process is typically done with horizontal planar layers. However, fused filament printers have the capability to extrude material…

Graphics · Computer Science 2024-06-07 Emilio Ottonello , Pierre-Alexandre Hugron , Alberto Parmiggiani , Sylvain Lefebvre

This paper introduces a generative model for 3D surfaces based on a representation of shapes with mean curvature and metric, which are invariant under rigid transformation. Hence, compared with existing 3D machine learning frameworks, our…

Graphics · Computer Science 2020-09-08 Zi Ye , Nobuyuki Umetani , Takeo Igarashi , Tim Hoffmann

Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…

Graphics · Computer Science 2019-07-25 Yeara Kozlov , Hongyi Xu , Moritz Bächer , Derek Bradley , Markus Gross , Thabo Beeler

Acquiring the virtual equivalent of exhibits, such as sculptures, in virtual reality (VR) museums, can be labour-intensive and sometimes infeasible. Deep learning based 3D reconstruction approaches allow us to recover 3D shapes from 2D…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Ziyi Chang , George Alex Koulieris , Hubert P. H. Shum

We tackle the problem of automatically reconstructing a complete 3D model of a scene from a single RGB image. This challenging task requires inferring the shape of both visible and occluded surfaces. Our approach utilizes viewer-centered,…

Computer Vision and Pattern Recognition · Computer Science 2019-08-28 Daeyun Shin , Zhile Ren , Erik B. Sudderth , Charless C. Fowlkes

Computer animation in conjunction with 3D printing has the potential to positively impact traditional stop-motion animation. As 3D printing every frame of a computer animation is prohibitively slow and expensive, 3D printed stop-motion can…

Graphics · Computer Science 2019-07-25 Rinat Abdrashitov , Alec Jacobson , Karan Singh

High-quality textures are critical for realistic 3D content creation, yet existing generative methods are slow, rely on UV maps, and often fail to remain faithful to a reference image. To address these challenges, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Arianna Rampini , Kanika Madan , Bruno Roy , AmirHossein Zamani , Derek Cheung

The field of photorealistic 3D avatar reconstruction and generation has garnered significant attention in recent years; however, animating such avatars remains challenging. Recent advances in diffusion models have notably enhanced the…