Related papers: ShIFT: A Semi-haptic Interface for Flute Tutoring
Dexterity is often seen as a cornerstone of complex manipulation. Humans are able to perform a host of skills with their hands, from making food to operating tools. In this paper, we investigate these challenges, especially in the case of…
The booming haptic data significantly improves the users'immersion during multimedia interaction. As a result, the study of Haptic,Audio-Visual Environment(HAVE)has attracted attentions of multimedia community. To realize such a system, a…
Music is a form of expression that often requires interaction between players. If one wishes to interact in such a musical way with a computer, it is necessary for the machine to be able to interpret the input given by the human to find its…
Phase retrieval is a problem encountered not only in speech and audio processing, but in many other fields such as optics. Iterative algorithms based on non-convex set projections are effective and frequently used for retrieving the phase…
Existing approaches for generating multitrack music with transformer models have been limited in terms of the number of instruments, the length of the music segments and slow inference. This is partly due to the memory requirements of the…
We present Music Tagging Transformer that is trained with a semi-supervised approach. The proposed model captures local acoustic characteristics in shallow convolutional layers, then temporally summarizes the sequence of the extracted…
A music glove instrument equipped with force sensitive, flex and IMU sensors is trained on an electric piano to learn note sequences based on a time series of sensor inputs. Once trained, the glove is used on any surface to generate the…
High-quality, multi-turn instructional dialogues between novices and experts are essential for developing AI systems that support teaching, learning, and decision-making. These dialogues often involve scaffolding -- the process by which an…
Learning with the \textit{instance-dependent} label noise is challenging, because it is hard to model such real-world noise. Note that there are psychological and physiological evidences showing that we humans perceive instances by…
The Fourier Transform (FT) is a fundamental tool that permeates modern science and technology. While chemistry undergraduates encounter the FT as early as second year, their courses often only mention it in passing because computers…
The fine-tuning paradigm in addressing long-tail learning tasks has sparked significant interest since the emergence of foundation models. Nonetheless, how fine-tuning impacts performance in long-tail learning was not explicitly quantified.…
The Tactile Internet requires ultra-low latency and high-fidelity haptic feedback to enable immersive teleoperation. A key challenge is to ensure ultra-reliable and low-latency transmission of haptic packets under channel variations and…
Device-guided music transfer adapts playback across unseen devices for users who lack them. Existing methods mainly focus on modifying the timbre, rhythm, harmony, or instrumentation to mimic genres or artists, overlooking the diverse…
Surface visualizations are essential in analyzing three-dimensional spatiotemporal phenomena. Given its ability to provide enhanced spatial perception and scene maneuverability, virtual reality (VR) is an essential medium for surface…
The emotional and structural experience of music remains a significant accessibility challenge for the deaf and hard of hearing community. This paper introduces MUSTEM (Multisensorial Emotional Translation), a novel system designed to…
We introduce Scaffold Prompt Tuning (ScaPT), a novel prompt-based framework for adapting large-scale functional magnetic resonance imaging (fMRI) pre-trained models to downstream tasks, with high parameter efficiency and improved…
We introduce the Latent Fourier Transform (LatentFT), a framework that provides novel frequency-domain controls for generative music models. LatentFT combines a diffusion autoencoder with a latent-space Fourier transform to separate musical…
Audio classification has seen great progress with the increasing availability of large-scale datasets. These large datasets, however, are often only partially labeled as collecting full annotations is a tedious and expensive process. This…
This paper brings into discussion some of the most relevant technological challenges involving haptic systems in medical education. One of these challenges is choosing the suitable haptic hardware, API or framework for developing a…
Robotic minimally invasive interventions typically require using more than two instruments. We thus developed a foot pedal interface which allows the user to control a robotic arm (simultaneously to working with the hands) with four degrees…