Related papers: Improved Dynamic Geodesic Nearest Neighbor Searchi…
Neighborhood graphs are gaining popularity as a concise data representation in machine learning. However, naive graph construction by pairwise distance calculation takes $O(n^2)$ runtime for $n$ data points and this is prohibitively slow…
Approximate Nearest Neighbor Search (ANNS) is fundamental to modern AI applications. Most existing solutions optimize query efficiency but fail to align with the practical requirements of modern workloads. In this paper, we outline six…
Let $S \subseteq \mathbb{R}^2$ be a set of $n$ \emph{sites} in the plane, so that every site $s \in S$ has an \emph{associated radius} $r_s > 0$. Let $D(S)$ be the \emph{disk intersection graph} defined by $S$, i.e., the graph with vertex…
Approximate Nearest Neighbor (ANN) search is a fundamental technique for (e.g.,) the deployment of recommender systems. Recent studies bring proximity graph-based methods into practitioners' attention -- proximity graph-based methods…
In this paper, we study the problem of computing Euclidean geodesic centers of a polygonal domain $\mathcal{P}$ with a total of $n$ vertices. We discover many interesting observations. We give a necessary condition for a point being a…
Manifolds discovered by machine learning models provide a compact representation of the underlying data. Geodesics on these manifolds define locally length-minimising curves and provide a notion of distance, which are key for reduced-order…
This paper considers enumerating answers to similarity-join queries under dynamic updates: Given two sets of $n$ points $A,B$ in $\mathbb{R}^d$, a metric $\phi(\cdot)$, and a distance threshold $r > 0$, report all pairs of points $(a, b)…
Recently, Approximate Nearest Neighbor Search in high-dimensional vector spaces has garnered considerable attention due to the rapid advancement of deep learning techniques. We observed that a substantial amount of search and construction…
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) objects is vital especially for collision determination such as in virtual surgeon simulation and real-time car crash simulation. Instead of…
Dimensionality reduction is crucial both for visualization and preprocessing high dimensional data for machine learning. We introduce a novel method based on a hierarchy built on 1-nearest neighbor graphs in the original space which is used…
Existing methods for retrieving k-nearest neighbours suffer from the curse of dimensionality. We argue this is caused in part by inherent deficiencies of space partitioning, which is the underlying strategy used by most existing methods. We…
We study the problem of constructing a data structure that can store a two-dimensional polygonal curve $P$, such that for any query segment $\overline{ab}$ one can efficiently compute the Fr\'{e}chet distance between $P$ and…
Given a set $\mathcal{P}$ of $h$ pairwise disjoint simple polygonal obstacles in $\mathbb{R}^2$ defined with $n$ vertices, we compute a sketch $\Omega$ of $\mathcal{P}$ whose size is independent of $n$, depending only on $h$ and the input…
In this paper, we show new data structures maintaining approximate shortest paths in sparse directed graphs with polynomially bounded non-negative edge weights under edge insertions. We give more efficient incremental…
We present several modifications to the previously proposed MSPP algorithm that can speed-up its execution considerably. The MSPP algorithm leverages a multiscale representation of the environment in $n$ dimensions. The information of the…
Nearest neighbor (NN) problem is an important scientific problem. The NN query, to find the closest one to a given query point among a set of points, is widely used in applications such as density estimation, pattern classification,…
We propose geodesic-based optimization methods on dually flat spaces, where the geometric structure of the parameter manifold is closely related to the form of the objective function. A primary application is maximum likelihood estimation…
Inspired by the classical fractional cascading technique, we introduce new techniques to speed up the following type of iterated search in 3D: The input is a graph $\mathbf{G}$ with bounded degree together with a set $H_v$ of 3D hyperplanes…
In this paper, we present a new method for computing approximate geodesic distances. We introduce the wave method for approximating geodesic distances from a point on a manifold mesh. Our method involves the solution of two linear systems…
For the complex of curves of a closed orientable surface of genus $g$, $\mathcal{C}(S_{g>1})$, the notion of efficient geodesic in was introduced in arXiv:1408.4133. There it was established that there always exists (finitely many)…