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Related papers: Removing Skill Bias from Gaming Statistics

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Machine learning systems have been widely used to make decisions about individuals who may behave strategically to receive favorable outcomes, e.g., they may genuinely improve the true labels or manipulate observable features directly to…

Artificial Intelligence · Computer Science 2024-10-30 Tian Xie , Zhiqun Zuo , Mohammad Mahdi Khalili , Xueru Zhang

The causes underlying unfair decision making are complex, being internalised in different ways by decision makers, other actors dealing with data and models, and ultimately by the individuals being affected by these decisions. One frequent…

Machine Learning · Computer Science 2019-05-31 Fernando Martínez-Plumed , Cèsar Ferri , David Nieves , José Hernández-Orallo

Gambits are central to human decision-making. Our goal is to provide a theory of Gambits. A Gambit is a combination of psychological and technical factors designed to disrupt predictable play. Chess provides an environment to study gambits…

Theoretical Economics · Economics 2022-04-14 Shiva Maharaj , Nicholas Polson , Christian Turk

Most reinforcement learning algorithms take advantage of an experience replay buffer to repeatedly train on samples the agent has observed in the past. Not all samples carry the same amount of significance and simply assigning equal…

Machine Learning · Computer Science 2023-11-02 Shivakanth Sujit , Somjit Nath , Pedro H. M. Braga , Samira Ebrahimi Kahou

A major driver of AI products today is the fact that new skills emerge in language models when their parameter set and training corpora are scaled up. This phenomenon is poorly understood, and a mechanistic explanation via mathematical…

Machine Learning · Computer Science 2023-11-07 Sanjeev Arora , Anirudh Goyal

Evolutionary games on graphs describe how strategic interactions and population structure determine evolutionary success, quantified by the probability that a single mutant takes over a population. Graph structures, compared to the…

Populations and Evolution · Quantitative Biology 2017-05-08 Philipp M. Altrock , Arne Traulsen , Martin A. Nowak

The choice titration procedure presents a subject with a repeated choice between a standard option that always provides the same reward and an adjusting option for which the reward schedule is adjusted based on the subjects previous…

Neurons and Cognition · Quantitative Biology 2013-06-25 Abran Steele-Feldman , James J. Anderson

We state the problem of inverse reinforcement learning in terms of preference elicitation, resulting in a principled (Bayesian) statistical formulation. This generalises previous work on Bayesian inverse reinforcement learning and allows us…

Machine Learning · Statistics 2011-06-30 Constantin Rothkopf , Christos Dimitrakakis

Machine learning algorithms permeate the day-to-day aspects of our lives and therefore studying the fairness of these algorithms before implementation is crucial. One way in which bias can manifest in a dataset is through missing values.…

Machine Learning · Statistics 2026-02-23 Aeysha Bhatti , Trudie Sandrock , Johane Nienkemper-Swanepoel

Recent advances in game informatics have enabled us to find strong strategies across a diverse range of games. However, these strategies are usually difficult for humans to interpret. On the other hand, research in Explainable Artificial…

Multiagent Systems · Computer Science 2024-03-13 Satoru Fujii

The objective of the present study is to present a computational model of the motion of a single athlete in a team and to compare the resulting trajectory with experimental data obtained in the field during competitions by match analysis…

Biological Physics · Physics 2008-11-25 E. Grimpampi , A. Pasculli , A. Sacripanti

Assistance games (also known as cooperative inverse reinforcement learning games) have been proposed as a model for beneficial AI, wherein a robotic agent must act on behalf of a human principal but is initially uncertain about the humans…

Artificial Intelligence · Computer Science 2020-07-21 Arnaud Fickinger , Simon Zhuang , Dylan Hadfield-Menell , Stuart Russell

We study a stochastic process that mimics single-game elimination tournaments. In our model, the outcome of each match is stochastic: the weaker player wins with upset probability q<=1/2, and the stronger player wins with probability 1-q.…

Statistical Mechanics · Physics 2007-05-23 E. Ben-Naim , S. Redner , F. Vazquez

Gameplay under various forms of uncertainty has been widely studied. Feldman et al. (2010) studied a particularly low-information setting in which one observes the opponent's actions but no payoffs, not even one's own, and introduced an…

Computer Science and Game Theory · Computer Science 2024-04-02 Avrim Blum , Melissa Dutz

We explore a new way to evaluate generative models using insights from evaluation of competitive games between human players. We show experimentally that tournaments between generators and discriminators provide an effective way to evaluate…

Machine Learning · Statistics 2018-08-16 Catherine Olsson , Surya Bhupatiraju , Tom Brown , Augustus Odena , Ian Goodfellow

Despite growing interest in quantifying and modeling the scoring dynamics within professional sports games, relative little is known about what patterns or principles, if any, cut across different sports. Using a comprehensive data set of…

Applications · Statistics 2014-03-24 Sears Merritt , Aaron Clauset

In decision-dependent games, multiple players optimize their decisions under a data distribution that shifts with their joint actions, creating complex dynamics in applications like market pricing. A practical consequence of these dynamics…

Computer Science and Game Theory · Computer Science 2025-09-04 Guangzheng Zhong , Yang Liu , Jiming Liu

Research on bias in machine learning algorithms has generally been concerned with the impact of bias on predictive accuracy. We believe that there are other factors that should also play a role in the evaluation of bias. One such factor is…

Machine Learning · Computer Science 2007-05-23 Peter D. Turney

Learned systems in the domain of visual recognition and cognition impress in part because even though they are trained with datasets many orders of magnitude smaller than the full population of possible images, they exhibit sufficient…

Computer Vision and Pattern Recognition · Computer Science 2022-05-03 John K. Tsotsos , Jun Luo

The valuation process that economic agents undergo for investments with uncertain payoff typically depends on their statistical views on possible future outcomes, their attitudes toward risk, and, of course, the payoff structure itself.…

Pricing of Securities · Quantitative Finance 2010-01-11 Constantinos Kardaras
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