Related papers: 3D Video Quality Assessment
The Fr\'echet Video Distance (FVD) is a widely adopted metric for evaluating video generation distribution quality. However, its effectiveness relies on critical assumptions. Our analysis reveals three significant limitations: (1) the…
Point cloud is one of the most widely used digital representation formats for three-dimensional (3D) contents, the visual quality of which may suffer from noise and geometric shift distortions during the production procedure as well as…
Many client-side applications, especially games, render video at high resolution and frame rate on power-constrained devices, even when users perceive little or no benefit from all those extra pixels. Existing perceptual video quality…
We study the visual quality judgments of human subjects on digital human avatars (sometimes referred to as "holograms" in the parlance of virtual reality [VR] and augmented reality [AR] systems) that have been subjected to distortions. We…
As applications using immersive media gained increased attention from both academia and industry, research in the field of point cloud compression has greatly intensified in recent years, leading to the development of the MPEG compression…
Simple quality metrics such as PSNR are known to not correlate well with subjective quality when tested across a wide spectrum of video content or quality regime. Recently, efforts have been made in designing objective quality metrics…
This paper analyzes the joint assessment of quality, spatial and social presence, empathy, attitude, and attention in three conditions: (A)visualizing and rating the quality of contents in a Head-Mounted Display (HMD), (B)visualizing the…
Video quality assessment (VQA) remains an important and challenging problem that affects many applications at the widest scales. Recent advances in mobile devices and cloud computing techniques have made it possible to capture, process, and…
In recent years, digital humans have been widely applied in augmented/virtual reality (A/VR), where viewers are allowed to freely observe and interact with the volumetric content. However, the digital humans may be degraded with various…
This paper analyses the application of no-reference metric NIQE to the task of video-codec comparison. A number of issues in the metric behaviour on videos was detected and described. The metric has outlying scores on black and…
Gaussian Splatting (GS) and Neural Radiance Fields (NeRF) are two groundbreaking technologies that have revolutionized the field of Novel View Synthesis (NVS), enabling immersive photorealistic rendering and user experiences by synthesizing…
The rapid shift toward video on-demand and real time information systems has affected mobile as well as wired networks. The research community has placed a strong focus on optimizing the Quality of Experience (QoE) of video traffic, mainly…
As the immersive multimedia techniques like Free-viewpoint TV (FTV) develop at an astonishing rate, user's demand for high-quality immersive contents increases dramatically. Unlike traditional uniform artifacts, the distortions within…
Video quality assessment (VQA) is vital for computer vision tasks, but existing approaches face major limitations: full-reference (FR) metrics require clean reference videos, and most no-reference (NR) models depend on training on costly…
We conducted a large-scale study of human perceptual quality judgments of High Dynamic Range (HDR) and Standard Dynamic Range (SDR) videos subjected to scaling and compression levels and viewed on three different display devices. HDR videos…
Recently, many video enhancement methods have been proposed to improve video quality from different aspects such as color, brightness, contrast, and stability. Therefore, how to evaluate the quality of the enhanced video in a way consistent…
Objective quality assessment of stereoscopic panoramic images becomes a challenging problem owing to the rapid growth of 360-degree contents. Different from traditional 2D image quality assessment (IQA), more complex aspects are involved in…
In contrast with traditional video, omnidirectional video enables spherical viewing direction with support for head-mounted displays, providing an interactive and immersive experience. Unfortunately, to the best of our knowledge, there are…
Research on video frame interpolation has made significant progress in recent years. However, existing methods mostly use off-the-shelf metrics to measure the quality of interpolation results with the exception of a few methods that employ…
High frame rate (HFR) videos are becoming increasingly common with the tremendous popularity of live, high-action streaming content such as sports. Although HFR contents are generally of very high quality, high bandwidth requirements make…