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Increasing the frame rate of a 3D video generally results in improved Quality of Experience (QoE). However, higher frame rates involve a higher degree of complexity in capturing, transmission, storage, and display. The question that arises…

Image and Video Processing · Electrical Eng. & Systems 2018-03-14 Amin Banitalebi-Dehkordi , Mahsa T. Pourazad , Panos Nasiopoulos

High frame rates have been known to enhance the perceived visual quality of specific video content. However, the lack of investigation of high frame rates has restricted the expansion of this research field particularly in the context of…

Image and Video Processing · Electrical Eng. & Systems 2020-06-05 Tariq Rahim , Muhammad Arslan Usman , Soo Young Shin

Video resolutions used in variety of media are constantly rising. While manufacturers struggle to perfect their screens it is also important to ensure high quality of displayed image. Overall quality can be measured using Mean Opinion Score…

Multimedia · Computer Science 2017-05-05 Maciej Wielgosz , Michał Karwatowski , Marcin Pietroń , Kazimierz Wiatr

A key factor in designing 3D systems is to understand how different visual cues and distortions affect the perceptual quality of 3D video. The ultimate way to assess video quality is through subjective tests. However, subjective evaluation…

Computer Vision and Pattern Recognition · Computer Science 2018-03-14 Amin Banitalebi Dehkordi

In networked video applications, the frame rate (FR) and quantization stepsize (QS) of a compressed video are often adapted in response to the changes of the available bandwidth. It is important to understand how do the variation of FR and…

Multimedia · Computer Science 2014-06-10 Yen-Fu Ou , Wenzhi Lin , Huiqi Zeng , Yao Wang

Asymmetric schemes have widespread applications in the 3D video transmission pipeline. The significance of eye dominance becomes a concern when designing such schemes. In this paper, in order to investigate the effect of eye dominance on…

Graphics · Computer Science 2018-03-14 Amin Banitalebi-Dehkordi , Mahsa T. Pourazad , Panos Nasiopoulos

High frame rate (HFR) videos are becoming increasingly common with the tremendous popularity of live, high-action streaming content such as sports. Although HFR contents are generally of very high quality, high bandwidth requirements make…

Multimedia · Computer Science 2021-09-28 Pavan C. Madhusudana , Xiangxu Yu , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

High Dynamic Range (HDR) videos can represent a much greater range of brightness and color than Standard Dynamic Range (SDR) videos and are rapidly becoming an industry standard. HDR videos have more challenging capture, transmission, and…

Image and Video Processing · Electrical Eng. & Systems 2022-09-22 Zaixi Shang , Joshua P. Ebenezer , Alan C. Bovik , Yongjun Wu , Hai Wei , Sriram Sethuraman

For first-person shooting game players, display refresh rate is important for a smooth experience. Multiple studies have shown that a low display refresh rate will reduce gamers' experience and performance. However, the human eye's…

Human-Computer Interaction · Computer Science 2024-06-21 Haoshen Qin , Zixian Zhu

The emergence of multiview displays has made the need for synthesizing virtual views more pronounced, since it is not practical to capture all of the possible views when filming multiview content. View synthesis is performed using the…

Image and Video Processing · Electrical Eng. & Systems 2018-03-15 Amin Banitalebi-Dehkordi , Mahsa T. Pourazad , Panos Nasiopoulos

Although several 2D quality metrics have been proposed for images and videos, in the case of 3D efforts are only at the initial stages. In this paper, we propose a new full-reference quality metric for 3D content. Our method is modeled…

Image and Video Processing · Electrical Eng. & Systems 2018-03-14 Amin Banitalebi-Dehkordi , Mahsa T. Pourazad , Panos Nasiopoulos

In this paper, we propose the first higher frame rate video dataset (called Need for Speed - NfS) and benchmark for visual object tracking. The dataset consists of 100 videos (380K frames) captured with now commonly available higher frame…

Computer Vision and Pattern Recognition · Computer Science 2017-03-23 Hamed Kiani Galoogahi , Ashton Fagg , Chen Huang , Deva Ramanan , Simon Lucey

Bit depth adaptation, where the bit depth of a video sequence is reduced before transmission and up-sampled during display, can potentially reduce data rates with limited impact on perceptual quality. In this context, we conducted a…

Image and Video Processing · Electrical Eng. & Systems 2021-09-17 Alex Mackin , Di Ma , Fan Zhang , David Bull

In this paper, we investigate three forms of virtual reality content production and consumption. Namely, 360 stereoscopic video, the combination of a 3D environment with a video billboard for dynamic elements, and a full 3D rendered scene.…

Perceptual video quality assessment plays a vital role in the field of video processing due to the existence of quality degradations introduced in various stages of video signal acquisition, compression, transmission and display. With the…

Multimedia · Computer Science 2024-02-07 Xiongkuo Min , Huiyu Duan , Wei Sun , Yucheng Zhu , Guangtao Zhai

We conducted a large-scale study of human perceptual quality judgments of High Dynamic Range (HDR) and Standard Dynamic Range (SDR) videos subjected to scaling and compression levels and viewed on three different display devices. HDR videos…

Image and Video Processing · Electrical Eng. & Systems 2023-04-27 Joshua P. Ebenezer , Zaixi Shang , Yixu Chen , Yongjun Wu , Hai Wei , Sriram Sethuraman , Alan C. Bovik

In this paper, we propose a new full-reference quality metric for mobile 3D content. Our method is modeled around the Human Visual System, fusing the information of both left and right channels, considering color components, the cyclopean…

Image and Video Processing · Electrical Eng. & Systems 2018-03-19 Amin Banitalebi-Dehkordi , Mahsa T. Pourazad , Panos Nasiopoulos

A dynamic 3D mesh is a key component in Virtual Reality applications. However, this type of content demands a significant processing resource for real-time rendering. To reduce processing requirements while preserving the user experience,…

Multimedia · Computer Science 2026-04-01 Duc V. Nguyen , Nguyen Thi Quynh Ly , Truong Thu Huong

High frame rate videos are increasingly getting popular in recent years, driven by the strong requirements of the entertainment and streaming industries to provide high quality of experiences to consumers. To achieve the best trade-offs…

Multimedia · Computer Science 2020-10-22 Pavan C. Madhusudana , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

With the continuous growth in the consumer markets of mobile smartphones and increasingly in augmented reality wearable devices, several avenues of research investigate the relationships between the quality perceived by mobile users and the…

Multimedia · Computer Science 2015-03-05 Patrick Seeling
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