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Background The development of a simulation model of full body reaching tasks that can predict endeffector trajectories and joint excursions consistent with experimental data is a non-trivial task. Because of the kinematic redundancy…

Systems and Control · Computer Science 2011-08-10 Daohang Sha , James S Thomas

Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Lingchen Yang , Gaspard Zoss , Prashanth Chandran , Markus Gross , Barbara Solenthaler , Eftychios Sifakis , Derek Bradley

The ability to reason about and predict the outcome of contacts is paramount to the successful execution of many robot tasks. Analytical rigid-body contact models are used extensively in planning and control due to their computational…

Robotics · Computer Science 2017-11-06 Nima Fazeli , Samuel Zapolsky , Evan Drumwright , Alberto Rodriguez

Contact detection for continuum and soft robots has been limited in past works to statics or kinematics-based methods with assumed circular bending curvature or known bending profiles. In this paper, we adapt the generalized momentum…

Robotics · Computer Science 2025-05-07 Garrison L. H. Johnston , Neel Shihora , Nabil Simaan

A significant barrier preventing model-based methods from achieving real-time and versatile dexterous robotic manipulation is the inherent complexity of multi-contact dynamics. Traditionally formulated as complementarity models,…

Robotics · Computer Science 2025-04-23 Wanxin Jin

We propose a novel neural network approach, LARP (Learned Articulated Rigid body Physics), to model the dynamics of articulated human motion with contact. Our goal is to develop a faster and more convenient methodological alternative to…

Neural and Evolutionary Computing · Computer Science 2024-10-17 Mykhaylo Andriluka , Baruch Tabanpour , C. Daniel Freeman , Cristian Sminchisescu

We propose a novel and efficient lifting approach for the optimal control of rigid-body systems with contacts to improve the convergence properties of Newton-type methods. To relax the high nonlinearity, we consider the state, acceleration,…

Optimization and Control · Mathematics 2022-10-25 Sotaro Katayama , Toshiyuki Ohtsuka

In this paper we review the simulation method of the non-smooth contact dynamics. This technique was designed to solve the unilateral and frictional contact problem for a large number of rigid bodies and has proved to be especially valuable…

Soft Condensed Matter · Physics 2009-11-07 Tamas Unger , Janos Kertesz

Grasping deformable objects is not well researched due to the complexity in modelling and simulating the dynamic behavior of such objects. However, with the rapid development of physics-based simulators that support soft bodies, the…

Robotics · Computer Science 2021-07-20 Tran Nguyen Le , Jens Lundell , Fares J. Abu-Dakka , Ville Kyrki

This paper develops a comprehensive two-dimensional generalisation of the recently introduced Friction with Bristle Dynamics (FrBD) framework for rolling contact problems. The proposed formulation extends the one-dimensional FrBD model to…

Applied Physics · Physics 2026-05-05 Luigi Romano

Contact involving soft materials often combines dry adhesion, sliding friction, and large deformations. At the local level, these three aspects are rarely captured simultaneously, but included in the theoretical models by Mergel et al.…

Computational Engineering, Finance, and Science · Computer Science 2020-12-03 Janine C. Mergel , Julien Scheibert , Roger A. Sauer

Common methods for learning robot dynamics assume motion is continuous, causing unrealistic model predictions for systems undergoing discontinuous impact and stiction behavior. In this work, we resolve this conflict with a smooth, implicit…

Robotics · Computer Science 2020-11-03 Samuel Pfrommer , Mathew Halm , Michael Posa

Several physical systems in condensed matter have been modeled approximating their constituent particles as hard objects. The hard spheres model has been indeed one of the cornerstones of the computational and theoretical description in…

Computational Physics · Physics 2015-05-13 Cristiano De Michele

In this paper, we introduce a novel convex formulation that seamlessly integrates the Material Point Method (MPM) with articulated rigid body dynamics in frictional contact scenarios. We extend the linear corotational hyperelastic model…

Robotics · Computer Science 2024-10-21 Zeshun Zong , Chenfanfu Jiang , Xuchen Han

This manuscript presents a model of compliant contacts for time-critical humanoid robot motion control. The proposed model considers the environment as a continuum of spring-damper systems, which allows us to compute the equivalent contact…

Robotics · Computer Science 2021-06-01 Giulio Romualdi , Stefano Dafarra , Daniele Pucci

Physics-based understanding of object interactions from sensory observations is an essential capability in augmented reality and robotics. It enables to capture the properties of a scene for simulation and control. In this paper, we propose…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Rama Krishna Kandukuri , Michael Strecke , Joerg Stueckler

In this paper, we explore an approach to actively plan and excite contact modes in differentiable simulators as a means to tighten the sim-to-real gap. We propose an optimal experimental design approach derived from information-theoretic…

Robotics · Computer Science 2024-11-28 Hrishikesh Sathyanarayan , Ian Abraham

We present SoftSMPL, a learning-based method to model realistic soft-tissue dynamics as a function of body shape and motion. Datasets to learn such task are scarce and expensive to generate, which makes training models prone to overfitting.…

Computer Vision and Pattern Recognition · Computer Science 2020-12-11 Igor Santesteban , Elena Garces , Miguel A. Otaduy , Dan Casas

Previous humanoid robot research works treat the robot as a bipedal mobile manipulation platform, where only the feet and hands contact the environment. However, we humans use all body parts to interact with the world, e.g., we sit in…

Robotics · Computer Science 2025-02-04 Ziwen Zhuang , Hang Zhao

A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback computation often comes from contact forces. Subsequently,…

Graphics · Computer Science 2008-12-18 Christian Duriez , Frédéric Dubois , Abderrahmane Kheddar , Claude Andriot