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Research on Digital Humanities (DH) has been boosted due to the investment in technology for developing access and interaction tools for handling Humanities and Heritage data. The availability of these tools lowers the distance between DH…

Computers and Society · Computer Science 2025-01-20 Armanda Rodrigues , Nuno Correia

Interactive digital storytelling becomes a popular choice for information presentation in many fields. Its application spans from media industry and business information visualization, through digital cultural heritage, serious games,…

Human-Computer Interaction · Computer Science 2020-11-10 Selma Rizvic , Dusanka Boskovic , Vensada Okanovic , Sanda Sljivo , Merima Zukic

To achieve digital literacy nowadays a media education is required. The digital revolution breaks the barriers of space and time, and information has become the most valuable commodity. The new digital reality favours the convergence of all…

Physics Education · Physics 2018-02-21 Jose Gomez-Galan

In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…

Physics Education · Physics 2021-11-04 Marco Simonetti , Damiano Perri , Natale Amato , Osvaldo Gervasi

Digital technologies, such as the Internet and Artificial Intelligence, are part of our daily lives, influencing broader aspects of our way of life, as well as the way we interact with the past. Having dramatically changed the ways in which…

Computers and Society · Computer Science 2021-03-02 Maria Papadopoulou , Zacharoula Smyrnaiou

Animals exploit time to survive in the world. Temporal information is required for higher-level cognitive abilities such as planning, decision making, communication, and effective cooperation. Since time is an inseparable part of cognition,…

Artificial Intelligence · Computer Science 2020-12-29 Hamit Basgol , Inci Ayhan , Emre Ugur

After a primer on nanotechnology and a review of current educational practices in secondary schools, the concept of just-in-time education is proposed to integrate technosciences and humanities so that both future technoscientists and…

Physics and Society · Physics 2007-05-23 Akhlesh Lakhtakia

In this article we offer an analysis of the practical and theoretical paradigm of media education as a fundamental pedagogical model for the adequate development of the current methods of digital literacy. In a society dominated by the flow…

Physics Education · Physics 2018-03-06 Jose Gomez-Galan

In today's education systems, there is a deep concern about the importance of teaching code and computer programming in schools. Moving digital learning from a simple use of tools to understanding the processes of the internal functioning…

Computers and Society · Computer Science 2017-05-25 Mokhtar Ben Henda

Virtual Reality has become a significant element of education throughout the years. To understand the quality and advantages of these techniques, it is important to understand how they were developed and evaluated. Since COVID-19, the…

Human-Computer Interaction · Computer Science 2022-03-30 Fozlur Rahman , Marium Sana Mim , Feekra Baset Baishakhi , Mahmudul Hasan , Md. Kishor Morol

Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…

Human-Computer Interaction · Computer Science 2018-09-25 Tiffany Leung , Farhana Zulkernine , Haruna Isah

Recent advancements in the collection and analysis of sequential educational data have brought time series analysis to a pivotal position in educational research, highlighting its essential role in facilitating data-driven decision-making.…

Machine Learning · Computer Science 2024-08-28 Shengzhong Mao , Chaoli Zhang , Yichi Song , Jindong Wang , Xiao-Jun Zeng , Zenglin Xu , Qingsong Wen

Most educational literature on conceptual change concerns the process by which introductory students acquire scientific knowledge. However, with modern developments in science and technology, the social significance of learning successive…

Quantum Physics · Physics 2022-06-01 Giacomo Zuccarini , Massimiliano Malgieri

Technology has helped to innovate in the teaching-learning process. Today's students are more demanding actors when it comes to the environment, they have at their disposal to learn, experiment and develop critical thinking. The area of…

Human-Computer Interaction · Computer Science 2025-05-19 Carlos R. Cunha , André Moreira , Sílvia Coelho , Vítor Mendonça , João Pedro Gomes

Machine teaching is an algorithmic framework for teaching a target hypothesis via a sequence of examples or demonstrations. We investigate machine teaching for temporal logic formulas -- a novel and expressive hypothesis class amenable to…

Artificial Intelligence · Computer Science 2020-01-28 Zhe Xu , Yuxin Chen , Ufuk Topcu

With the emergence of generative artificial intelligence, an increasing number of individuals and organizations have begun exploring its potential to enhance productivity and improve product quality across various sectors. The field of…

Computers and Society · Computer Science 2023-09-25 Rafael Ferreira Mello , Elyda Freitas , Filipe Dwan Pereira , Luciano Cabral , Patricia Tedesco , Geber Ramalho

This article has as its main objective to emphasize the importance that physical spaces and architecture should have for a correct pedagogical integration of the ICT, including in this concept all the current means of communication and, in…

Physics Education · Physics 2018-02-21 Jose Gomez-Galan

The development of Information and Communication Technologies suggests some spectacular changes in the methods used for teaching scientific subjects. Nowadays, the development of software and hardware makes it possible to simulate processes…

Physics Education · Physics 2007-05-23 Marcos H. Gimenez , Ana Vidaurre , Jaime Riera , Juan A. Monsoriu

This article is an updated version of an entry of the Encyclopedia of Mathematics Education (2018). In the same time, it is the seed of the HAL collection DAD-MULTILINGUAL, constituted by the translation of this entry in various…

History and Overview · Mathematics 2020-03-04 Luc Trouche , Ghislaine Gueudet , Birgit Pepin

This study explores the virtualization of classical reality and aims to establish a clear framework to determine the limits and possibilities of virtual reality. It addresses two primary questions: whether an observer's senses can perceive…

Human-Computer Interaction · Computer Science 2023-06-14 Francesco Sisini
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