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Interactive communication (IC), i.e., the reciprocal exchange of information between two or more interactive partners, is a fundamental part of human nature. As such, it has been studied across multiple scientific disciplines with different…

This article rethinks the role of arts in STEAM education, emphasizing its importance in AI literacy within K-12 contexts. Arguing against the marginalization of arts, the paper is structured around four key domains: language studies,…

Computers and Society · Computer Science 2026-05-20 Pekka Mertala , Janne Fagerlund , Tomi Slotte Dufva

Distance learning is not a novel concept. Education or learning conducted online is a form of distance education. Online learning presents a convenient alternative to traditional learning. Numerous researchers have investigated the usage of…

Computers and Society · Computer Science 2023-03-28 J. Dulangi Kanchana , Gayashan Amarasinghe , Vishaka Nanayakkara , Amal Shehan Perera

Education for sustainable development supports the improvement of knowledge, skills, attitudes and behaviors related to global challenges such as climate change, global warming and environmental degradation, among others. It is increasingly…

Computers and Society · Computer Science 2022-09-07 Ewa Duda

The emergence of artificial intelligence has incited a paradigm shift across the spectrum of human endeavors, with ChatGPT serving as a catalyst for the transformation of various established domains, including but not limited to education,…

Computers and Society · Computer Science 2023-02-10 Lingfei Luan , Xi Lin , Wenbiao Li

Spatial visualisation skills and interpretations are critical in the design professions, but traditionally difficult to effectively teach. Visualization and multimedia presentation studies show positive improvements in learner outcomes for…

Computers and Society · Computer Science 2016-06-14 James Birt , Dirk Hovorka , Jonathan Nelson

This systematic literature review seeks to explain the mechanisms and implications of information disorder for public policy and the democratic process, by proposing a five-stage framework capturing its full life cycle. To our knowledge, no…

Computers and Society · Computer Science 2025-04-18 Julie Ricard , Ivette Yañez , Leticia Hora

Natural Language Processing (NLP) plays a significant role in our daily lives and has become an essential part of Artificial Intelligence (AI) education in K-12. As children grow up with NLP-powered applications, it is crucial to introduce…

Computation and Language · Computer Science 2023-10-04 Xiaoyi Tian , Kristy Elizabeth Boyer

Significant challenges exist globally regarding literacy teaching and learning. To address these challenges, key features of how the brain works should be taken into account. First, perception is an active process based in detection of…

Neurons and Cognition · Quantitative Biology 2021-05-25 George Ellis , Carole Bloch

Educational media mining is the process of converting raw media data from educational systems to useful information that can be used to design learning systems, answer research questions and allow personalized learning experiences.…

Multimedia · Computer Science 2010-01-05 Rajkumar Kannan , Christian Guetl

The rapid advancement of large language models (LLMs) and multimodal learning has transformed digital content creation and manipulation. Traditional visual editing tools require significant expertise, limiting accessibility. Recent strides…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Thanh Tam Nguyen , Zhao Ren , Trinh Pham , Thanh Trung Huynh , Phi Le Nguyen , Hongzhi Yin , Quoc Viet Hung Nguyen

The proliferation of audiovisual and web content has created an increasing need for media accessibility education in various fields. However, accessibility remains a low priority in university curricula. This project explores the…

Human-Computer Interaction · Computer Science 2025-08-12 Alina Karakanta

The way the media presents events can significantly affect public perception, which in turn can alter people's beliefs and views. Media bias describes a one-sided or polarizing perspective on a topic. This article summarizes the research on…

Computation and Language · Computer Science 2024-01-12 Timo Spinde , Smi Hinterreiter , Fabian Haak , Terry Ruas , Helge Giese , Norman Meuschke , Bela Gipp

Technological progress has led to powerful computers and communication technologies that penetrate nowadays all areas of science, industry and our private lives. As a consequence, all these areas are generating digital traces of data…

General Literature · Computer Science 2022-09-14 Frank Emmert-Streib

Multimedia learning tools and techniques are placing its importance with large scale in education sector. With the help of multimedia learning, various complex phenomenon and theories can be explained and taught easily and conveniently.…

Graphics · Computer Science 2018-02-21 Zeeshan Bhatti , Ahsan Abro , Abdul Rehman Gillal , Mostafa Karbasi

In the modern world in the conditions of informatization of society and high level of competition at the labor-market the problem of preparation of specialists appears to the use of modern information and of communication technologies.…

Physics Education · Physics 2018-07-30 N. Moiseienko , M. Moiseienko , S. Semerikov

The digitalisation of childhood underscores the importance of early digital skill development. To understand how peer relationships shape this process, we draw on unique sociocentric network data from students in classrooms across three…

Social and Information Networks · Computer Science 2025-08-27 Petro Tolochko , Jana Bernhard-Harrer , Azade E. Kakavand , Aytalina Kulichkina , Hyunjin Song , Hajo G. Boomgaarden

Rapid innovations in AI and large language models (LLMs) have accelerated the adoption of digital learning, particularly beyond formal education. What began as an emergency response during COVID-19 has shifted from a supplementary resource…

Computers and Society · Computer Science 2026-02-04 Geeta Puri , Nachamma Socklingam , Dorien Herremans

Deepfake videos are defined as a resulting media from the synthesis of different persons images and videos, mostly faces, replacing a real one. The easy spread of such videos leads to elevated misinformation and represents a threat to…

Social and Information Networks · Computer Science 2023-11-28 Nikolaos Misirlis , Harris Bin Munawar

In today's era of innovation of technological progression, digitalisation has not only transformed individual lives but also has a prominent influence on business activities. The world is surviving in a global yet complex technological…

Computers and Society · Computer Science 2022-02-07 Mamdouh Alenezi
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