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Within the evolving field of digital intervention, serious games emerge as promising tools for evidence-based interventions. Research indicates that gamified therapy, whether employed independently or in conjunction with online…

Human-Computer Interaction · Computer Science 2024-04-17 Julieana Moon , Naimul Khan

We introduce the concept of "Design Agents" for engineering applications, particularly focusing on the automotive design process, while emphasizing that our approach can be readily extended to other engineering and design domains. Our…

Artificial Intelligence · Computer Science 2025-12-04 Mohamed Elrefaie , Janet Qian , Raina Wu , Qian Chen , Angela Dai , Faez Ahmed

Game engines help developers create video games and avoid duplication of code and effort, like frameworks for traditional software systems. In this paper, we explore open-source game engines along three perspectives: literature, code, and…

Software Engineering · Computer Science 2020-10-16 Cristiano Politowski , Fabio Petrillo , João Eduardo Montandon , Marco Tulio Valente , Yann-Gaël Guéhéneuc

Generative Design (GD) has evolved as a transformative design approach, employing advanced algorithms and AI to create diverse and innovative solutions beyond traditional constraints. Despite its success, GD faces significant challenges…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Jihoon Kim , Yongmin Kwon , Namwoo Kang

We present a functional framework for automated mechanism design based on a two-stage game model of strategic interaction between the designer and the mechanism participants, and apply it to several classes of two-player infinite games of…

Computer Science and Game Theory · Computer Science 2012-06-26 Yevgeniy Vorobeychik , Daniel Reeves , Michael P. Wellman

Genetic programming is a powerful heuristic search technique that is used for a number of real world applications to solve among others regression, classification, and time-series forecasting problems. A lot of progress towards a theoretic…

Neural and Evolutionary Computing · Computer Science 2013-09-24 Gabriel Kronberger , Stephan Winkler , Michael Affenzeller , Andreas Beham , Stefan Wagner

Many real-world games contain parameters which can affect payoffs, action spaces, and information states. For fixed values of the parameters, the game can be solved using standard algorithms. However, in many settings agents must act…

Computer Science and Game Theory · Computer Science 2026-03-26 Sam Ganzfried

With video games steadily increasing in complexity, automated generation of game content has found widespread interest. However, the task of 3D gaming map art creation remains underexplored to date due to its unique complexity and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Vitaly Gnatyuk , Valeriia Koriukina , Ilya Levoshevich , Pavel Nurminskiy , Guenter Wallner

Several attempts have been made to implement text command control for game agents. However, current technologies are limited to processing predefined format commands. This paper proposes a pioneering text command control system for a game…

Artificial Intelligence · Computer Science 2024-12-19 Ray Ito , Junichiro Takahashi

Generative AI enables rapid ``vibe coding," where natural language prompts yield working software systems. While this lowers barriers to software creation, it also collapses the boundary between prototypes and engineered software, leading…

Software Engineering · Computer Science 2025-11-12 Jürgen Cito , Dominik Bork

In recent years videogame companies have recognized the role of player engagement as a major factor in user experience and enjoyment. This encouraged a greater investment in new types of game controllers such as the WiiMote, Rock Band…

Human-Computer Interaction · Computer Science 2013-02-18 Luís Filipe Teófilo , Pedro Alves Nogueira , Pedro Brandão Silva

In this paper, we present a new methodology that employs tester agents to automate video game testing. We introduce two types of agents -synthetic and human-like- and two distinct approaches to create them. Our agents are derived from…

Artificial Intelligence · Computer Science 2019-06-04 Sinan Ariyurek , Aysu Betin-Can , Elif Surer

With the advancement of neural generative capabilities, the art community has increasingly embraced GenAI (Generative Artificial Intelligence), particularly large text-to-image models, for producing aesthetically compelling results.…

Human-Computer Interaction · Computer Science 2025-08-26 Aven-Le Zhou , Wei Wu , Yu-Ao Wang , Kang Zhang

This study highlights the transparency and accuracy of GenAI's inductive thematic analysis, particularly using GPT-4 Turbo API integrated within a stepwise prompt-based Python script. This approach ensured a traceable and systematic coding…

Human-Computer Interaction · Computer Science 2025-03-25 Matthew Nyaaba , Min SungEun , Mary Abiswin Apam , Kwame Owoahene Acheampong , Emmanuel Dwamena

In this paper, we deal with some specific domains of applications to game theory. This is one of the major class of models in the new approaches of modelling in the economic domain. For that, we use genetic automata which allow to buid…

Multiagent Systems · Computer Science 2007-12-17 Rawan Ghnemat , Khalaf Khatatneh , Saleh Oqeili , Cyrille Bertelle , Gérard Henry Edmond Duchamp

Generative Artificial Intelligence (Generative AI) holds significant promise in reshaping interactive systems design, yet its potential across the four key phases of human-centered design remains underexplored. This article addresses this…

Human-Computer Interaction · Computer Science 2024-11-06 Marie Muehlhaus , Jürgen Steimle

Generative Artificial Intelligence (Generative AI) is a collection of AI technologies that can generate new information such as texts and images. With its strong capabilities, Generative AI has been actively studied in creative design…

Human-Computer Interaction · Computer Science 2025-02-04 Liuging Chen , Yaxuan Song , Jia Guo , Lingyun Sun , Peter Childs , Yuan Yin

Genetic programming (GP) has the potential to generate explainable results, especially when used for dimensionality reduction. In this research, we investigate the potential of leveraging eXplainable AI (XAI) and large language models…

Neural and Evolutionary Computing · Computer Science 2024-03-07 Paula Maddigan , Andrew Lensen , Bing Xue

We present a framework for automating generative deep learning with a specific focus on artistic applications. The framework provides opportunities to hand over creative responsibilities to a generative system as targets for automation. For…

Machine Learning · Computer Science 2021-07-06 Sebastian Berns , Terence Broad , Christian Guckelsberger , Simon Colton

Artificial Intelligence (AI) is increasingly being used for generating digital assets, such as programming codes and images. Games composed of various digital assets are thus expected to be influenced significantly by AI. Leveraging public…

Computers and Society · Computer Science 2025-09-19 Seonbin Jo , Woo-Sung Jung , Jisung Yoon , Hyunuk Kim
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