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Attribute-driven software architecture design aims to provide decision support by taking into account the quality attributes of softwares. A central question in this process is: What architecture design best fulfills the desirable software…

Computer Science and Game Theory · Computer Science 2015-08-13 Jiamou Liu , Ziheng Wei

The current software development tools show the same form of interaction as when they started back, in the mid 70's. However, since the appearance of visual languages and due to their own nature, they can be handled by tools which have…

Human-Computer Interaction · Computer Science 2012-05-04 Carlos Alberto Fernandez-y-Fernandez , Jose Angel Quintanar

Research shows that many of the challenges currently encountered with agile development are related to requirements engineering. Based on design science research, this paper investigates critical challenges that arise in agile development…

Software Engineering · Computer Science 2024-05-30 Amna Pir Muhammad , Eric Knauss , Odzaya Batsaikhan , Nassiba El Haskouri , Yi-Chun Lin , Alessia Knauss

We explore the complex design space of behaviour planning for autonomous driving. Design choices that successfully address one aspect of behaviour planning can critically constrain others. To aid the design process, in this work we…

The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and…

Artificial Intelligence · Computer Science 2023-11-14 Sherif Abdelfattah , Adrian Brown , Pushi Zhang

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

Human-Computer Interaction · Computer Science 2013-10-09 Vasco Pereira Torres

The availability of interaction devices has raised interest in techniques to support the user interface (UI). A UI specification describes the functions that a system provides to its users by capturing the interface details and includes…

Software Engineering · Computer Science 2019-02-01 Sabah Al-Fedaghi

A complex system is made up of many components with many interactions. So the design of systems such as simulation systems, cooperative systems or assistance systems includes a very accurate modelling of interactional and communicational…

Multiagent Systems · Computer Science 2012-01-19 Alain-Jérôme Fougères

Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools can aid them, but first, AI and HCI researchers must gather…

Human-Computer Interaction · Computer Science 2021-07-30 Nathan Partlan , Erica Kleinman , Jim Howe , Sabbir Ahmad , Stacy Marsella , Magy Seif El-Nasr

Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large. One of the most promising methods for achieving…

Artificial Intelligence · Computer Science 2022-09-02 Matthew Barthet , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

The focus of this paper is to propose a driver model that incorporates human reasoning levels as actions during interactions with other drivers. Different from earlier work using game theoretical human reasoning levels, we propose a dynamic…

Multiagent Systems · Computer Science 2021-01-19 Cevahir Köprülü , Yıldıray Yıldız

Large Intelligent Systems are so complex these days that an urgent need for designing such systems in best available way is evolving. Modeling is the useful technique to show a complex real world system into the form of abstraction, so that…

Software Engineering · Computer Science 2011-11-04 Ankit Chaudhary , Jagdish L. Raheja

In a social system, the self-interest of agents can be detrimental to the collective good, sometimes leading to social dilemmas. To resolve such a conflict, a central designer may intervene by either redesigning the system or incentivizing…

Machine Learning · Computer Science 2020-10-28 Jiayang Li , Jing Yu , Yu Marco Nie , Zhaoran Wang

Agile methodologies have gained significant traction in the software development industry, promising increased flexibility and responsiveness to changing requirements. However, their applicability to safety-critical systems, particularly in…

Software Engineering · Computer Science 2024-09-20 Mehrnoosh Askarpour , Sahar Kokaly , Ramesh S

We study interactions between agents in multi-agent systems, in which the agents are misinformed with regards to the game that they play, essentially having a subjective and incorrect understanding of the setting, without being aware of it.…

Computer Science and Game Theory · Computer Science 2024-09-10 Konstantinos Varsos , Merkouris Papamichail , Giorgos Flouris , Marina Bitsaki

Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models are a requirement for the successful delivery of many scenes and environments. While workflows such as rendering,…

Neural and Evolutionary Computing · Computer Science 2016-04-21 Jan Kruse , Andy M. Connor

Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

Artificial Intelligence · Computer Science 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld

Agile methods are defined through guidelines comprising various practices intended to enable agile ways of working. These guidelines further comprise a specific set of agile practices aiming to enable teams for an agile way of working.…

Software Engineering · Computer Science 2025-07-15 Thomas Hansper , Kevin Phong Pham , Michael Neumann

In the context of artificial life art and agent-based art, this paper draws on Simon Penny's {\itshape Aesthetic of Behavior} theory and Sofian Audry's discussions on behavior computation to examine how artists design agent behaviors and…

Human-Computer Interaction · Computer Science 2025-03-24 Ary-Yue Huang , Varvara Guljajeva

In interactive multi-agent settings, decision-making and planning are challenging mainly due to the agents' interconnected objectives. Dynamic game theory offers a formal framework for analyzing such intricacies. Yet, solving constrained…

Robotics · Computer Science 2025-03-24 Maulik Bhatt , Yixuan Jia , Negar Mehr