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Grasping is a fundamental skill in robotics with diverse applications across medical, industrial, and domestic domains. However, current approaches for predicting valid grasps are often tailored to specific grippers, limiting their…

Robotics · Computer Science 2024-10-25 Roman Freiberg , Alexander Qualmann , Ngo Anh Vien , Gerhard Neumann

Human grasps can be roughly categorized into two types: power grasps and precision grasps. Precision grasping enables tool use and is believed to have influenced human evolution. Today's multi-fingered robotic hands are effective in power…

Robotics · Computer Science 2025-11-18 Jianglong Ye , Lai Wei , Guangqi Jiang , Changwei Jing , Xueyan Zou , Xiaolong Wang

Precise robotic grasping is important for many industrial applications, such as assembly and palletizing, where the location of the object needs to be controlled and known. However, achieving precise grasps is challenging due to noise in…

Robotics · Computer Science 2019-09-06 Jialiang Zhao , Jacky Liang , Oliver Kroemer

Humans, this species expert in grasp detection, can grasp objects by taking into account hand-object positioning information. This work proposes a method to enable a robot manipulator to learn the same, grasping objects in the most optimal…

Two-dimensional pose estimation plays a crucial role in fingerprint recognition by facilitating global alignment and reduce pose-induced variations. However, existing methods are still unsatisfactory when handling with large angle or small…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Xiongjun Guan , Zhiyu Pan , Jianjiang Feng , Jie Zhou

Real-time robotic grasping, supporting a subsequent precise object-in-hand operation task, is a priority target towards highly advanced autonomous systems. However, such an algorithm which can perform sufficiently-accurate grasping with…

Computer Vision and Pattern Recognition · Computer Science 2021-11-12 Tuan-Tang Le , Trung-Son Le , Yu-Ru Chen , Joel Vidal , Chyi-Yeu Lin

In recent years, many works in the video action recognition literature have shown that two stream models (combining spatial and temporal input streams) are necessary for achieving state of the art performance. In this paper we show the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-22 Yinxiao Li , Zhichao Lu , Xuehan Xiong , Jonathan Huang

Knowledge of interaction forces during teleoperated robot-assisted surgery could be used to enable force feedback to human operators and evaluate tissue handling skill. However, direct force sensing at the end-effector is challenging…

Robotics · Computer Science 2022-07-08 Zonghe Chua , Anthony M. Jarc , Allison M. Okamura

This article investigates the challenge of achieving functional tool-use grasping with high-DoF anthropomorphic hands, with the aim of enabling anthropomorphic hands to perform tasks that require human-like manipulation and tool-use.…

Robotics · Computer Science 2023-04-03 Wei Wei , Peng Wang , Sizhe Wang

Pointing gestures are a common interaction method used in Human-Robot Collaboration for various tasks, ranging from selecting targets to guiding industrial processes. This study introduces a method for localizing pointed targets within a…

Robotics · Computer Science 2025-06-30 Noora Sassali , Roel Pieters

As robotics progresses toward general manipulation, dexterous hands are becoming increasingly critical. However, proprioception in dexterous hands remains a bottleneck due to limitations in volume and generality. In this work, we present…

Robotics · Computer Science 2025-05-14 Junda Huang , Jianshu Zhou , Honghao Guo , Yunhui Liu

Estimating 2D camera motion is a fundamental computer vision task that models the projection of 3D camera movements onto the 2D image plane. Current methods rely on either homography-based approaches, limited to planar scenes, or meshflow…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Haipeng Li , Tianhao Zhou , Zhanglei Yang , Yi Wu , Yan Chen , Zijing Mao , Shen Cheng , Bing Zeng , Shuaicheng Liu

This paper presents a novel vision-based proprioception approach for a soft robotic finger that can estimate and reconstruct tactile interactions in both terrestrial and aquatic environments. The key to this system lies in the finger's…

Robotics · Computer Science 2024-07-23 Ning Guo , Xudong Han , Shuqiao Zhong , Zhiyuan Zhou , Jian Lin , Jian S. Dai , Fang Wan , Chaoyang Song

Endowing robots with tactile capabilities opens up new possibilities for their interaction with the environment, including the ability to handle fragile and/or soft objects. In this work, we equip the robot gripper with low-cost…

Robotics · Computer Science 2023-06-12 Michael C. Welle , Martina Lippi , Haofei Lu , Jens Lundell , Andrea Gasparri , Danica Kragic

Human intention detection with hand motion prediction is critical to drive the upper-extremity assistive robots in neurorehabilitation applications. However, the traditional methods relying on physiological signal measurement are…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yufei He , Xucong Zhang , Arno H. A. Stienen

In myoelectric control, simultaneous control of multiple degrees of freedom can be challenging due to the dexterity of the human hand. Numerous studies have focused on hand functionality, however, they only focused on a few degrees of…

Human-Computer Interaction · Computer Science 2024-11-01 Farnaz Rahimi , Mohammad Ali Badamchizadeh , Raul C. Sîmpetru , Sehraneh Ghaemi , Bjoern M. Eskofier , Alessandro Del Vecchio

Hand gesture is one of the most important means of touchless communication between human and machines. There is a great interest for commanding electronic equipment in surgery rooms by hand gesture for reducing the time of surgery and the…

Computer Vision and Pattern Recognition · Computer Science 2017-10-24 Ebrahim Nasr-Esfahani , Nader Karimi , S. M. Reza Soroushmehr , M. Hossein Jafari , M. Amin Khorsandi , Shadrokh Samavi , Kayvan Najarian

In human computer interaction, real-time detection and classification of dynamic hand gestures is challenging as: 1) the system must run in a real-time video stream and there is no noticeable lag in response after performing a gesture; 2)…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Yinghao Qin , Tijana Timotijevic

Due to the mass advancement in ubiquitous technologies nowadays, new pervasive methods have come into the practice to provide new innovative features and stimulate the research on new human-computer interactions. This paper presents a hand…

In the few-shot scenario, a learner must effectively generalize to unseen classes given a small support set of labeled examples. While a relatively large amount of research has gone into few-shot learning for image classification, little…

Computer Vision and Pattern Recognition · Computer Science 2019-09-23 Chris Careaga , Brian Hutchinson , Nathan Hodas , Lawrence Phillips
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