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We study {\em bottleneck routing games} where the social cost is determined by the worst congestion on any edge in the network. In the literature, bottleneck games assume player utility costs determined by the worst congested edge in their…

Computer Science and Game Theory · Computer Science 2015-05-18 Rajgopal Kannan , Costas Busch

In routing games, the network performance at equilibrium can be significantly improved if we remove some edges from the network. This counterintuitive fact, widely known as Braess's paradox, gives rise to the (selfish) network design…

Computer Science and Game Theory · Computer Science 2012-07-24 Dimitris Fotakis , Alexis C. Kaporis , Thanasis Lianeas , Paul G. Spirakis

We introduce set packing games as an abstraction of situations in which $n$ selfish players select subsets of a finite set of indivisible items, and analyze the quality of several equilibria for this class of games. Assuming that players…

Computer Science and Game Theory · Computer Science 2023-03-06 Jasper de Jong , Marc Uetz

We introduce a network design game where the objective of the players is to design the interconnections between the nodes of two different networks $G_1$ and $G_2$ in order to maximize certain local utility functions. In this setting, each…

Computer Science and Game Theory · Computer Science 2016-12-22 Ebrahim Moradi Shahrivar , Shreyas Sundaram

The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of the literature in this area has focused on establishing worst-case bounds for specific classes of games, such as routing games or more…

Computer Science and Game Theory · Computer Science 2022-06-09 Roberto Cominetti , Valerio Dose , Marco Scarsini

In this paper, we consider the competitive diffusion game, and study the existence of its pure-strategy Nash equilibrium when defined over general undirected networks. We first determine the set of pure-strategy Nash equilibria for two…

Computer Science and Game Theory · Computer Science 2015-06-09 Seyed Rasoul Etesami , Tamer Basar

We use techniques from the statistical mechanics of disordered systems to analyse the properties of Nash equilibria of bimatrix games with large random payoff matrices. By means of an annealed bound, we calculate their number and analyse…

Disordered Systems and Neural Networks · Physics 2009-10-31 Johannes Berg , Martin Weigt

A recent body of experimental literature has studied empirical game-theoretical analysis, in which we have partial knowledge of a game, consisting of observations of a subset of the pure-strategy profiles and their associated payoffs to…

Computer Science and Game Theory · Computer Science 2014-02-13 John Fearnley , Martin Gairing , Paul Goldberg , Rahul Savani

We study a game-theoretic variant of the maximum circulation problem. In a flow allocation game, we are given a directed flow network. Each node is a rational agent and can strategically allocate any incoming flow to the outgoing edges.…

Computer Science and Game Theory · Computer Science 2023-12-22 Nils Bertschinger , Martin Hoefer , Daniel Schmand

This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of a fairly general class of noncooperative…

Computer Science and Game Theory · Computer Science 2010-07-02 Tansu Alpcan , Lacra Pavel , Nem Stefanovic

We consider a network composed of two interfering point-to-point links where the two transmitters can exploit one common relay node to improve their individual transmission rate. Communications are assumed to be multi-band and transmitters…

Information Theory · Computer Science 2015-03-17 E. V. Belmega , S. Lasaulce

Nash equilibrium is a key concept in game theory fundamental for elucidating the equilibrium state of strategic interactions, finding applications in diverse fields such as economics, political science, and biology. However, the Nash…

Computer Science and Game Theory · Computer Science 2024-04-02 Elie Eshoa , Ali R. Zomorrodi

We consider a scheduling game on parallel related machines, in which jobs try to minimize their completion time by choosing a machine to be processed on. Each machine uses an individual priority list to decide on the order according to…

Computer Science and Game Theory · Computer Science 2023-11-28 Vipin Ravindran Vijayalakshmi , Marc Schröder , Tami Tamir

Many economic transactions, including those of online markets, have a time lag between the start and end times of transactions. Customers need to wait for completion of their transaction (order fulfillment) and hence are also interested in…

Optimization and Control · Mathematics 2018-10-19 Manu K. Gupta , N. Hemachandra

Predicting selfish behavior in public environments by considering Nash equilibria is a central concept of game theory. For the dynamic traffic assignment problem modeled by a flow over time game, in which every particle tries to reach its…

Optimization and Control · Mathematics 2020-07-06 Hoang Minh Pham , Leon Sering

We study a class of games in which a finite number of agents each controls a quantity of flow to be routed through a network, and are able to split their own flow between multiple paths through the network. Recent work on this model has…

Computer Science and Game Theory · Computer Science 2007-11-09 P. W. Goldberg , P. Polpinit

In this paper we extend a popular non-cooperative network creation game (NCG) to allow for disconnected equilibrium networks. There are n players, each is a vertex in a graph, and a strategy is a subset of players to build edges to. For…

Computer Science and Game Theory · Computer Science 2008-10-28 Ulrik Brandes , Martin Hoefer , Bobo Nick

To verify the robustness of a program or protocol, it is common in the computer science community to rely on the theoretical framework of game theory. In particular, if one seeks to enforce a desired property, or specification, despite an…

Computer Science and Game Theory · Computer Science 2026-05-20 Léonard Brice

We study a pricing game in multi-hop relay networks where nodes price their services and route their traffic selfishly and strategically. In this game, each node (1) announces pricing functions which specify the payments it demands from its…

Computer Science and Game Theory · Computer Science 2007-10-15 Yufang Xi , Edmund M. Yeh

In classical job-scheduling games, each job behaves as a selfish player, choosing a machine to minimize its own completion time. To reduce the equilibria inefficiency, coordination mechanisms are employed, allowing each machine to follow…

Computer Science and Game Theory · Computer Science 2025-02-11 Gilad Lavie , Tami Tamir