English
Related papers

Related papers: The Dynamic Geometry of Interaction Machine: A Tok…

200 papers

Girard's Geometry of Interaction (GoI), a semantics designed for linear logic proofs, has been also successfully applied to programming language semantics. One way is to use abstract machines that pass a token on a fixed graph along a path…

Programming Languages · Computer Science 2017-03-30 Koko Muroya , Dan R. Ghica

In implementing evaluation strategies of the lambda-calculus, both correctness and efficiency of implementation are valid concerns. While the notion of correctness is determined by the evaluation strategy, regarding efficiency there is a…

Programming Languages · Computer Science 2018-02-21 Koko Muroya , Dan R. Ghica

Evaluating higher-order functional programs through abstract machines inspired by the geometry of the interaction is known to induce $\textit{space}$ efficiencies, the price being $\textit{time}$ performances often poorer than those…

Programming Languages · Computer Science 2020-10-27 Beniamino Accattoli , Ugo Dal Lago , Gabriele Vanoni

The space complexity of functional programs is not well understood. In particular, traditional implementation techniques are tailored to time efficiency, and space efficiency induces time inefficiencies, as it prefers re-computing to…

Logic in Computer Science · Computer Science 2021-04-30 Beniamino Accattoli , Ugo Dal Lago , Gabriele Vanoni

This paper revisits the Interaction Abstract Machine (IAM), a machine based on Girard's Geometry of Interaction, introduced by Mackie and Danos & Regnier. It is an unusual machine, not relying on environments, presented on linear logic…

Logic in Computer Science · Computer Science 2020-07-10 Beniamino Accattoli , Ugo Dal Lago , Gabriele Vanoni

Geometry of Interaction (GoI) is a kind of semantics of linear logic proofs that aims at accounting for the dynamical aspects of cut-elimination. We present here a parametrized construction of a Geometry of Interaction for Multiplicative…

Logic in Computer Science · Computer Science 2015-10-14 Thomas Seiller

While much of the current study on quantum computation employs low-level formalisms such as quantum circuits, several high-level languages/calculi have been recently proposed aiming at structured quantum programming. The current work…

Logic in Computer Science · Computer Science 2016-05-18 Ichiro Hasuo , Naohiko Hoshino

Interaction graphs were introduced as a general, uniform, construction of dynamic models of linear logic, encompassing all "Geometry of Interaction" (GoI) constructions introduced so far. This series of work was inspired from Girard's…

Logic in Computer Science · Computer Science 2016-05-10 Thomas Seiller

This paper presents, for the first time, a Geometry of Interaction (GoI) interpretation inspired from Hughes-vanGlabbeek (HvG) proof-nets for multiplicative additive linear logic (MALL). Our GoI dynamically captures HvG's geometric…

Logic in Computer Science · Computer Science 2018-07-10 Masahiro Hamano

The Geometry of Interaction purpose is to give a semantic of proofs or programs accounting for their dynamics. The initial presentation, translated as an algebraic weighting of paths in proofnets, led to a better characterization of the…

Logic in Computer Science · Computer Science 2008-04-10 Marc de Falco

The theory of the call-by-value lambda-calculus relies on weak evaluation and closed terms, that are natural hypotheses in the study of programming languages. To model proof assistants, however, strong evaluation and open terms are…

Logic in Computer Science · Computer Science 2017-02-02 Beniamino Accattoli , Giulio Guerrieri

We exhibit a new relationship between dynamic and static semantics. We define the categorical outlay needed to define Interaction Graphs models, a generalisation of Girard's Geometry of Interaction models, which strongly relate to game…

Logic in Computer Science · Computer Science 2016-04-19 Thomas Seiller

We construct a geometry of interaction (GoI: dynamic modeling of Gentzen-style cut elimination) for multiplicative-additive linear logic (MALL) by employing Bucciarelli-Ehrhard indexed linear logic MALL(I) to handle the additives. Our…

Logic in Computer Science · Computer Science 2023-06-22 Masahiro Hamano

This paper is the fourth of a series exposing a systematic combinatorial approach to Girard's Geometry of Interaction (GoI) program. The GoI program aims at obtaining particular realisability models for linear logic that accounts for the…

Logic in Computer Science · Computer Science 2023-06-22 Thomas Seiller

We introduce a geometry of interaction model for Mazza's multiport interaction combinators, a graph-theoretic formalism which is able to faithfully capture concurrent computation as embodied by process algebras like the $\pi$-calculus. The…

Logic in Computer Science · Computer Science 2017-04-18 Ugo Dal Lago , Ryo Tanaka , Akira Yoshimizu

The geometry automated theorem proving area distinguishes itself by a large number of specific methods and implementations, different approaches (synthetic, algebraic, semi-synthetic) and different goals and applications (from research in…

Artificial Intelligence · Computer Science 2020-03-02 Nuno Baeta , Pedro Quaresma , Zoltán Kovács

The symmetric interaction combinators are an equally expressive variant of Lafont's interaction combinators. They are a graph-rewriting model of deterministic computation. We define two notions of observational equivalence for them,…

Logic in Computer Science · Computer Science 2015-07-01 Damiano Mazza

We present an algorithm turning any term of a linear quantum $\lambda$-calculus into a quantum circuit. The essential ingredient behind the proposed algorithm is Girard's geometry of interaction, which, differently from its well-known uses…

Logic in Computer Science · Computer Science 2026-02-20 Kostia Chardonnet , Ugo Dal Lago , Naohiko Hoshino , Paolo Pistone

The lambda calculus since more than half a century is a model and foundation of functional programming languages. However, lambda expressions can be evaluated with different reduction strategies and thus, there is no fixed cost model nor…

Programming Languages · Computer Science 2024-05-22 Tomasz Drab

Within the Geometry of Interaction (GoI) paradigm, we present a setting that enables qualitative differences between classical and quantum processes to be explored. The key construction is the physical interpretation/realization of the…

Computational Geometry · Computer Science 2009-09-29 Samson Abramsky , Bob Coecke
‹ Prev 1 2 3 10 Next ›