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Related papers: Shaping Influence and Influencing Shaping: A Compu…

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Simulation models are an absolute necessity in the human and social sciences, which can only very exceptionally use experimental science methods to construct their knowledge. Models enable the simulation of social processes by replacing the…

Computers and Society · Computer Science 2020-01-06 J. Raimbault , D. Pumain

Studying psychiatric illness has often been limited by difficulties in connecting symptoms and behavior to neurobiology. Computational psychiatry approaches promise to bridge this gap by providing formal accounts of the latent information…

Trust has been identified as a central factor for effective human-robot teaming. Existing literature on trust modeling predominantly focuses on dyadic human-autonomy teams where one human agent interacts with one robot. There is little, if…

Robotics · Computer Science 2024-07-17 Yaohui Guo , X. Jessie Yang , Cong Shi

Human societies continuously transform scattered information into collective judgments and coordinated action, whether through markets discovering prices, governments allocating resources, communities enforcing norms, or science converging…

This work is aimed at studying realistic social control strategies for social networks based on the introduction of random information into the state of selected driver agents. Deliberately exposing selected agents to random information is…

Social and Information Networks · Computer Science 2018-07-23 Marco Cremonini , Francesca Casamassima

Agents often exert influence when interacting with humans and non-human agents. However, the ethical status of such influence is often unclear. In this paper, we present the SHAPE framework, which lists reasons why influence may be…

Multiagent Systems · Computer Science 2023-11-08 Elfia Bezou-Vrakatseli , Benedikt Brückner , Luke Thorburn

This paper identifies three categories of model: the Technology Impact Model; the Social Impact Model and the Integrationist Model, which imply different views of the "impact" of Information Technology on work organisation. These models are…

Computers and Society · Computer Science 2007-05-23 Chris Kimble , Kevin McLoughlin

Crowdsourcing refers to the arrangement in which contributions are solicited from a large group of unrelated people. Due to this nature, crowdsourcers (or task requesters) often face uncertainty about the workers' capabilities which, in…

Multiagent Systems · Computer Science 2016-01-25 Han Yu

Related to an idea of Lewin, a mathematical model for behavioral changes under the influence of a social field is developed. The social field reflects public opinion, social norms and trends. It is not only given by external factors (the…

Statistical Mechanics · Physics 2007-05-23 Dirk Helbing

Decisions by humans depend on their estimations given some uncertain sensory data. These decisions can also be influenced by the behavior of others. Here we present a mathematical model to quantify this influence, inviting a further study…

Physics and Society · Physics 2012-09-25 Gabriel Madirolas , Alfonso Perez-Escudero , Gonzalo G. de Polavieja

Imitation is a basic updating mechanism for strategy evolution in structured populations, determining how individuals sample social information and translate it into behavioral changes. Higher-order networks, such as hypergraphs, generalize…

Physics and Society · Physics 2026-02-11 Bingxin Lin , Lei Zhou , Hao Fang

A formal but intuitive framework is introduced to bridge the gap between data obtained from empirical studies and that generated by agent-based models. This is based on three key tenets. Firstly, a simulation can be given multiple formal…

Multiagent Systems · Computer Science 2013-02-21 Chih-Chun Chen

Understanding how an individual changes its attitude, belief, and opinion due to other people's social influences is vital because of its wide implications. A core methodology that is used to study the change of attitude under social…

Social and Information Networks · Computer Science 2023-06-07 Yun-Shiuan Chuang , Timothy T. Rogers

Opinion dynamics is an important and very active area of research that delves into the complex processes through which individuals form and modify their opinions within a social context. The ability to comprehend and unravel the mechanisms…

Physics and Society · Physics 2025-03-19 Giacomo Albi , Elisa Calzola , Giacomo Dimarco

Recommendation systems have received considerable attention recently. However, most research has been focused on improving the performance of collaborative filtering (CF) techniques. Social networks, indispensably, provide us extra…

Information Retrieval · Computer Science 2013-05-21 Shang Shang , Pan Hui , Sanjeev R. Kulkarni , Paul W. Cuff

The structure of social relations is fundamental for the construction of plausible simulation scenarios. It shapes the way actors interact and create their identity within overlapping social contexts. Each actor interacts in multiple…

Multiagent Systems · Computer Science 2015-09-14 Davide Nunes , Luis Antunes

Estimation of social influence in networks can be substantially biased in observational studies due to homophily and network correlation in exposure to exogenous events. Randomized experiments, in which the researcher intervenes in the…

Social and Information Networks · Computer Science 2017-09-28 Sean J. Taylor , Dean Eckles

Diverse studies in systems neuroscience begin with extended periods of curriculum training known as `shaping' procedures. These involve progressively studying component parts of more complex tasks, and can make the difference between…

Neurons and Cognition · Quantitative Biology 2024-06-13 Jin Hwa Lee , Stefano Sarao Mannelli , Andrew Saxe

Trust and reputation models for distributed, collaborative systems have been studied and applied in several domains, in order to stimulate cooperation while preventing selfish and malicious behaviors. Nonetheless, such models have received…

Logic in Computer Science · Computer Science 2016-07-11 Alessandro Aldini

The aim our work is to create virtual humans as intelligent entities, which includes approximate the maximum as possible the virtual agent animation to the natural human behavior. In order to accomplish this task, our agent must be capable…

Multiagent Systems · Computer Science 2010-04-27 F. Cherif , R. Chighoub