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Predictions for wireless and mobile Internet access suggest exponential traffic increase particularly in inbuilding environments. Non-traditional actors such as facility owners have a growing interest in deploying and operating their own…

Networking and Internet Architecture · Computer Science 2013-02-15 Du Ho Kang , Ki Won Sung , Jens Zander

Crowdsourcing can be applied to the Internet-of-Things (IoT) systems to provide more scalable and efficient services to support various tasks. As the driving force of crowdsourcing is the interaction among participants, various incentive…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-07-30 Duin Baek , Jing Chen , Bong Jun Choi

Crowdsourced on-demand services offer benefits such as reduced costs, faster service fulfillment times, greater adaptability, and contributions to sustainable urban transportation in on-demand delivery contexts. However, the success of an…

Machine Learning · Computer Science 2025-02-10 Georgina Nouli , Axel Parmentier , Maximilian Schiffer

ISPs are increasingly selling "tiered" contracts, which offer Internet connectivity to wholesale customers in bundles, at rates based on the cost of the links that the traffic in the bundle is traversing. Although providers have already…

Networking and Internet Architecture · Computer Science 2011-12-19 Vytautas Valancius , Cristian Lumezanu , Nick Feamster , Ramesh Johari , Vijay V. Vazirani

Incentive mechanism plays a critical role in privacy-aware crowdsensing. Most previous studies on co-design of incentive mechanism and privacy preservation assume a trustworthy fusion center (FC). Very recent work has taken steps to relax…

Computer Science and Game Theory · Computer Science 2017-11-03 Zhikun Zhang , Shibo He , Jiming Chen , Junshan Zhang

In this paper, we model the various wireless users in a cognitive radio network as a collection of selfish, autonomous agents that strategically interact in order to acquire the dynamically available spectrum opportunities. Our main focus…

Machine Learning · Computer Science 2007-09-18 Fangwen Fu , Mihaela van der Schaar

In this work, we introduce Mobile Wireless In-frastructure on Demand: a framework for providing wireless connectivity to multi-robot teams via autonomously reconfiguring ad-hoc networks. In many cases, previous multi-agent systems either…

In traditional machine learning, the central server first collects the data owners' private data together and then trains the model. However, people's concerns about data privacy protection are dramatically increasing. The emerging paradigm…

Computer Science and Game Theory · Computer Science 2020-03-30 Yutao Jiao , Ping Wang , Dusit Niyato , Bin Lin , Dong In Kim

Crowdsourcing refers to the arrangement in which contributions are solicited from a large group of unrelated people. Due to this nature, crowdsourcers (or task requesters) often face uncertainty about the workers' capabilities which, in…

Multiagent Systems · Computer Science 2016-01-25 Han Yu

Crowdsourcing systems, in which numerous tasks are electronically distributed to numerous "information piece-workers", have emerged as an effective paradigm for human-powered solving of large scale problems in domains such as image…

Machine Learning · Computer Science 2013-03-27 David R. Karger , Sewoong Oh , Devavrat Shah

Crowd sensing is a new paradigm that leverages pervasive sensor-equipped mobile devices to provide sensing services like forensic analysis, documenting public spaces, and collaboratively constructing statistical models. Extensive user…

Social and Information Networks · Computer Science 2015-05-26 Jiajun Sun

In crowdsourcing markets, there are two different type jobs, i.e. homogeneous jobs and heterogeneous jobs, which need to be allocated to workers. Incentive mechanisms are essential to attract extensive user participating for achieving good…

Computer Science and Game Theory · Computer Science 2014-07-23 Jiajun Sun

We propose a novel framework for composing crowdsourced wireless energy services to satisfy users' energy requirements in a crowdsourced Internet of Things (IoT) environment. A new energy service model is designed to transform the harvested…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-11-16 Abdallah Lakhdari , Athman Bouguettaya , Sajib Mistry , andAzadeh Ghari Neiat

A smartphone user's personal hotspot (pH) allows him to share cellular connection to another (e.g., a traveler) in the vicinity, but such sharing consumes the limited data quota in his two-part tariff plan and may lead to overage charge.…

Computer Science and Game Theory · Computer Science 2018-06-28 Feng Wang , Lingjie Duan , Jianwei Niu

The widespread use of mobile devices propels the development of new-fashioned video applications like 3D (3-Dimensional) stereo video and mobile cloud game via web or App, exerting more pressure on current mobile access network. To address…

Networking and Internet Architecture · Computer Science 2021-11-30 Xiaotong Wu , Lianyong Qi , Xiaolong Xu , Shui Yu , Wanchun Dou , Xuyun Zhang

Radio frequency energy harvesting (RFEH) is a promising technology to charge unattended Internet of Things (IoT) low-power devices remotely. To enable this, in future IoT system, besides the traditional data access points (DAPs) for…

Information Theory · Computer Science 2017-12-19 Zhanwei Hou , He Chen , Yonghui Li , Branka Vucetic

This paper analyzes and compares different incentive mechanisms for a master to motivate the collaboration of smartphone users on both data acquisition and distributed computing applications. To collect massive sensitive data from users, we…

Computer Science and Game Theory · Computer Science 2016-11-17 Lingjie Duan , Takeshi Kubo , Kohei Sugiyama , Jianwei Huang , Teruyuki Hasegawa , Jean Walrand

Targeting the right group of workers for crowdsourcing often achieves better quality results. One unique example of targeted crowdsourcing is seeking community-situated workers whose familiarity with the background and the norms of a…

Human-Computer Interaction · Computer Science 2020-12-15 Sabirat Rubya , Joseph Numainville , Svetlana Yarosh

In this article, we put forward the mobile crowd sensing paradigm based on ubiquitous wearable devices carried by human users. The key challenge for mass user involvement into prospective urban crowd sending applications, such as monitoring…

Networking and Internet Architecture · Computer Science 2016-11-21 Olga Galinina , Konstantin Mikhaylov , Kaibin Huang , Sergey Andreev , Yevgeni Koucheryavy

In crowdsourcing when there is a lack of verification for contributed answers, output agreement mechanisms are often used to incentivize participants to provide truthful answers when the correct answer is hold by the majority. In this…

Computer Science and Game Theory · Computer Science 2016-04-19 Yang Liu , Yiling Chen