Related papers: Random Walks on Polytopes of Constant Corank
We prove that the Random-Edge simplex algorithm requires an expected number of at most 13n/sqrt(d) pivot steps on any simple d-polytope with n vertices. This is the first nontrivial upper bound for general polytopes. We also describe a…
Let $P$ be a simple polytope with $n-d = 2$, where $d$ is the dimension and $n$ is the number of facets. The graph of such a polytope is also called a grid. It is known that the directed random walk along the edges of $P$ terminates after…
The worst-case expected length f(n) of the path taken by the simplex algorithm with the Random Edge pivot rule on a 3-dimensional linear program with n constraints is shown to be bounded by 1.3445 n <= f(n) <= 1.4943 n for large enough n.
The simplex algorithm using the random edge pivot-rule on any realization of a dual cyclic 4-polytope with n facets does not take more than O(n) pivot-steps. This even holds for general abstract objective functions (AOF) / acyclic unique…
The smoothed analysis of algorithms is concerned with the expected running time of an algorithm under slight random perturbations of arbitrary inputs. Spielman and Teng proved that the shadow-vertex simplex method has polynomial smoothed…
We prove that with high probability, a uniform sample of $n$ points in a convex domain in $\mathbb{R}^d$ can be rounded to points on a grid of step size proportional to $1/n^{d+1+\epsilon}$ without changing the underlying chirotope…
The Random-Facet algorithm of Kalai and of Matousek, Sharir and Welzl is an elegant randomized algorithm for solving linear programs and more general LP-type problems. Its expected subexponential time of $2^{\tilde{O}(\sqrt{m})}$, where $m$…
We study the random walk $X$ on the range of a simple random walk on $\mathbb{Z}^d$ in dimensions $d\geq 4$. When $d\geq 5$ we establish quenched and annealed scaling limits for the process $X$, which show that the intersections of the…
We consider a certain sequence of random walks. The state space of the n-th random walk is the set of all strict partitions of n (that is, partitions without equal parts). We prove that, as n goes to infinity, these random walks converge to…
As an extension of Polya's classical result on random walks on the square grids ($\Z^d$), we consider a random walk where the steps, while still have unit length, point to different directions. We show that in dimensions at least 4, the…
We present a comparative study of several algorithms for an in-plane random walk with a variable step. The goal is to check the efficiency of the algorithm in the case where the random walk terminates at some boundary. We recently found…
We introduce a set of techniques that allow for efficiently generating many independent random walks in the Massive Parallel Computation (MPC) model with space per machine strongly sublinear in the number of vertices. In this…
Recently, many streaming algorithms have utilized generalizations of the fact that the expected maximum distance of any $4$-wise independent random walk on a line over $n$ steps is $O(\sqrt{n})$. In this paper, we show that $4$-wise…
We consider a modified random walk which uses unvisited edges whenever possible, and makes a simple random walk otherwise. We call such a walk an edge-process. We assume there is a rule A, which tells the walk which unvisited edge to use…
We study discounted random walks in directed graphs. In each step, the walk either terminates with a constant probability $\alpha$, or proceeds to a random out-neighbor. Our goal is to estimate the probability $\pi(s, t)$ that a discounted…
We prove a sharp estimate on the expected value of the integral of the index of a simple random walk on the square or triangular lattice. This gives new lower bounds on the averaged Dehn function, which measures the expected area needed to…
A simple random walk on a graph is a sequence of movements from one vertex to another where at each step an edge is chosen uniformly at random from the set of edges incident on the current vertex, and then transitioned to next vertex.…
In this paper we find an upper bound for the probability that a $3$ dimensional simple random walk covers each point in a nearest neighbor path connecting 0 and the boundary of an $L_1$ ball of radius $N$. For $d\ge 4$, it has been shown in…
Estimating the number of vertices of a two dimensional projection, called a shadow, of a polytope is a fundamental tool for understanding the performance of the shadow simplex method for linear programming among other applications. We prove…
We establish scaling limits for the random walk whose state space is the range of a simple random walk on the four-dimensional integer lattice. These concern the asymptotic behaviour of the graph distance from the origin and the spatial…