Related papers: On Rational Delegations in Liquid Democracy
In societal-scale decision-making systems the collective is faced with the problem of ensuring that the derived group decision is in accord with the collective's intention. In modern systems, political institutions have instatiated…
A recent work by Hern\'andez et al. introduced a networked voting rule supported by a trust-based social network, where indications of possible representatives were based on individuals opinions. Individual contributions went beyond a…
In the traditional voting manipulation literature, it is assumed that a group of manipulators jointly misrepresent their preferences to get a certain candidate elected, while the remaining voters are truthful. In this paper, we depart from…
In this work we introduce a new model of decision-making by agents in a social network. Agents have innate preferences over the strategies but, because of the social interactions, the decision of the agents are not only affected by their…
Precise description of population game dynamics introduced by revision protocols - an economic model describing the agent's propensity to switch to a better-performing strategy - is of importance in economics and social sciences in general.…
A voting center is in charge of collecting and aggregating voter preferences. In an iterative process, the center sends comparison queries to voters, requesting them to submit their preference between two items. Voters might discuss the…
When should we delegate decisions to AI systems? While the value alignment literature has developed techniques for shaping AI values, less attention has been paid to how to determine, under uncertainty, when imperfect alignment is good…
In many cases the Nash equilibria are not predictive of the experimental players' behaviour. For some games of Game Theory it is proposed here a method to estimate the probabilities with which the different options will be actually chosen…
The problem of reliable democratic governance is important for survival of any community, and it will be more critical over time communities with levels of social connectivity in society rapidly increasing with speeds and scales of…
A proposer requires the approval of a veto player to change a status quo. Preferences are single peaked. Proposer is uncertain about Vetoer's ideal point. We study Proposer's optimal mechanism without transfers. Vetoer is given a menu, or a…
The Hotelling-Downs model is a natural and appealing model for understanding strategic positioning by candidates in elections. In this model, voters are distributed on a line, representing their ideological position on an issue. Each…
This short paper concerns discretization schemes for representing and computing approximate Nash equilibria, with emphasis on graphical games, but briefly touching on normal-form and poly-matrix games. The main technical contribution is a…
We develop and apply epistemic tests to various decentralized governance methods as well as to study the impact of participation. These tests probe the ability to reach a correct outcome when there is one. We find that partial abstention is…
We present a deliberation model where a group of individuals with heterogeneous preferences iteratively forms expert committees whose members are tasked with the updating of an exogenously given status quo change proposal. Every individual…
Uni-directional social interactions are ubiquitous in real social networks whereas undirected interactions are intensively studied. We establish a voter model in a dynamical directed network. We analytically obtain the degree distribution…
In linear models of consensus dynamics, the state of the various agents converges to a value which is a convex combination of the agents' initial states. We call it democratic if in the large scale limit (number of agents going to infinity)…
Public goods games study the incentives of individuals to contribute to a public good and their behaviors in equilibria. In this paper, we examine a specific type of public goods game where players are networked and each has binary actions,…
We present a network influence game that models players strategically seeding the opinions of nodes embedded in a social network. A social learning dynamic, whereby nodes repeatedly update their opinions to resemble those of their…
We study a model of delegation in which a principal takes a multidimensional action and an agent has private information about a multidimensional state of the world. The principal can design any direct mechanism, including stochastic ones.…
Voting by sequential elimination is a low-communication voting protocol: voters play in sequence and eliminate one or more of the remaining candidates, until only one remains. While the fairness and efficiency of such protocols have been…