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An adversarial autoencoder conditioned on known parameters of a physical modeling bowed string synthesizer is evaluated for use in parameter estimation and resynthesis tasks. Latent dimensions are provided to capture variance not explained…
A Recurrent Neural Network (RNN) for audio synthesis is trained by augmenting the audio input with information about signal characteristics such as pitch, amplitude, and instrument. The result after training is an audio synthesizer that is…
Generative models have thrived in computer vision, enabling unprecedented image processes. Yet the results in audio remain less advanced. Our project targets real-time sound synthesis from a reduced set of high-level parameters, including…
Recently, generative adversarial networks and adversarial autoencoders have gained a lot of attention in machine learning community due to their exceptional performance in tasks such as digit classification and face recognition. They map…
We introduce a framework for unsupervised learning of structured predictors with overlapping, global features. Each input's latent representation is predicted conditional on the observable data using a feature-rich conditional random field.…
In this paper, we explore new approaches to combining information encoded within the learned representations of auto-encoders. We explore models that are capable of combining the attributes of multiple inputs such that a resynthesised…
For many wireless communication applications, traffic pattern modeling of radio signals combined with channel effects is much needed. While analytical models are used to capture these phenomena, real world non-linear effects (e.g. device…
A framework for the generation of synthetic time-series transmission-level load data is presented. Conditional generative adversarial networks are used to learn the patterns of a real dataset of hourly-sampled week-long load profiles and…
Systems for synthesizer sound matching, which automatically set the parameters of a synthesizer to emulate an input sound, have the potential to make the process of synthesizer programming faster and easier for novice and experienced…
In this work, we present an end-to-end binaural speech synthesis system that combines a low-bitrate audio codec with a powerful binaural decoder that is capable of accurate speech binauralization while faithfully reconstructing…
Neural audio synthesis methods can achieve high-fidelity and realistic sound generation by utilizing deep generative models. Such models typically rely on external labels which are often discrete as conditioning information to achieve…
Automatic music transcription is considered to be one of the hardest problems in music information retrieval, yet recent deep learning approaches have achieved substantial improvements on transcription performance. These approaches commonly…
This paper presents a high quality singing synthesizer that is able to model a voice with limited available recordings. Based on the sequence-to-sequence singing model, we design a multi-singer framework to leverage all the existing singing…
We propose a single neural probabilistic model based on variational autoencoder that can be conditioned on an arbitrary subset of observed features and then sample the remaining features in "one shot". The features may be both real-valued…
Learning robust audio representations currently demands extensive datasets of real-world sound recordings. By applying artificial transformations to these recordings, models can learn to recognize similarities despite subtle variations…
Adversarial examples are inputs to machine learning models designed by an adversary to cause an incorrect output. So far, adversarial examples have been studied most extensively in the image domain. In this domain, adversarial examples can…
We describe an end-to-end speech synthesis system that uses generative adversarial training. We train our Vocoder for raw phoneme-to-audio conversion, using explicit phonetic, pitch and duration modeling. We experiment with several…
Synthetic creation of drum sounds (e.g., in drum machines) is commonly performed using analog or digital synthesis, allowing a musician to sculpt the desired timbre modifying various parameters. Typically, such parameters control low-level…
Inference and prediction under partial knowledge of a physical system is challenging, particularly when multiple confounding sources influence the measured response. Explicitly accounting for these influences in physics-based models is…
A sequential decision process in which an adaptive radar system repeatedly interacts with a finite-state target channel is studied. The radar is capable of passively sensing the spectrum at regular intervals, which provides side information…