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This paper studies two-player zero-sum stochastic Bayesian games where each player has its own dynamic state that is unknown to the other player. Using typical techniques, we provide the recursive formulas and sufficient statistics in both…

Computer Science and Game Theory · Computer Science 2021-05-05 Nabiha Nasir Orpa , Lichun Li

This paper studies two-player zero-sum repeated Bayesian games in which every player has a private type that is unknown to the other player, and the initial probability of the type of every player is publicly known. The types of players are…

Computer Science and Game Theory · Computer Science 2017-11-08 Lichun Li , Cedric Langbort , Jeff Shamma

Two standard algorithms for approximately solving two-player zero-sum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2^(m^(Theta(N))) on the worst case number of iterations…

Computer Science and Game Theory · Computer Science 2012-03-02 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Peter Bro Miltersen

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

Computer Science and Game Theory · Computer Science 2024-06-11 Christian Giannetti

We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable, we present a…

Logic in Computer Science · Computer Science 2014-04-23 Krishnendu Chatterjee , Laurent Doyen

Game theory provides the gold standard for analyzing adversarial engagements, offering strong optimality guarantees. However, these guarantees often become brittle when assumptions such as perfect information are violated. Reinforcement…

Machine Learning · Computer Science 2026-03-18 Goutam Das , Michael Dorothy , Kyle Volle , Daigo Shishika

A language is said to be in catalytic logspace if we can test membership using a deterministic logspace machine that has an additional read/write tape filled with arbitrary data whose contents have to be restored to their original value at…

Computational Complexity · Computer Science 2026-02-09 V. Arvind , Srijan Chakraborty , Samir Datta

We study constraint satisfaction problems (CSPs) in the presence of counting quantifiers $\exists^{\geq j}$, asserting the existence of $j$ distinct witnesses for the variable in question. As a continuation of our previous (CSR 2012) paper,…

Logic in Computer Science · Computer Science 2013-12-31 Barnaby Martin , Juraj Stacho

Automated verification techniques for stochastic games allow formal reasoning about systems that feature competitive or collaborative behaviour among rational agents in uncertain or probabilistic settings. Existing tools and techniques…

Logic in Computer Science · Computer Science 2020-09-01 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

The bipartite matching problem in the online and streaming settings has received a lot of attention recently. The classical vertex arrival setting, for which the celebrated Karp, Vazirani and Vazirani (KVV) algorithm achieves a $1-1/e$…

Data Structures and Algorithms · Computer Science 2021-03-23 Michael Kapralov

The capacitated location-routing problems (CLRPs) are classical problems in combinatorial optimization, which require simultaneously making location and routing decisions. In CLRPs, the complex constraints and the intricate relationships…

Machine Learning · Computer Science 2026-05-27 Changhao Miao , Yuntian Zhang , Tongyu Wu , Fang Deng , Chen Chen

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

Artificial Intelligence · Computer Science 2026-05-12 Krishnendu Chatterjee , Ehsan Kafshdar Goharshady , Mehrdad Karrabi , Maximilian Seeliger , Đorđe Žikelić

We develop a flexible stochastic approximation framework for analyzing the long-run behavior of learning in games (both continuous and finite). The proposed analysis template incorporates a wide array of popular learning algorithms,…

Computer Science and Game Theory · Computer Science 2023-07-04 Panayotis Mertikopoulos , Ya-Ping Hsieh , Volkan Cevher

Clustering is a fundamental problem, aiming to partition a set of elements, like agents or data points, into clusters such that elements in the same cluster are closer to each other than to those in other clusters. In this paper, we present…

Multiagent Systems · Computer Science 2026-05-26 Saar Cohen

This paper establishes the tractability of finding the optimal Nash equilibrium, as well as the optimal social solution, to a discrete congestion game using a gate-model quantum computer. The game is of the type originally posited by…

Quantum Physics · Physics 2020-08-24 Mark Hodson , Brendan Ruck , Hugh Ong , Stefan Dulman , David Garvin

In this paper, we investigate a special case of the static aircraft landing problem (ALP) with the objective to optimize landing sequences and landing times for a set of air planes. The problem is to land the planes on one or multiple…

Data Structures and Algorithms · Computer Science 2016-11-18 Abhishek Awasthi , Oliver Kramer , Jörg Lässig

This work studies Stackelberg network interdiction games -- an important class of games in which a defender first allocates (randomized) defense resources to a set of critical nodes on a graph while an adversary chooses its path to attack…

Optimization and Control · Mathematics 2023-01-31 Tien Mai , Avinandan Bose , Arunesh Sinha , Thanh H. Nguyen

CLIP (Contrastive Language-Image Pretraining) is an efficient method for learning computer vision tasks from natural language supervision that has powered a recent breakthrough in deep learning due to its zero-shot transfer capabilities. By…

Computer Vision and Pattern Recognition · Computer Science 2021-12-02 Arnau Martí Sarri , Victor Rodriguez-Fernandez

We study two-player multi-weighted reachability games played on a finite directed graph, where an agent, called P1, has several quantitative reachability objectives that he wants to optimize against an antagonistic environment, called P2.…

Computer Science and Game Theory · Computer Science 2025-09-08 Thomas Brihaye , Aline Goeminne

Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…

Logic in Computer Science · Computer Science 2016-11-29 Romain Brenguier , Guillermo A. Pérez , Jean-François Raskin , Ocan Sankur