Related papers: Reduced Transmission in Multi-Server Coded Caching
We study and compare three coded schemes for single-server wireless broadcast of multiple description coded content to heterogeneous users. The users (sink nodes) demand different number of descriptions over links with different packet loss…
Over the past decade, the bulk of wireless traffic has shifted from speech to content. This shift creates the opportunity to cache part of the content in memories closer to the end users, for example in base stations. Most of the prior…
Replicating or caching popular content in memories distributed across the network is a technique to reduce peak network loads. Conventionally, the performance gain of caching was thought to result from making part of the requested data…
Decentralized coded caching scheme, introduced by Maddah-Ali and Niesen, assumes that the caches are filled with no coordination. This work identifies a decentralized coded caching scheme -- under the assumption of uncoded placement -- for…
We consider the problem of \emph{secretive coded caching} in a shared cache setup where the number of users accessing a particular \emph{helper cache} is more than one, and every user can access exactly one helper cache. In secretive coded…
Next-generation communication networks are envisioned to extensively utilize storage-enabled caching units to alleviate unfavorable surges of data traffic by pro-actively storing anticipated highly popular contents across geographically…
Coded caching scheme recently has become quite popular in the wireless network due to its effectively reducing the transmission amount (denote such an amount by $R$) during peak traffic times. However to realize a coded caching scheme, each…
Distributed computing frameworks such as MapReduce and Spark are often used to process large-scale data computing jobs. In wireless scenarios, exchanging data among distributed nodes would seriously suffer from the communication bottleneck…
Device-to-device (D2D) communication is one of the most promising techniques for future wireless cellular communication systems. This paper considers coded caching in a partially cooperative wireless D2D network, where only a subset of…
The ideas of wireless network coding at the physical layer promise high throughput gains in wireless systems with relays and multi-way traffic flows. This gain can be ascribed to two principles: (1) joint transmission of multiple…
In this paper, we consider multiple cache-enabled end-users connected to multiple transmitters through a linear network. We also prevent a totally passive eavesdropper, who sniffs the packets in the delivery phase, from obtaining any…
The performance of existing coded caching schemes is sensitive to the worst channel quality, a problem which is exacerbated when communicating over fading channels. In this paper, we address this limitation in the following manner: in…
Recent work by Maddah-Ali and Niesen introduced coded caching which demonstrated the benefits of joint design of storage and transmission policies in content delivery networks. They studied a setup where a server communicates with a set of…
Coded Caching, proposed by Maddah-Ali and Niesen (MAN), has the potential to reduce network traffic by pre-storing content in the users' local memories when the network is underutilized and transmitting coded multicast messages that…
The work explores the fundamental limits of coded caching in heterogeneous networks where multiple ($N_0$) senders/antennas, serve different users which are associated (linked) to shared caches, where each such cache helps an arbitrary…
In this work, we study coded placement in caching systems where the users have unequal cache sizes and demonstrate its performance advantage. In particular, we propose a caching scheme with coded placement for three-user systems that…
We consider a cache-aided communications system in which a transmitter communicates with many receivers over an erasure broadcast channel. The system serves as a basic model for communicating on-demand content during periods of high network…
We consider the standard broadcast setup with a single server broadcasting information to a number of clients, each of which contains local storage (called \textit{cache}) of some size, which can store some parts of the available files at…
We consider wireless device-to-device (D2D) caching networks with single-hop transmissions. Previous work has demonstrated that caching and coded multicasting can significantly increase per user throughput. However, the state-of-the-art…
This work identifies the fundamental limits of cache-aided coded multicasting in the presence of the well-known `worst-user' bottleneck. This stems from the presence of receiving users with uneven channel capacities, which often forces the…