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Incorporating graph side information into recommender systems has been widely used to better predict ratings, but relatively few works have focused on theoretical guarantees. Ahn et al. (2018) firstly characterized the optimal sample…

Information Theory · Computer Science 2021-09-09 Changhun Jo , Kangwook Lee

From marketing to politics, exploitation of incomplete information through selective communication of arguments is ubiquitous. In this work, we focus on development of an argumentation-theoretic model for manipulable multi-agent…

Artificial Intelligence · Computer Science 2019-09-17 Ryuta Arisaka , Makoto Hagiwara , Takayuki Ito

In practice, incentive providers (i.e., principals) often cannot observe the reward realizations of incentivized agents, which is in contrast to many principal-agent models that have been previously studied. This information asymmetry…

Machine Learning · Computer Science 2023-08-15 Ilgin Dogan , Zuo-Jun Max Shen , Anil Aswani

We consider the problem of learning the preferences of a heterogeneous population by observing choices from an assortment of products, ads, or other offerings. Our observation model takes a form common in assortment planning applications:…

Machine Learning · Statistics 2016-06-09 Nathan Kallus , Madeleine Udell

Conversational recommendation frameworks have gained prominence as a dynamic paradigm for delivering personalized suggestions via interactive dialogues. The incorporation of advanced language understanding techniques has substantially…

Computation and Language · Computer Science 2025-03-17 Guanrong Li , Kuo Tian , Jinnan Qi , Qinghan Fu , Zhen Wu , Xinyu Dai

Effective coordination and cooperation among agents are crucial for accomplishing individual or shared objectives in multi-agent systems. In many real-world multi-agent systems, agents possess varying abilities and constraints, making it…

Multiagent Systems · Computer Science 2023-10-20 Yasin Findik , Paul Robinette , Kshitij Jerath , S. Reza Ahmadzadeh

In consumer theory, ranking available objects by means of preference relations yields the most common description of individual choices. However, preference-based models assume that individuals: (1) give their preferences only between pairs…

Machine Learning · Computer Science 2023-02-02 Alessio Benavoli , Dario Azzimonti , Dario Piga

Generative AI models differ from traditional machine learning tools in that they allow users to provide as much or as little information as they choose in their inputs. This flexibility often leads users to omit certain details, relying on…

Computer Science and Game Theory · Computer Science 2026-05-13 Charlotte Park , Kate Donahue , Manish Raghavan

This paper initiates the study of the testable implications of choice data in settings where agents have privacy preferences. We adapt the standard conceptualization of consumer choice theory to a situation where the consumer is aware of,…

Computer Science and Game Theory · Computer Science 2014-01-03 Rachel Cummings , Federico Echenique , Adam Wierman

Effective integration of AI agents into daily life requires them to understand and adapt to individual human preferences, particularly in collaborative roles. Although recent studies on embodied intelligence have advanced significantly,…

Artificial Intelligence · Computer Science 2025-09-15 Manjie Xu , Xinyi Yang , Wei Liang , Chi Zhang , Yixin Zhu

The advent of the information age has led to the problems of information overload and unclear demands. As an information filtering system, personalized recommendation systems predict users' behavior and preference for items and improves…

Cryptography and Security · Computer Science 2023-01-11 Dazhi Hu

Understanding user preference is essential to the optimization of recommender systems. As a feedback of user's taste, rating scores can directly reflect the preference of a given user to a given product. Uncovering the latent components of…

Information Retrieval · Computer Science 2017-10-20 Junhua Chen , Wei Zeng , Junming Shao , Ge Fan

Collaborative filtering analyzes user preferences for items (e.g., books, movies, restaurants, academic papers) by exploiting the similarity patterns across users. In implicit feedback settings, all the items, including the ones that a user…

Machine Learning · Statistics 2016-02-05 Dawen Liang , Laurent Charlin , James McInerney , David M. Blei

Latent factor models for recommender systems represent users and items as low dimensional vectors. Privacy risks of such systems have previously been studied mostly in the context of recovery of personal information in the form of usage…

Information Retrieval · Computer Science 2018-12-19 Yehezkel S. Resheff , Yanai Elazar , Moni Shahar , Oren Sar Shalom

We formalize trust calibration for agentic tool use (deciding when an automated agent's proposed action may execute autonomously versus require human approval) as a preference-learning problem. A policy gateway maintains a Gaussian-process…

Artificial Intelligence · Computer Science 2026-05-20 Changkun Ou

We study the problem of online multi-agent reinforcement learning (MARL) in environments with sparse rewards, where reward feedback is not provided at each interaction but only revealed at the end of a trajectory. This setting, though…

Machine Learning · Computer Science 2025-09-29 The Viet Bui , Tien Mai , Hong Thanh Nguyen

Human interactions are influenced by emotions, temperament, and affection, often conflicting with individuals' underlying preferences. Without explicit knowledge of those preferences, judging whether behaviour is appropriate becomes…

Computer Science and Game Theory · Computer Science 2025-11-05 Victor Villin , Christos Dimitrakakis

The practical utility of agent-based models in decision-making relies on their capacity to accurately replicate populations while seamlessly integrating real-world data streams. Yet, the incorporation of such data poses significant…

Multiagent Systems · Computer Science 2024-04-22 Ayush Chopra , Arnau Quera-Bofarull , Nurullah Giray-Kuru , Michael Wooldridge , Ramesh Raskar

Sequential allocation is a simple and widely studied mechanism to allocate indivisible items in turns to agents according to a pre-specified picking sequence of agents. At each turn, the current agent in the picking sequence picks its most…

Data Structures and Algorithms · Computer Science 2019-09-17 Mingyu Xiao , Jiaxing Ling

We propose a privacy-enhanced matrix factorization recommender that exploits the fact that users can often be grouped together by interest. This allows a form of "hiding in the crowd" privacy. We introduce a novel matrix factorization…

Machine Learning · Computer Science 2017-03-01 Alessandro Checco , Giuseppe Bianchi , Doug Leith