Related papers: Deep Reinforcement Learning for Dynamic Multichann…
In real-world multi-robot systems, performing high-quality, collaborative behaviors requires robots to asynchronously reason about high-level action selection at varying time durations. Macro-Action Decentralized Partially Observable Markov…
As the number of devices getting connected to the vehicular network grows exponentially, addressing the numerous challenges of effectively allocating spectrum in dynamic vehicular environment becomes increasingly difficult. Traditional…
Wireless networks used for Internet of Things (IoT) are expected to largely involve cloud-based computing and processing. Softwarised and centralised signal processing and network switching in the cloud enables flexible network control and…
Unmanned aerial vehicles (UAVs) technique has been recognized as a promising solution in future wireless connectivity from the sky, and UAV navigation is one of the most significant open research problems, which has attracted wide interest…
In this paper, we consider the multichannel rendezvous problem in cognitive radio networks (CRNs) where the probability that two users hopping on the same channel have a successful rendezvous is a function of channel states. The channel…
In this work we present a method for using Deep Q-Networks (DQNs) in multi-objective environments. Deep Q-Networks provide remarkable performance in single objective problems learning from high-level visual state representations. However,…
Reconfigurable manufacturing systems (RMS) are critical for future market adjustment given their rapid adaptation to fluctuations in consumer demands, the introduction of new technological advances, and disruptions in linked supply chain…
This paper presents a novel deep reinforcement learning-based resource allocation technique for the multi-agent environment presented by a cognitive radio network that coexists through underlay dynamic spectrum access (DSA) with a primary…
Reinforcement learning (RL) is a classical tool to solve network control or policy optimization problems in unknown environments. The original Q-learning suffers from performance and complexity challenges across very large networks. Herein,…
Real-world reinforcement learning tasks often involve some form of partial observability where the observations only give a partial or noisy view of the true state of the world. Such tasks typically require some form of memory, where the…
Standard deep reinforcement learning methods such as Deep Q-Networks (DQN) for multiple tasks (domains) face scalability problems. We propose a method for multi-domain dialogue policy learning---termed NDQN, and apply it to an…
In order to collaborate efficiently with unknown partners in cooperative control settings, adaptation of the partners based on online experience is required. The rather general and widely applicable control setting, where each cooperation…
The use of unlicensed spectrum for cellular systems to mitigate spectrum scarcity has led to the development of intelligent adaptive approaches to spectrum access that improve upon traditional carrier sensing and listen-before-talk methods.…
Despite the great empirical success of deep reinforcement learning, its theoretical foundation is less well understood. In this work, we make the first attempt to theoretically understand the deep Q-network (DQN) algorithm (Mnih et al.,…
Parameterised actions in reinforcement learning are composed of discrete actions with continuous action-parameters. This provides a framework for solving complex domains that require combining high-level actions with flexible control. The…
The rapid development of mobile networks proliferates the demands of high data rate, low latency, and high-reliability applications for the fifth-generation (5G) and beyond (B5G) mobile networks. Concurrently, the massive…
In industrial environments, an increasing amount of wireless devices are used, which utilize license-free bands. As a consequence of these mutual interferences of wireless systems might decrease the state of coexistence. Therefore, a…
One desired aspect of microservices architecture is the ability to self-adapt its own architecture and behaviour in response to changes in the operational environment. To achieve the desired high levels of self-adaptability, this research…
We consider opportunistic communications over multiple channels where the state ("good" or "bad") of each channel evolves as independent and identically distributed Markov processes. A user, with limited sensing and access capability,…
We propose a distributed deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is based on the deep Q-network, a convolutional neural network trained…