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Technology organizations continuously invest in professional development, but face difficulties in transferring learning to project practice. This exploratory qualitative study investigates which improvements software engineering…

Software Engineering · Computer Science 2026-03-17 Rodrigo Siqueira , Danilo Monteiro Ribeiro

Context: Strategic corporate training is essential for the sustained professional development of software engineers. However, there is a knowledge gap regarding the factors that drive quality and effectiveness of such training from the…

Software Engineering · Computer Science 2026-04-08 Rodrigo Siqueira , Antonio Oliveira , Breno Alves Andrade , Lidiane C. S. Gomes , Danilo Monteiro Ribeiro

Case studies are a popular and noteworthy type of research study in software engineering, offering significant potential to impact industry practices by investigating phenomena in their natural contexts. This potential to reach a broad…

Software Engineering · Computer Science 2024-02-14 Sergio Rico

In computer simulation of the learning process is usually assumed that all elements of the training material are assimilated equally durable. But in practice, the knowledge, which a student uses in its operations, are remembered much…

Computers and Society · Computer Science 2013-12-20 Robert V Mayer

In many academic settings, medical students start their scientific work already during their studies. Like at our institution, they often work in interdisciplinary teams with more or less experienced (postgraduate) researchers of…

Machine Learning · Statistics 2020-12-08 Andreas D. Meid

The chapter supports educators and postgraduate students in understanding the role of simulation in software engineering research based on the authors' experience. This way, it includes a background positioning simulation-based studies in…

Software Engineering · Computer Science 2025-01-10 Breno Bernard Nicolau de França , Dietmar Pfahl , Valdemar Vicente Graciano Neto , Nauman bin Ali

Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…

Computers and Society · Computer Science 2024-07-08 Giulio Barbero , Marcello M. Bonsangue , Felienne F. J. Hermans

In 2015, the CCC co-sponsored an industry round table that produced the document "The Future of Computing Research: Industry-Academic Collaborations". Since then, several important trends in computing research have emerged, and this…

Computers and Society · Computer Science 2019-10-10 Greg Morrisett , Shwetak Patel , Jennifer Rexford , Benjamin Zorn

The need for teaching realistic software development in project courses has increased in a global scale. It has always been challenges in cooperating fast-changing software technologies, development methodologies and teamwork. Moreover,…

Computers and Society · Computer Science 2018-08-17 Salah Uddin Ahmed , Ingrid Sundbø , Jon Kvisli , Jon Atle Gulla , Letizia Jaccheri , Anh Nguyen-Duc

Agile software development has been shaped by the interplay between academic research and industrial practice for over two decades, yet notable gaps persist between both domains. This paper focuses on three research-practice gaps: the…

Software Engineering · Computer Science 2026-05-22 Karen Eilers , Michael Neumann , Eva-Maria Schön , Mali Senapathi , Maria Rauschenberger , Tiago Silva da Silva

This paper focuses on AI tutors in foreign language learning, a field of application of AI tutors with great development, especially during the last years, when great advances in natural language understanding and processing in real time,…

Human-Computer Interaction · Computer Science 2025-08-08 Nikolaos Avouris

The formation and development of the human person is most influenced by the environment in which it lives, studies, works. Therefore, the problem of the creation of such a high-tech information and communication educational and scientific…

History and Overview · Mathematics 2018-09-11 Kateryna Slovak , Serhiy Semerikov , Yu. V. Tryus

We describe a unique environment in which undergraduate students from various STEM and social science disciplines are trained in data provenance and reproducible methods, and then apply that knowledge to real, conditionally accepted…

Computers and Society · Computer Science 2026-01-21 Lars Vilhuber , Hyuk Harry Son , Meredith Welch , David N. Wasser , Michael Darisse

The recent high performance of ChatGPT on several standardized academic tests has thrust the topic of artificial intelligence (AI) into the mainstream conversation about the future of education. As deep learning is poised to shift the…

Computers and Society · Computer Science 2023-10-26 Firuz Kamalov , David Santandreu Calong , Ikhlaas Gurrib

This paper examines the incidence and persistence of overeducation in the early careers of Spanish university graduates. We investigate the role played by the business cycle and field of study and their interaction in shaping both…

Econometrics · Economics 2024-07-08 Maite Blázquez Cuesta , Marco A. Pérez Navarro , Rocío Sánchez-Mangas

Achieving robust locomotion on complex terrains remains a challenge due to high dimensional control and environmental uncertainties. This paper introduces a teacher prior framework based on the teacher student paradigm, integrating…

Robotics · Computer Science 2025-06-26 Fangcheng Jin , Yuqi Wang , Peixin Ma , Guodong Yang , Pan Zhao , En Li , Zhengtao Zhang

Modern research in the sciences, engineering, humanities, and other fields depends on software, and specifically, research software. Much of this research software is developed in universities, by faculty, postdocs, students, and staff. In…

Software Engineering · Computer Science 2019-06-04 Daniel S. Katz , Kenton McHenry , Caleb Reinking , Robert Haines

The problem of improving the efficiency of the teaching department through the development of teaching department work area is described. Development of an automated workplace of a teaching department who allows to realize monitoring of…

Computers and Society · Computer Science 2014-08-21 Vitaly Ushakov

Introduction and Objective. Assuming the need to rethink Education and its function as an element of social transformation and generator of a profound ethical change and promoter of other ways of being on planet Earth, this study seeks to…

Virtual learning environments are actual solutions that facilitate collaborative learning, both in classroom and distance education. However, such environments are not yet fully disseminated in Brazilian universities. This work reports a…

Computers and Society · Computer Science 2017-09-25 Jose Solenir Lima Figueredo , Renato Santos Mascarenhas , Roberto Almeida Bittencourt