Related papers: Measuring Human-perceived Similarity in Heterogene…
We consider the problem of learning object arrangements in a 3D scene. The key idea here is to learn how objects relate to human poses based on their affordances, ease of use and reachability. In contrast to modeling object-object…
For humans, object detection, recognition, and tracking are innate. These provide the ability for human to perceive their environment and objects within their environment. This ability however doesn't translate well in computers. In…
We introduce a novel and interpretable path-based music similarity measure. Our similarity measure assumes that items, such as songs and artists, and information about those items are represented in a knowledge graph. We find paths in the…
Conventional collaborative filtering techniques don't take into consideration the effect of discrepancy in users' rating perception. Some users may rarely give 5 stars to items while others almost always assign 5 stars to the chosen item.…
Several application domains require formal but flexible approaches to the comparison problem. Different process models that cannot be related by behavioral equivalences should be compared via a quantitative notion of similarity, which is…
Artificial intelligence (AI) models for computer vision trained with supervised machine learning are assumed to solve classification tasks by imitating human behavior learned from training labels. Most efforts in recent vision research…
Photo collections and its applications today attempt to reflect user interactions in various forms. Moreover, photo collections aim to capture the users' intention with minimum effort through applications capturing user intentions. Human…
Music similarity search is useful for a variety of creative tasks such as replacing one music recording with another recording with a similar "feel", a common task in video editing. For this task, it is typically necessary to define a…
Small, low-cost, wireless cameras are becoming increasingly commonplace making surreptitious observation of people more difficult to detect. Previous work in detecting hidden cameras has only addressed limited environments in small spaces…
Statistical divergence is widely applied in multimedia processing, basically due to regularity and interpretable features displayed in data. However, in a broader range of data realm, these advantages may no longer be feasible, and…
We propose an explainable model to generate semantic color labels for person search. In this context, persons are described from their semantic parts, such as hat, shirt, etc. Person search consists in looking for people based on these…
In the Visual Heritage domain, search engines are expected to support archaeologists and curators to address cross-correlation and searching across multiple collections. Archaeological excavations return artifacts that often are damaged…
This paper studies the problem of measuring and predicting how memorable an image is to pattern recognition machines, as a path to explore machine intelligence. Firstly, we propose a self-supervised machine memory quantification pipeline,…
Robotic pick-and-place has been researched for a long time to cope with uncertainty of novel objects and changeable environments. Past works mainly focus on learning-based methods to achieve high precision. However, they have difficulty…
In this paper we present a new object counting method that is intended for counting similarly sized and mostly round objects. Unlike many other algorithms of the same purpose, the proposed method does not rely on identifying every object,…
Understanding which features humans rely on -- in visually recognizing action similarity is a crucial step towards a clearer picture of human action perception from a learning and developmental perspective. In the present work, we…
The mainstream crowd counting methods regress density map and integrate it to obtain counting results. Since the density representation to one head accords to its adjacent distribution, it embeds the same category objects with variant…
Many bipartite networks describe systems where an edge represents a relation between a user and an item. Measuring the similarity between either users or items is the basis of memory-based collaborative filtering, a widely used method to…
Collaborative data consist of ratings relating two distinct sets of objects: users and items. Much of the work with such data focuses on filtering: predicting unknown ratings for pairs of users and items. In this paper we focus on the…
Many surface cues support three-dimensional shape perception, but people can sometimes still see shape when these features are missing -- in extreme cases, even when an object is completely occluded, as when covered with a draped cloth. We…