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With the rapid development of mobile computing, wearable wrist-worn is becoming more and more popular. But the current vibrotactile feedback patterns of most wrist-worn devices are too simple to enable effective interaction in nonvisual…

Human-Computer Interaction · Computer Science 2018-11-12 Feng Wang , Wanna Zhang , Wei Luo

Wearable devices such as smartwatches are becoming increasingly popular tools for objectively monitoring physical activity in free-living conditions. To date, research has primarily focused on the purely supervised task of human activity…

Signal Processing · Electrical Eng. & Systems 2021-05-26 Dimitris Spathis , Ignacio Perez-Pozuelo , Soren Brage , Nicholas J. Wareham , Cecilia Mascolo

Conversation is like an intricate partner dance and behavioral convergence, or the similarity in observable behaviors of partners over time, can lead to shared understanding, changed beliefs and increased rapport. This article describes a…

Computers and Society · Computer Science 2016-08-11 Tanmay Sinha

1. Animal movement patterns contribute to our understanding of variation in breeding success and survival of individuals, and the implications for population dynamics. 2. Over time, sensor technology for measuring movement patterns has…

Quantitative Methods · Quantitative Biology 2018-01-11 Leah R. Johnson , Philipp H. Boersch-Supan , Richard A. Phillips , Sadie J. Ryan

Negative emotions are linked to the onset of neurodegenerative diseases and dementia, yet they are often difficult to detect through observation. Physiological signals from wearable devices offer a promising noninvasive method for…

Human-Computer Interaction · Computer Science 2025-10-28 Muhammad Irfan , Anum Nawaz , Ayse Kosal Bulbul , Riku Klen , Abdulhamit Subasi , Tomi Westerlund , Wei Chen

Capturing accurate 3D human pose in the wild would provide valuable data for training pose estimation and motion generation methods. While video-based estimation approaches have become increasingly accurate, they often fail in common…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Maria-Paola Forte , Nikos Athanasiou , Giulia Ballardini , Jan Ulrich Bartels , Katherine J. Kuchenbecker , Michael J. Black

Wearable devices with a wide range of sensors have contributed to the rise of the Quantified Self movement, where individuals log everything ranging from the number of steps they have taken, to their heart rate, to their sleeping patterns.…

Human-Computer Interaction · Computer Science 2015-08-11 Hamed Haddadi , Ferda Ofli , Yelena Mejova , Ingmar Weber , Jaideep Srivastava

Telehealth offers interesting avenues for improving healthcare access in vulnerable populations through use of electronic devices in the patient's home that monitor and assess for early complications. However, complication of operation and…

Computers and Society · Computer Science 2014-10-01 Rajib Rana , Margee Hume

Healthcare professionals work in complex, high-stakes environments where effective communication is critical for care delivery, team coordination, and individual well-being. However, communication activity in everyday clinical settings…

Simultaneous use of high-end wearable wireless devices like smart glasses is challenging in a dense indoor environment due to the high nature of interference. In this scenario, the millimeter wave (mmWave) band offers promising potential…

Information Theory · Computer Science 2016-06-14 Kiran Venugopal , Robert W. Heath

In this work, we present EvoK, a new way of sharing one's heart rate with feedback from their close contacts to alleviate social isolation and loneliness. EvoK consists of a pair of wearable prototype devices (i.e., sender and receiver).…

Human-Computer Interaction · Computer Science 2021-02-23 Esha Shandilya , Yiwen Wang , Xuan Zhao , Mingming Fan

Biosignal interfaces, using sensors in, on, or around the body, promise to enhance wearables interaction and improve device accessibility for people with motor disabilities. However, biosignals are multi-modal, multi-dimensional, and noisy,…

Human-Computer Interaction · Computer Science 2024-09-16 Momona Yamagami , Claire L. Mitchell , Alexandra A. Portnova-Fahreeva , Junhan Kong , Jennifer Mankoff , Jacob O. Wobbrock

Wearable robotic devices have potential to assist and protect their users. Toward design of a Smart Helmet, this article examines the effectiveness of audio and visual warnings to help participants brace for impacts. A user study examines…

Gait recognition is the process of identifying humans from their bipedal locomotion such as walking or running. As such, gait data is privacy sensitive information and should be anonymized where possible. With the rise of higher quality…

Cryptography and Security · Computer Science 2023-09-04 Simon Hanisch , Evelyn Muschter , Admantini Hatzipanayioti , Shu-Chen Li , Thorsten Strufe

Human gait refers to a daily motion that represents not only mobility, but it can also be used to identify the walker by either human observers or computers. Recent studies reveal that gait even conveys information about the walker's…

Human-Computer Interaction · Computer Science 2022-07-19 Shihao Xu , Jing Fang , Xiping Hu , Edith Ngai , Wei Wang , Yi Guo , Victor C. M. Leung

Millions of people around the world need assistance with feeding. Robotic feeding systems offer the potential to enhance autonomy and quality of life for individuals with impairments and reduce caregiver workload. However, their widespread…

Approximately 10\% of newborns require assistance to initiate breathing at birth, and around 5\% need ventilation support. Fetal heart rate (FHR) monitoring plays a crucial role in assessing fetal well-being during prenatal care, enabling…

Machine Learning · Computer Science 2025-09-26 Kjersti Engan , Neel Kanwal , Anita Yeconia , Ladislaus Blacy , Yuda Munyaw , Estomih Mduma , Hege Ersdal

This paper explores using RSS measurements on many links in a wireless network to estimate the breathing rate of a person, and the location where the breathing is occurring, in a home, while the person is sitting, laying down, standing, or…

Human-Computer Interaction · Computer Science 2023-07-19 Neal Patwari , Lara Brewer , Quinn Tate , Ossi Kaltiokallio , Maurizio Bocca

Proprioception is comprised of sensory input from several sources including muscle spindles, joint capsule, ligaments and skin. The purpose of the present experiment was to investigate whether the central nervous system was able to…

Medical Physics · Physics 2007-05-23 Nicolas Vuillerme , Olivier Chenu , Jacques Demongeot , Yohan Payan

Around 50 billion dollars is spent yearly on therapy for low back pain in the United States alone. Low back pain is one of the most common reasons for doctor visits. Having poor posture has been found to be a main cause of lower back pain…

Signal Processing · Electrical Eng. & Systems 2018-10-02 Alyazyah Alsuwaidi , Aisha Alzarouni , Dana Bazazeh , Nawaf Almoosa , Kinda Khalaf , Raed Shubair
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