Related papers: Design a multicultural blended e-learning system
Imitation learning uses data for training policies to solve complex tasks. However, when the training data is collected from human demonstrators, it often leads to multimodal distributions because of the variability in human actions. Most…
The aim of the work presented in this paper is to develop and evaluate an integrated system that provides automated lecture style evaluation, allowing teachers to get instant feedback related to the goodness of their lecturing style. The…
This study examines the use of large language models (LLMs) by undergraduate and graduate students for programming assignments in advanced computing classes. Unlike existing research, which primarily focuses on introductory classes and…
Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its…
User interface (UI) is point of interaction between user and computer software. The success and failure of a software application depends on User Interface Design (UID). Possibility of using a software, easily using and learning are issues…
There has been strong interest among higher education institution in implementing technology-enhanced peer assessment as a tool for enhancing students' learning. However, little is known on how to use the peer assessment system in…
The University of the East Web Portal is an academic, web based system that provides educational electronic materials and e-learning services. To fully optimize its usage, it is imperative to determine the factors that relate to its usage.…
This paper reports on students' readiness for using Metaverse for education in a university in a developing country facing infrastructure and poverty challenges. Covid-19 forced many universities to adopt a hybrid approach to teaching and…
Advances in reinforcement learning research have demonstrated the ways in which different agent-based models can learn how to optimally perform a task within a given environment. Reinforcement leaning solves unsupervised problems where…
As IT grows the impact of new technology reflects in more or less every field. Education also gets new dimensions with the advancement in IT sector. Nowadays education is not limited to books and black boards only it gets a new way i.e.…
The article presents the authors' organizational model of blended learning on the basis of existing models of learning at higher educational establishments. The model provides for using the learning management system and reflects current…
Software Development is a core second-year course currently offered to undergraduate students at Victoria University at its five local and international campuses. The project aims to redesign the existing course curriculum to support…
The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises…
We consider the problem of teaching via demonstrations in sequential decision-making settings. In particular, we study how to design a personalized curriculum over demonstrations to speed up the learner's convergence. We provide a unified…
This study has proposed an E-textbook platform, MetaCQ, which integrates ITS and OLM to enable users to monitor their study progress. The platform adopts a chatbot to generate MCQs and manage learners' study data and their learning model.…
The present study aims at exploring the strategies for managing innovation in technical education by using blended learning philosophy and practices with special reference to Politeknik Brunei. Based on literature review and desk research,…
The discipline of Software Engineering (SE) allows students to understand specific concepts or problems while designing software. Empowering students with the necessary knowledge and skills for the software industry is challenging for…
The success of e-Learning is largely dependent on the impact of its multimedia aided learning content on the learner over the hyper media. The e-Learning portals with different proportion of multimedia elements have different impact on the…
Computer-based learning platforms (CBLPs) have become a common medium in schools, transforming how students learn and interact with educational content. However, researchers still lack adequate tools to address the diverse set of challenges…
Underrepresented students face many significant challenges in their education. In particular, they often have a harder time than their peers from majority groups in building long-term high-quality study groups. This challenge is exacerbated…