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In this paper we present a new GPU-oriented mesh optimization method based on high-order finite elements. Our approach relies on node movement with fixed topology, through the Target-Matrix Optimization Paradigm (TMOP) and uses a global…

Mathematical Software · Computer Science 2022-12-28 Jean-Sylvain Camier , Veselin Dobrev , Patrick Knupp , Tzanio Kolev , Ketan Mittal , Robert Rieben , Vladimir Tomov

Unstructured meshes present challenges in scientific data analysis due to irregular distribution and complex connectivity. Computing and storing connectivity information is a major bottleneck for visualization algorithms, affecting both…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-08-01 Guoxi Liu , Thomas Randall , Rong Ge , Federico Iuricich

To deal with the complexity of the new bigger and more complex generation of data, machine learning (ML) techniques are probably the first and foremost used. For ML algorithms to produce results in a reasonable amount of time, they need to…

Machine Learning · Computer Science 2020-01-10 Imen Chakroun , Tom Vander Aa , Thomas J. Ashby

To effectively control large-scale distributed systems online, model predictive control (MPC) has to swiftly solve the underlying high-dimensional optimization. There are multiple techniques applied to accelerate the solving process in the…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-03-30 Carmen Amo Alonso , Shih-Hao Tseng

Parallel algorithms on CPU and GPU are implemented for the Unified Gas-Kinetic Scheme and their performances are investigated and compared by a two dimensional channel flow case. The parallel CPU algorithm has a one dimensional block…

Computational Physics · Physics 2018-11-02 Jizhou Liu , Fang Q. Hu , Xiaodong Li

Discrete optimization is a central problem in artificial intelligence. The optimization of the aggregated cost of a network of cost functions arises in a variety of problems including (W)CSP, DCOP, as well as optimization in stochastic…

Artificial Intelligence · Computer Science 2018-01-12 Ferdinando Fioretto , Enrico Pontelli , William Yeoh , Rina Dechter

A simple method for improving cache efficiency of serial and parallel explicit finite procedure with application to casting solidification simulation over three-dimensional complex geometries is presented. The method is based on division of…

Distributed, Parallel, and Cluster Computing · Computer Science 2010-05-19 Ruhollah Tavakoli

The effectiveness and efficiency of machine learning methodologies are crucial, especially with respect to the quality of results and computational cost. This paper discusses different model optimization techniques, providing a…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-05-30 Marcin Lawenda , Kyrylo Khloponin , Krzesimir Samborski , Łukasz Szustak

Recently, successes have been achieved for the high-order gas-kinetic schemes (HGKS) on unstructured meshes for compressible flows. In this paper, to accelerate the computation, HGKS is implemented with the graphical processing unit (GPU)…

Numerical Analysis · Mathematics 2024-07-02 Yuhang Wang , Waixiang Cao , Liang Pan

Local search plays a central role in many effective heuristic algorithms for the vehicle routing problem (VRP) and its variants. However, neighborhood exploration is known to be computationally expensive and time consuming, especially for…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-01-30 Zhenyu Lei , Jin-Kao Hao , Qinghua Wu

Volumetric data structures typically prioritize data locality, focusing on efficient memory access patterns. This singular focus can neglect other critical performance factors, such as occupancy, communication, and kernel fusion. We…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-03 Massimiliano Meneghin , Ahmed H. Mahmoud

We present a set of rules to guide the design of GPU algorithms. These rules are grounded on the principle of reducing waste in GPU utility to achieve good speed up. In accordance to these rules, we propose GPU algorithms for 2D…

Graphics · Computer Science 2020-07-02 Zhenghai Chen , Tiow-Seng Tan , Hong-Yang Ong

As recurrent neural networks become larger and deeper, training times for single networks are rising into weeks or even months. As such there is a significant incentive to improve the performance and scalability of these networks. While…

Machine Learning · Computer Science 2016-04-08 Jeremy Appleyard , Tomas Kocisky , Phil Blunsom

Hypergraph partitioning is a pervasive NP-hard problem, and accelerating its computation on GPU can both slice time-to-solution and raise quality of results. In this work, we implement a multi-level hypergraph partitioning algorithm on GPU…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-17 Marco Ronzani , Cristina Silvano

Reducing the triangle count in complex 3D models is a basic geometry preprocessing step in graphics pipelines such as efficient rendering and interactive editing. However, most existing mesh simplification methods exhibit a few issues.…

Graphics · Computer Science 2025-09-09 Seonghun Oh , Xiaodi Yuan , Xinyue Wei , Ruoxi Shi , Fanbo Xiang , Minghua Liu , Hao Su

This paper introduces a warehouse optimization procedure aimed at enhancing the efficiency of product storage and retrieval. By representing product locations and order flows within a time-evolving graph structure, we employ unsupervised…

Optimization and Control · Mathematics 2025-10-21 Magnus Bengtsson , Jens Wittsten , Jonas Waidringer

In real-time Visual SLAM systems, local mapping must operate under strict latency constraints, as delays degrade map quality and increase the risk of tracking failure. GPU parallelization offers a promising way to reduce latency. However,…

We improve the performance of multigrid solvers on many-core architectures with cache hierarchies by reorganizing operations in the smoothing step to minimize memory transfers. We focus on patch smoothers, which offer robust convergence…

Numerical Analysis · Mathematics 2025-06-23 Michał Wichrowski , Peter Munch , Martin Kronbichler , Guido Kanschat

The near-field (P2P) operator in the Multilevel Fast Multipole Algorithm (MLFMA) is a performance bottleneck on GPUs due to poor memory locality. This work introduces data redundancy to improve spatial locality by reducing memory access…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-27 Morteza Sadeghi

Process mapping asks to assign vertices of a task graph to processing elements of a supercomputer such that the computational workload is balanced while the communication cost is minimized. Motivated by the recent success of GPU-based graph…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-16 Petr Samoldekin , Christian Schulz , Henning Woydt
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