Related papers: Detection Games Under Fully Active Adversaries
Deep neural networks are vulnerable to adversarial examples, i.e., carefully-perturbed inputs aimed to mislead classification. This work proposes a detection method based on combining non-linear dimensionality reduction and density…
Recent work shows that deep neural networks are vulnerable to adversarial examples. Much work studies adversarial example generation, while very little work focuses on more critical adversarial defense. Existing adversarial detection…
We study the Chernoff-Stein exponent of the following binary hypothesis testing problem: Associated with each hypothesis is a set of channels. A transmitter, without knowledge of the hypothesis, chooses the vector of inputs to the channel.…
In many settings, such as scientific inference, optimization, and transfer learning, the learner has a well-defined objective, which can be treated as estimation of a target parameter, and no intrinsic interest in characterizing the entire…
We develop a decentralized $H_\infty$ synthesis approach to detection of biasing misappropriation attacks on distributed observers. Its starting point is to equip the observer with an attack model which is then used in the design of attack…
Adversarial sample attacks perturb benign inputs to induce DNN misbehaviors. Recent research has demonstrated the widespread presence and the devastating consequences of such attacks. Existing defense techniques either assume prior…
In this paper, we propose a game-theoretical framework to investigate advanced persistent threat problems with two types of insider threats: malicious and inadvertent. Within this framework, a unified three-player game is established and…
Machine learning with deep neural networks (DNNs) has become one of the foundation techniques in many safety-critical systems, such as autonomous vehicles and medical diagnosis systems. DNN-based systems, however, are known to be vulnerable…
An adversary looking to disrupt a power grid may look to target certain substations and sources of power generation to initiate a cascading failure that maximizes the number of customers without electricity. This is particularly an…
Previous studies in the perimeter defense game have largely focused on the fully observable setting where the true player states are known to all players. However, this is unrealistic for practical implementation since defenders may have to…
We introduce a two-player contest for evaluating the safety and robustness of machine learning systems, with a large prize pool. Unlike most prior work in ML robustness, which studies norm-constrained adversaries, we shift our focus to…
Strategic deception is an act of manipulating the opponent's perception to gain strategic advantages. In this paper, we study synthesis of deceptive winning strategies in two-player turn-based zero-sum reachability games on graphs with…
Deep Learning models are vulnerable to adversarial examples, i.e.\ images obtained via deliberate imperceptible perturbations, such that the model misclassifies them with high confidence. However, class confidence by itself is an incomplete…
Recent work has shown that state-of-the-art models are highly vulnerable to adversarial perturbations of the input. We propose cowboy, an approach to detecting and defending against adversarial attacks by using both the discriminator and…
Deep reinforcement learning has shown promising results in learning control policies for complex sequential decision-making tasks. However, these neural network-based policies are known to be vulnerable to adversarial examples. This…
We initiate the study of the phantom version of Maker-Breaker positional games. In a phantom game, the moves of one of the players are hidden from the other player, who still has the complete information. We look at the biased $(a:b)$…
Dataset bias is a problem in adversarial machine learning, especially in the evaluation of defenses. An adversarial attack or defense algorithm may show better results on the reported dataset than can be replicated on other datasets. Even…
Deep neural networks have been proved that they are vulnerable to adversarial examples, which are generated by adding human-imperceptible perturbations to images. To defend these adversarial examples, various detection based methods have…
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…
We consider a game in which a strategic defender classifies an intruder as spy or spammer. The classification is based on the number of file server and mail server attacks observed during a fixed window. The spammer naively attacks (with a…