Related papers: On the Japanese Multiplication Method. A father-an…
It is challenging to translate names and technical terms across languages with different alphabets and sound inventories. These items are commonly transliterated, i.e., replaced with approximate phonetic equivalents. For example, "computer"…
Recently, several types of Japanese-to-English machine translation systems have been developed, but all of them require an initial process of rewriting the original text into easily translatable Japanese. Therefore these systems are…
This article presents a vertical multiplication formula for calculating the multiplication of any two multi-digit integers, which may be not only used to design the multiplier but also to the mental multiplication. Our algorithm is a…
The existing life table method needs to calculate the age-specific mortality first, not only has too many and complicated calculation steps, but also introduces the multiple approximation to bring error. This paper redefines the probability…
We propose a new form of human-machine interaction. It is a pictorial game consisting of interactive rounds of creation between artists and a machine. They repetitively paint one after the other. At its rounds, the computer partially…
Accurate neural models are much less efficient than non-neural models and are useless for processing billions of social media posts or handling user queries in real time with a limited budget. This study revisits the fastest pattern-based…
This article presents and formalizes an elementary multiplication method discovered independently by a 10-year-old student, Anthony Lima Dias. The method reorganizes digit interactions in base-10 multiplication into a structured sequence of…
Matrix multiplication consumes a large fraction of the time taken in many machine-learning algorithms. Thus, accelerator chips that perform matrix multiplication faster than conventional processors or even GPU's are of increasing interest.…
We encounter mathematical problems in various forms in our lives, thus making mathematical thinking an important human ability. In this paper, we present Bublz!, a simple, click-driven game for children to engage in and develop mathematical…
When my brilliant student Thotsaporn "Aek" Thanatipanonda asked me about how many ways can one cover n identical twins, it rang a Bell back to 1981 (see the article). As usual, the method of teaching the computer how to do its own…
Iterative machine teaching is a method for selecting an optimal teaching example that enables a student to efficiently learn a target concept at each iteration. Existing studies on iterative machine teaching are based on supervised machine…
Planning from demonstrations has shown promising results with the advances of deep neural networks. One of the most popular real-world applications is automated handwriting using a robotic manipulator. Classically it is simplified as a…
We present three patterns for computer-mediated interaction which we discovered during the design and development of a platform for remote teaching and learning of kanji, the Chinese characters used in written Japanese. Our aim in…
Origami is an ancient art that continues to yield both artistic and scientific insights to this day. In 2012, Buhler, Butler, de Launey, and Graham extended these ideas even further by developing a mathematical construction inspired by…
Origami is the art of paper folding, and it borrows its name from two Japanese words \emph{ori} and \emph{kami}. In Japanese, {ori} means folding, and the paper is called {kami}. While origami is just a hobby to most, there is a lot more to…
Multiplying matrices is among the most fundamental and compute-intensive operations in machine learning. Consequently, there has been significant work on efficiently approximating matrix multiplies. We introduce a learning-based algorithm…
Understanding geometric relationships with little mathematical knowledge can be challenging for today's students and teachers. A new toolset is introduced that is able to create a proof without words by combining the benefits of the…
We develop a numerical growth model which can predict the statistical properties of the height distribution of Japanese children. Our previous studies have clarified that the height distribution of schoolchildren shows a transition from the…
What dynamics govern a time series representing the appearance of words in social media data? In this paper, we investigate an elementary dynamics, from which word-dependent special effects are segregated, such as breaking news, increasing…
We have developed a new method for Japanese-to-English translation of tense, aspect, and modality that uses an example-based method. In this method the similarity between input and example sentences is defined as the degree of semantic…