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Dynamic difficulty adjustment ($DDA$) is a process of automatically changing a game difficulty for the optimization of user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience…
Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising…
This paper presents a study on the prediction of outcomes in matches of the electronic game League of Legends (LoL) using machine learning techniques. With the aim of exploring the ability to predict real-time results, considering different…
The amount of personal information contributed by individuals to digital repositories such as social network sites has grown substantially. The existence of this data offers unprecedented opportunities for data analytics research in various…
Deep Neural Network (DNN), one of the most powerful machine learning algorithms, is increasingly leveraged to overcome the bottleneck of effectively exploring and analyzing massive data to boost advanced scientific development. It is not a…
Artificial Intelligence has gained a lot of traction in the recent years, with machine learning notably starting to see more applications across a varied range of fields. One specific machine learning application that is of interest to us…
Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for…
Data centers are increasingly using more energy due to the rise in Artificial Intelligence (AI) workloads, which negatively impacts the environment and raises operational costs. Reducing operating expenses and carbon emissions while…
New larger and more diverse wireless markets have emerged. Modelling them can be challenging due to various business and network aspects. Existing models of wireless markets are either microscopic, focusing on a specific technical aspect…
Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…
As the most critical production factor in the era of the digital economy, data will have a significant impact on social production and development. Energy enterprises possess data that is interconnected with multiple industries,…
Deploying machine learning models in production may allow adversaries to infer sensitive information about training data. There is a vast literature analyzing different types of inference risks, ranging from membership inference to…
Decision mining enables the discovery of decision rules from event logs or streams, and constitutes an important part of in-depth analysis and optimisation of business processes. So far, decision mining has been merely applied in an ex-post…
Tasks of different nature and difficulty levels are a part of people's lives. In this context, there is a scientific interest in the relationship between the difficulty of the task and the persistence need to accomplish it. Despite the…
[Background] The game industry faces fierce competition and games are developed on short deadlines and tight budgets. Continuously testing and experimenting with new ideas and features is essential in validating and guiding development…
In the current competitive world, industrial companies seek to manufacture products of higher quality which can be achieved by increasing reliability, maintainability and thus the availability of products. On the other hand, improvement in…
The Human Activity Recognition (HAR) tasks automatically identify human activities using the sensor data, which has numerous applications in healthcare, sports, security, and human-computer interaction. Despite significant advances in HAR,…
We present the motivation, experience and learnings from a data challenge conducted at a large pharmaceutical corporation on the topic of subgroup identification. The data challenge aimed at exploring approaches to subgroup identification…
We introduce the most comprehensive publicly available datasets for mixed doubles curling, constructed from eleven top-level tournaments from the CurlIT (https://curlit.com/results) Results Booklets spanning 53 countries, 1,112 games, and…
Patterns of wins and losses in pairwise contests, such as occur in sports and games, consumer research and paired comparison studies, and human and animal social hierarchies, are commonly analyzed using probabilistic models that allow one…