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3D video avatars can empower virtual communications by providing compression, privacy, entertainment, and a sense of presence in AR/VR. Best 3D photo-realistic AR/VR avatars driven by video, that can minimize uncanny effects, rely on…

Computer Vision and Pattern Recognition · Computer Science 2021-03-31 Lele Chen , Chen Cao , Fernando De la Torre , Jason Saragih , Chenliang Xu , Yaser Sheikh

With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however,…

Human-Computer Interaction · Computer Science 2022-03-30 Efe Bozkir

In this paper, we review the background of physical reality, virtual reality, and some traditional mixed forms of them. Based on the current knowledge, we propose a new unified concept called symmetrical reality to describe the physical and…

Human-Computer Interaction · Computer Science 2019-03-08 Zhenliang Zhang , Cong Wang , Dongdong Weng , Yue Liu , Yongtian Wang

In elasticity, the design of a cloaking for an inclusion or a void to leave a vibrational field unperturbed by its presence, so to achieve its invisibility, is a thoroughly analyzed, but still unchallenged, mechanical problem. The 'cloaking…

Applied Physics · Physics 2020-02-11 D. Misseroni , A. B. Movchan , D. Bigoni

As Virtual Reality becomes commonplace in the world, it is important for developers to focus on user interaction with the virtual world. Currently, there are limitations to some selection and navigation techniques that have not yet been…

Human-Computer Interaction · Computer Science 2023-09-25 DongHoon Kim , Preston Bruner , Isaac Cho

In this paper, we present various schemes of cloaking an arbitrary objects via anomalous localized resonance and provide their analysis in two and three dimensions. This is a way to cloak an object using negative index materials in which…

Mathematical Physics · Physics 2016-07-25 Hoai-Minh Nguyen

Screen-based Augmented Reality (AR) systems can be built as a window into the real world as often done in mobile AR applications or using the Magic Mirror metaphor, where users can see themselves with augmented graphics on a large display.…

Human-Computer Interaction · Computer Science 2016-12-08 Felix Bork , Roghayeh Barmaki , Ulrich Eck , Pascal Fallavollita , Bernhard Fuerst , Nassir Navab

Traditional sign language teaching methods face challenges such as limited feedback and diverse learning scenarios. Although 2D resources lack real-time feedback, classroom teaching is constrained by a scarcity of teacher. Methods based on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Hongli Wen , Yang Xu , Lin Li , Xudong Ru , Xingce Wang , Zhongke Wu

The prospect of rendering objects invisible has intrigued researchers for centuries. Transformation optics based invisibility cloak design is now bringing this goal from science fictions to reality and has already been demonstrated…

Optics · Physics 2011-04-22 Jingjing Zhang , Liu Liu , Yu Luo , Shuang Zhang , Niels Asger Mortensen

A standardized control system called Metaverse Extended Reality Portal (MERP) is presented as a solution to the issues with conventional VR eyewear. The MERP system improves user awareness of the physical world while offering an immersive…

Human-Computer Interaction · Computer Science 2024-02-09 Anisha Ghosh , Aditya Mitra , Anik Saha , Sibi Chakkaravarthy Sethuraman , Anitha Subramanian

Augmented Reality (AR) is an emerging field ripe for experimentation, especially when it comes to developing the kinds of applications and experiences that will drive mass adoption of the technology. While we aren't aware of any current…

Human-Computer Interaction · Computer Science 2022-02-15 Josef Spjut , Fengyuan Zhu , Xiaolei Huang , Yichen Shou , Ben Boudaoud , Omer Shapira , Morgan McGuire

Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three…

Human-Computer Interaction · Computer Science 2026-04-20 Zaid Ahmed , Omar A. Khan , Hyeongil Nam , Kangsoo Kim

This paper presents an illumination estimation method for virtual objects in real environment by learning. While previous works tackled this problem by reconstructing high dynamic range (HDR) environment maps or the corresponding spherical…

Computer Vision and Pattern Recognition · Computer Science 2020-07-14 Di Xu , Zhen Li , Yanning Zhang , Qi Cao

We investigate two-dimensional invisibility cloaking via transformation optics approach. The cloaking media possess much more singular parameters than those having been considered for three-dimensional cloaking in literature. Finite energy…

Analysis of PDEs · Mathematics 2010-06-08 Hongyu Liu , Ting Zhou

In an era where numerous studies claim to achieve almost photorealism with real-time automated environment capture, there is a need for assessments and reproducibility in this domain. This paper presents a transparent and reproducible user…

Human-Computer Interaction · Computer Science 2024-07-03 Sven Kluge , Oliver Staadt

For decades, manufacturers have attempted to reduce or eliminate the optical aberrations that appear on the progressive addition lens' surfaces during manufacturing. Besides every effort made, some of these distortions are inevitable given…

Human-Computer Interaction · Computer Science 2022-07-15 Miguel García García , Yannick Sauer , Tamara Watson , Siegfried Wahl

Virtual reality (VR) is a promising data engine for autonomous driving (AD). However, data fidelity in this paradigm is often degraded by VR inconsistency, for which the existing VR approaches become ineffective, as they ignore the…

Robotics · Computer Science 2024-03-07 He Li , Ruihua Han , Zirui Zhao , Wei Xu , Qi Hao , Shuai Wang , Chengzhong Xu

Augmented Reality (AR) brings immersive experiences to users. With recent advances in computer vision and mobile computing, AR has scaled across platforms, and has increased adoption in major products. One of the key challenges in enabling…

Computer Vision and Pattern Recognition · Computer Science 2019-07-17 Jianing Wei , Genzhi Ye , Tyler Mullen , Matthias Grundmann , Adel Ahmadyan , Tingbo Hou

Here is suggested a solution to the accommodation-vergence mismatch problem in 3D stereoscopic displays. It can be achieved by compensating the mismatched focal length with refractive power of adjustable-focus 3D glasses. The compensation…

Optics · Physics 2012-09-19 Dal-Young Kim

Recent advancements in robotics have led to the development of numerous interfaces to enhance the intuitiveness of robot navigation. However, the reliance on traditional 2D displays imposes limitations on the simultaneous visualization of…

Robotics · Computer Science 2025-05-19 Eduardo Iglesius , Masato Kobayashi , Yuki Uranishi , Haruo Takemura